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25th October, 2007, 10:51 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Any interest for SmartUT? (suggestions welcome)
I'm currently working on SmartUT, which adds 'SmartCTF features' and its look and feel to more gametypes. Features like:
- Alternative/additional score mechanism; bonus/penalties (and logging)
- Countryflags
- Scoreboard
- Overtime control etc...
All in one package, all with the same keybind(s).
Currently supported are
- Team DeathMatch
- Domination
- Team Last Man Standing
- Capture The Flag
If you have any suggestions regarding unsupported gametypes, must-have score stats or any other, please post them here.
Some samples of SmartUT OM and SmartUT:TDM (still in progress):
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25th October, 2007, 10:56 PM
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Unstoppable
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Join Date: Aug 2004
Location: Split, Croatia
Posts: 224
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ehehehehe nice m8, that's what I was planning for a while but time is not on my side )
contact me : icq: 162633629 / msn:
I've got the whole TDM scoreboard in my head
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25th October, 2007, 05:05 PM
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Rampage
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Join Date: Mar 2006
Posts: 99
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Excellent would be nice to have that on a sniper server TDMand DM
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25th October, 2007, 05:21 PM
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Godlike
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Join Date: Jul 2005
Location: Werkendam, The Netherlands
Posts: 294
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wow, this would be more then awesome!
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25th October, 2007, 06:25 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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26th October, 2007, 12:59 AM
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Holy Shit!!
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Join Date: May 2005
Location: Denmark
Posts: 688
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TDM could camper enhanced? Kills-Deaths=Frags?
like bCamperEnhanced=True/False
And does it support tournament mode? (Flags)
__________________
"Whoever undertakes to set himself up as a judge of Truth and Knowledge is shipwrecked by the laughter of the gods." - Albert Einstein.
Denne hjemmeside er en vittighed, humor er godt men dobbeltmoral er skidt
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27th October, 2007, 04:05 AM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Camper Enhanced is a nice suggestion, I'll add it. Tournament mode is supported.
sphx, any information you are able to send me prehand would be nice (pm or smt).
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27th October, 2007, 07:09 AM
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Unstoppable
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Join Date: Aug 2004
Location: Split, Croatia
Posts: 224
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suggestions:
using bars like in smartctf (like caps, seals...)
adding countryflags
for TDM: efficiency, teamkills, sprees, pickups (for team - belt + amp + invi %), and for each player number of pickups, headshots,
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27th October, 2007, 02:55 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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make it exactly like smartctf for the ctf side i dont think it can get any better than smartctf in ohter words just use the smartctf scoreboard as its what your doing anyway pretty much....iv always wanted/needed a DM scoreboard if this was developed it would be great!
btw any dloads of beta versions? id love to test
Last edited by SoNY_scarface : 29th October, 2007 at 06:59 AM.
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29th October, 2007, 09:05 AM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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All SmartUT's are based on code of SmartCTF 4C, so SmartCTF will be SmartCTF I'm currently running a SmartTDM test server (@ FiX'n'Fun), which is a old beta version. I'm currently in the last development/test stage (most code is done), so will be soon.
sphx, Countryflags are already supported, but not visible (due to local server) on the screenshot. Seems like most stats you asked are already there, I think?
Cheers for feedback.
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29th October, 2007, 09:55 AM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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Just wondering if you intend changing peoples F3 to ShowStats with this as SmartCTF does?
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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29th October, 2007, 10:34 AM
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Unstoppable
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Join Date: Aug 2004
Location: Split, Croatia
Posts: 224
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Quote:
Originally Posted by iDeFiX
All SmartUT's are based on code of SmartCTF 4C, so SmartCTF will be SmartCTF I'm currently running a SmartTDM test server (@ FiX'n'Fun), which is a old beta version. I'm currently in the last development/test stage (most code is done), so will be soon.
sphx, Countryflags are already supported, but not visible (due to local server) on the screenshot. Seems like most stats you asked are already there, I think?
Cheers for feedback.
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then I'm signing up for beta-testing on my 3 servers
btw, GOOD WORK M8 !!!
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29th October, 2007, 11:57 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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im up for beta testing too! anyone for threes?
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29th October, 2007, 12:18 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Quote:
Originally Posted by ~V~
Just wondering if you intend changing peoples F3 to ShowStats with this as SmartCTF does?
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Yes. But it seems you are not happy with it; suggestions are welcome tho.
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29th October, 2007, 12:27 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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Wouldn't 'ShowStats | ShowObjectives' work?
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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30th October, 2007, 04:00 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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gime somethin to test!
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6th November, 2007, 12:22 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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y'llow? any updates? or anythin to test?
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6th November, 2007, 12:35 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Not yet.
Last edited by iDeFiX : 6th November, 2007 at 03:32 PM.
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6th November, 2007, 05:03 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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Just remember: 'ShowStats | ShowObjectives'
repeat until clear
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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6th November, 2007, 08:44 PM
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Holy Shit!!
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Join Date: Feb 2005
Posts: 742
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I've used this to call up the Flags when testing, it shows the PL flag for the server and the US flag for the second connecting machine on my LAN:
Code:
function Timer()
{
local PlayerPawn P;
local string temp;
if(IpToCountry != None)
{
if(CountryPrefix == "")
{
P=PlayerPawn(Owner.Owner); // owner is playerreplicationinfo, owner.owner must be player then
if(NetConnection(P.Player) != None)
{
temp=P.GetPlayerNetworkAddress();
temp=Left(temp, InStr(temp, ":"));
if ( temp ~= "127.0.0.1" ) //Test Server IP LoopBack
CountryPrefix = "pl";
else if ( temp ~= "192.168.1.5" ) //IP of Second Machine connecting
CountryPrefix = "us";
}
else
IpToCountry=None;
}
else
IpToCountry=None;
}
}
EDIT:: Also, I'd be willing to beta test for you.
__________________
CPan
Last edited by CPanoplyd : 6th November, 2007 at 08:45 PM.
Reason: addition about testing
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