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  #101  
Unread 7th May, 2009, 10:27 PM
[ZSZ]Evil_Dragon's Avatar
[ZSZ]Evil_Dragon [ZSZ]Evil_Dragon is offline
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Join Date: Jul 2004
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Thank you very much!

I found something different that seemed to fix it for me and my members:

Run UT in Windows98 / ME compatibility mode - and the demos play perfect!
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  #102  
Unread 21st May, 2009, 07:31 AM
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AnthraX AnthraX is offline
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For all the SmartCTF_4D fans out there, here's a slightly modified 3.2 demo manager that supports SmartCTF. After installing it you can type "togglestats" in the console to switch between the normal scoreboard and the smartctf board. I also fixed the serverinfo not showing.

Link: http://utgl.unrealadmin.org/udemo/ud...rtCTF4Dfix.rar

I will also add this to the top post.
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  #103  
Unread 21st June, 2009, 02:02 AM
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AnthraX AnthraX is offline
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I've been working on a new demo manager version in the past few days. Current status:
* Fixed the invisible flag problem in Pure7G demos
* Fixed the UZ Downloader not working/crashing
* Fixed crashes during seeking (using the seekto command)
* Rewrote most of the UZ Downloader class and the udnative class
* Rewrote all platform specific code to platform independant code. Demo manager now compiles on linux but doesn't work yet. There's some memory corruption problem that might be quite hard to tackle.

Release soon
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  #104  
Unread 21st June, 2009, 02:45 PM
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Azura Azura is offline
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Those were some of the biggest problems with demo manager. Nice work !
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  #105  
Unread 21st June, 2009, 05:35 PM
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sphx sphx is offline
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that's it m8!

when on the topic, long time ago, I've been working on udemo GUI. I added the simplest seekto gui implementation (type number of minutes and seconds, it calculates it and seeks to that time on video). I don't have the source now, but if you're interested I could make it again, it's trivial, but usefull imho.

cheers
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  #106  
Unread 12th January, 2010, 01:27 AM
2399Skillz 2399Skillz is offline
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Do we have a fix for the NBSP error?

Code:
og: Opening demo driver to read demo file 'C:\UnrealTournament\System\Demos\CTF-((MoonRun))LGI_1-11_17-53-09.dem'
Log: Closing down demo driver.
Log: Bound to UTDCPlusv12S.dll
Log: Bound to UTDCv21.dll
Log: Attempting to play demo C:\UnrealTournament\System\Demos\CTF-((MoonRun))LGI_1-11_17-53-09.dem
DevNet: DemoPlayPendingLevel received: USES GUID=1778A4DB4CD8B01294CAA68104916DC8 PKG=CTF-((MoonRun))LGI FLAGS=1 SIZE=1091678 GEN=1 FNAME=CTF-((MoonRun))LGI.unr
DevNet: DemoPlayPendingLevel received: USES GUID=D18A7B9211D38F04100067B9F6F8975A PKG=Engine FLAGS=1 SIZE=1149858 GEN=17 FNAME=Engine.u
DevNet: DemoPlayPendingLevel received: USES GUID=4770B88411D38E3E100067B9F6F8975A PKG=Core FLAGS=1 SIZE=59233 GEN=10 FNAME=Core.u
DevNet: DemoPlayPendingLevel received: USES GUID=2E3682A411D379A7E0006BA2D2321081 PKG=UTtech1 FLAGS=1 SIZE=11206345 GEN=1 FNAME=UTtech1.utx
DevNet: DemoPlayPendingLevel received: USES GUID=1E90ACA811D1ED664544279700005453 PKG=Detail FLAGS=1 SIZE=1729964 GEN=1 FNAME=Detail.utx
DevNet: DemoPlayPendingLevel received: USES GUID=4770B88811D38E3E100067B9F6F8975A PKG=Fire FLAGS=1 SIZE=15248 GEN=10 FNAME=Fire.u
DevNet: DemoPlayPendingLevel received: USES GUID=1E90ACAD11D1ED664544279700005453 PKG=GenEarth FLAGS=1 SIZE=6186030 GEN=1 FNAME=GenEarth.utx
DevNet: DemoPlayPendingLevel received: USES GUID=1E90ACB311D1ED664544279700005453 PKG=GreatFire FLAGS=1 SIZE=13215 GEN=1 FNAME=GreatFire.utx
DevNet: DemoPlayPendingLevel received: USES GUID=09C119E511D30CAA500071A971E61804 PKG=Indus4 FLAGS=1 SIZE=356893 GEN=1 FNAME=Indus4.utx
DevNet: DemoPlayPendingLevel received: USES GUID=1E90ACAE11D1ED664544279700005453 PKG=genfluid FLAGS=1 SIZE=5510043 GEN=1 FNAME=genfluid.utx
DevNet: DemoPlayPendingLevel received: USES GUID=A3B94EE311D1ED674544E58A00005453 PKG=AmbAncient FLAGS=1 SIZE=6773021 GEN=1 FNAME=AmbAncient.uax
DevNet: DemoPlayPendingLevel received: USES GUID=1E90ACAF11D1ED664544279700005453 PKG=GenFX FLAGS=1 SIZE=2189510 GEN=1 FNAME=GenFX.utx
DevNet: DemoPlayPendingLevel received: USES GUID=1C69657611D38F44100067B9F6F8975A PKG=Botpack FLAGS=1 SIZE=39016791 GEN=14 FNAME=Botpack.u
DevNet: DemoPlayPendingLevel received: USES GUID=4770B88C11D38E3E100067B9F6F8975A PKG=UnrealShare FLAGS=1 SIZE=22124694 GEN=1 FNAME=UnrealShare.u
DevNet: DemoPlayPendingLevel received: USES GUID=4770B88D11D38E3E100067B9F6F8975A PKG=UnrealI FLAGS=1 SIZE=18549361 GEN=1 FNAME=UnrealI.u
DevNet: DemoPlayPendingLevel received: USES GUID=8B3BC2C211D38CD4C00084B50A1E604F PKG=DDayFX FLAGS=1 SIZE=1494874 GEN=1 FNAME=DDayFX.utx
DevNet: DemoPlayPendingLevel received: USES GUID=5CA303AC11D38D0CC00084B50A1E604F PKG=ShaneChurch FLAGS=1 SIZE=5064523 GEN=1 FNAME=ShaneChurch.utx
DevNet: DemoPlayPendingLevel received: USES GUID=12AC7BA411D2DEE09000F1BD623F3D27 PKG=TrenchesFX FLAGS=1 SIZE=1110811 GEN=1 FNAME=TrenchesFX.utx
DevNet: DemoPlayPendingLevel received: USES GUID=C073770811D2D1A4E000278383161081 PKG=Run FLAGS=1 SIZE=1707015 GEN=1 FNAME=Run.umx
DevNet: DemoPlayPendingLevel received: USES GUID=26B5B6A145D36FAF342FFD997B6DE785 PKG=AnthCheckerC_v138 FLAGS=33 SIZE=31932 GEN=1 FNAME=AnthCheckerC_v138.u
DevNet: DemoPlayPendingLevel received: USES GUID=F50F337545D6B5FC4D797FB3D8B28E67 PKG=UTPureRC7G FLAGS=1 SIZE=393869 GEN=1 FNAME=UTPureRC7G.u
DevNet: DemoPlayPendingLevel received: USES GUID=B74E29244A17E4FD7A75858E79D6E380 PKG=VAHandler7G FLAGS=1 SIZE=144369 GEN=1 FNAME=VAHandler7G.u
DevNet: DemoPlayPendingLevel received: USES GUID=3CA397DC44CA9BF431C33D8BF4D08257 PKG=AKAv6KLog FLAGS=1 SIZE=37661 GEN=1 FNAME=3CA397DC44CA9BF431C33D8BF4D08257.uxx
DevNet: DemoPlayPendingLevel received: USES GUID=0C037535496C61BD55A571A504183F3C PKG=xxxFlags FLAGS=1 SIZE=180733 GEN=1 FNAME=0C037535496C61BD55A571A504183F3C.uxx
DevNet: DemoPlayPendingLevel received: USES GUID=93CC0A8111D3888FE0006295BE341081 PKG=SoldierSkins FLAGS=1 SIZE=7184269 GEN=1 FNAME=SoldierSkins.utx
DevNet: DemoPlayPendingLevel received: USES GUID=E96BC96311D31D2F4F006B8CDE9A0349 PKG=CommandoSkins FLAGS=1 SIZE=4318050 GEN=1 FNAME=CommandoSkins.utx
DevNet: DemoPlayPendingLevel received: USES GUID=B7B49CA611D38BCDE0006395BE341081 PKG=FCommandoSkins FLAGS=1 SIZE=5093279 GEN=1 FNAME=FCommandoSkins.utx
DevNet: DemoPlayPendingLevel received: USES GUID=D4F6ABE111D385CAE0006295BE341081 PKG=SGirlSkins FLAGS=1 SIZE=7226959 GEN=1 FNAME=SGirlSkins.utx
DevNet: DemoPlayPendingLevel received: USES GUID=24E5A72411D321104F006B8CDE9A0349 PKG=BossSkins FLAGS=1 SIZE=1867811 GEN=1 FNAME=BossSkins.utx
DevNet: DemoPlayPendingLevel received: USES GUID=BB336CBB4D89F333036792AF4F5899C6 PKG=BDBMapVote304 FLAGS=1 SIZE=276414 GEN=1 FNAME=BDBMapVote304.u
DevNet: DemoPlayPendingLevel received: USES GUID=1CD6AED948A7186B5CC2CF83E5968F53 PKG=ZeroPingBaseV205 FLAGS=1 SIZE=21101 GEN=1 FNAME=1CD6AED948A7186B5CC2CF83E5968F53.uxx
DevNet: DemoPlayPendingLevel received: USES GUID=E7C4E22B4A7F229482A4BF9BF5A6E1C2 PKG=ZPBasicWeaponsAddOnV102 FLAGS=1 SIZE=36364 GEN=1 FNAME=E7C4E22B4A7F229482A4BF9BF5A6E1C2.uxx
DevNet: DemoPlayPendingLevel received: USES GUID=F2FE8A6F4CA5581C7A65E799E1522F7F PKG=SmartCTFV4_SiN FLAGS=1 SIZE=333527 GEN=1 FNAME=SmartCTFV4_SiN.u
DevNet: DemoPlayPendingLevel received: USES GUID=380057F842C233CE1A0A499ED1AAF6D0 PKG=NBSP_Forced109 FLAGS=1 SIZE=31734 GEN=1 FNAME=NBSP_Forced109.u
DevNet: DemoPlayPendingLevel received: USES GUID=3E7914D84236DDBC8F68A5A8754CC1A2 PKG=AMLP_HaSm_v1 FLAGS=1 SIZE=83802 GEN=1 FNAME=AMLP_HaSm_v1.u
DevNet: DemoPlayPendingLevel received: USES GUID=ED674BDA4CAE65BA61C076A7C1F21622 PKG=asc760LS FLAGS=1 SIZE=293356 GEN=1 FNAME=asc760LS.u
DevNet: DemoPlayPendingLevel received: USES GUID=C1CB677E405EB1958B3AACB2E745E325 PKG=asc7cc FLAGS=1 SIZE=1398 GEN=1 FNAME=asc7cc.u
DevNet: DemoPlayPendingLevel received: USES GUID=F9FE40A84F01CEE6BFE3538D1A644E63 PKG=NPLoader_v13 FLAGS=33 SIZE=46247 GEN=1 FNAME=NPLoader_v13.u
DevNet: DemoPlayPendingLevel received: USES GUID=149C48824A344BCED8C91F9997E78A74 PKG=NPLoaderLLU_v13 FLAGS=1 SIZE=1921 GEN=1 FNAME=NPLoaderLLU_v13.u
DevNet: DemoPlayPendingLevel received: USES GUID=0CF21508478FC6A589BCF0819FF7724F PKG=NPLoaderLLD_v13 FLAGS=1 SIZE=62000 GEN=1 FNAME=NPLoaderLLD_v13.u
DevNet: DemoPlayPendingLevel received: USES GUID=8D6DACBB49CBB8D90468F6BB617435A7 PKG=UTDCPlusv12S FLAGS=1 SIZE=245960 GEN=1 FNAME=UTDCPlusv12S.u
DevNet: DemoPlayPendingLevel received: USES GUID=400457604BB1134A875ADABE8E788C88 PKG=IUTDCv12 FLAGS=1 SIZE=26627 GEN=1 FNAME=IUTDCv12.u
DevNet: DemoPlayPendingLevel received: USES GUID=87EE3FCB475DAE2C68D5FB90B5082978 PKG=UTDCv21 FLAGS=1 SIZE=83296 GEN=1 FNAME=UTDCv21.u
DevNet: DemoPlayPendingLevel received: USES GUID=3F5ADAF0418F6A6C36309DBF53B842C7 PKG=UTDCv21dll FLAGS=1 SIZE=200896 GEN=1 FNAME=UTDCv21dll.u
DevNet: DemoPlayPendingLevel received: WELCOME LEVEL=CTF-((MoonRun))LGI LONE=0 CLIENTDEMO
Log: LoadMap: C:\UnrealTournament\System\Demos\CTF-((MoonRun))LGI_1-11_17-53-09.dem
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: UDEMO: Successfully got list of demos
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package NaliCast
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package GenIn
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package ShaneSky
Log: 0.0ms Unloading: Package AmbModern
Log: 0.0ms Unloading: Package AmbOutside
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package openingwave
NetComeGo: Close DemoRecConnection2 01/11/10 19:04:37
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package EpicCustomModels
Log: Closing down demo driver.
Log: 0.0ms Unloading: Package CTF-((1v1HellBent))
Log: 0.0ms Unloading: Package Xtortion
Log: 0.0ms Unloading: Package Mine
Log: 0.0ms Unloading: Package Xtortion_pot
Log: 0.0ms Unloading: Package Mayhem
NetComeGo: Close DemoRecConnection3 01/11/10 19:04:37
Log: Closing down demo driver.
Log: Garbage: objects: 24191->22887; refs: 282725
Log: Level is Level CTF-((MoonRun))LGI.MyLevel
Log: Bringing Level CTF-((MoonRun))LGI.MyLevel up for play (0)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: 
Warning: Failed to load 'Texture SGirlSkins.3': Failed to find object 'Texture SGirlSkins.3'
ScriptLog: Failed to load SGirlSkins.3 so load SGirlSkins.army3
Warning: Failed to load 'Texture SGirlSkins.4': Failed to find object 'Texture SGirlSkins.4'
ScriptLog: Failed to load SGirlSkins.4 so load SGirlSkins.army4
Log: Possessed PlayerPawn: TFemale2 Entry.TFemale2
Init: Initialized moving brush tracker for Level CTF-((MoonRun))LGI.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: D3D Driver: Preloaded 0K/36651K (Video Memory Full? N)
Log: Possessed PlayerPawn: DemoPlaybackSpec CTF-((MoonRun))LGI.DemoPlaybackSpec0
ScriptLog: UDEMO: Trying to link to player : CTF-((MoonRun))LGI.ALplayer0
udemo: CTF-((MoonRun))LGI.DemoPlaybackSpec0 (viewport: 'Transient.WindowsClient0.WindowsViewport0') linked to CTF-((MoonRun))LGI.ALplayer0
udemo: Voice Pack Intercepter Generated!
ScriptWarning: PureCTFHUD CTF-((MoonRun))LGI.PureCTFHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
ScriptWarning: NPLReplicationInfo CTF-((MoonRun))LGI.NPLReplicationInfo0 (Function NPLoader_v13.NPLReplicationInfo.3
:001B) Accessed None
ScriptWarning: asc_client CTF-((MoonRun))LGI.asc_client0 (Function asc760LS.asc_client.PostNetBeginPlay:002D) Accessed None
ScriptLog: Setting skin to SGirlSkins.fwar and face to SGirlSkins.Cathode with team 0 for mad
Log: Undeleted ACReplicationInfo CTF-((MoonRun))LGI.ACReplicationInfo0
ScriptLog: UDEMO: Level changed but udemo won't auto-record
ScriptLog: Getting None, None, None, None
ScriptWarning: asc_login CTF-((MoonRun))LGI.asc_login0 (Function asc760LS.asc_login.SpawnNotification:0053) Accessed None
ScriptLog: Setting skin to SoldierSkins.Gard and face to SoldierSkins.Drake with team 1 for {C-oPs}Canny|FN|
ScriptWarning: TMale2 None (Function Botpack.TournamentPlayer.SetMultiSkin:026B) Accessed None
ScriptWarning: TMale2 None (Function Botpack.TournamentPlayer.SetMultiSkin:0273) Attempt to assigned variable through None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.ValidateConsole:0015) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:0027) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:002F) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:004A) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:0052) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:005A) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:0074) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:007C) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:0027) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:002F) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:004A) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:0052) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:005A) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:0074) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.	:007C) Accessed None
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Run.Run
ScriptLog: #### -- Attempted to open a window on something other than a PlayerPawn
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.TestClasses:001D) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.TestClasses:0025) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.TestClasses:002D) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker.TestForBadActors:001A) Accessed None
ScriptWarning: NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0 (Function NBSP_Forced109.NBSPChecker. :0095) Accessed None
Critical: UObject::ProcessEvent
Critical: (NBSPChecker CTF-((MoonRun))LGI.NBSPChecker0, Function NBSP_Forced109.NBSPChecker.TestForBadActors)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor NBSPChecker0)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UuDemoDriver:TickDispatch
Critical: UpdatePreDemoRec
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3DRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/11/10 19:04:43
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  #107  
Unread 12th January, 2010, 01:39 AM
2399Skillz 2399Skillz is offline
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Nevermind, I fixed it.

This fixes the problem.

IllegalActors[5]=NBSPChecker
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  #108  
Unread 12th July, 2010, 11:15 PM
SnIpA SnIpA is offline
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Posts: 16
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Hey all!

I have a problem watching a demo a m8 of my uploaded... I keep getting this error:



I can assure you that I have memory enough :-)
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  #109  
Unread 29th August, 2010, 06:50 PM
MZYTENGAM MZYTENGAM is offline
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Quote:
Originally Posted by Azura View Post
Ok,?
HI Azura And AntraX... i want to ask for few think with MAster MOD DemoMenagr3.2 ...
i know its old Subject but for me still and always fresh !!

how i can seeking to any point in the demo ?
iknow aboute seekto command but this what i remember i can with tis command back to begine of match.. My demos sometimes have 25 minutes i need acction from last moment so i must watch all game and if im fast start recording... but alot times i must back to same moment to record andother perspective .. so like u know this can take ages for make 4 second of movie..

next think its :
-Transitioning between playmodes and 3rd/1st person modes during playback

How i can change view with no go back to DM3 ?.. or how i can setup fast button to this ?


next think its :

want to have a key binded with the demorec command .... Auto Demo rec works fine mostly and even i have ut crasch its not big problem.. but how i can setup button to this ?

im almost sure i can find answer in one of hungreds posts in this subject but maybe u can help me or AntraX ? ..


and i want to show one of my movie what i maked wit DemoMenager3.. with no this MOD its almost impossible.. so MEGA THX For this !!

http://www.youtube.com/watch?v=JPnb6WgCT6g

btw .. u guys maybe have in plans new version ?..


edit:

now i use in my UT99 DemoMenager3.2.. .. but i found this version udemo32_with_smartCTF4Dfix ..
if i replace files with DM3.2 i lost possibles to play deoms what i rec in past ?.. or this version with no problem can find all casche files textures ect ect./. ?
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Last edited by MZYTENGAM : 29th August, 2010 at 06:57 PM. Reason: udemo32_with_smartCTF4Dfix
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  #110  
Unread 30th August, 2010, 08:34 AM
medor medor is offline
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make sure on udemo.ini u have

RedirectServers[0]=uz.ut-files.com/
RedirectServers[1]=unrealmafia.com/redirects/um
RedirectServers[2]=uz.clanzenkai.net/uz
RedirectServers[3]=utdownloads.online.no/redirect
RedirectServers[4]=arago5.tn.utwente.nl/unreal/Compressed
RedirectServers[5]=ucc.sobservers.net
RedirectServers[6]=www.icequake.net/ut/redirect
RedirectServers[7]=www.utctf.jolt.co.uk/downloads/redirect
RedirectServers[8]=www.cpti.org/uz
RedirectServers[9]=fragged.yerbox.org/UTfiles
RedirectServers[10]=dma.no-ip.org/ut
RedirectServers[11]=www.belgames.com/servers/utpackages
RedirectServers[12]=www.i4games.net/download/ut/redirect
RedirectServers[13]=www.organized-evolution.com/ucc
RedirectServers[14]=66.28.180.9
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  #111  
Unread 30th August, 2010, 04:58 PM
MZYTENGAM MZYTENGAM is offline
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Quote:
Originally Posted by admin View Post
make sure on udemo.ini u have

RedirectServers[0]=uz.ut-files.com/
RedirectServers[1]=unrealmafia.com/redirects/um
RedirectServers[2]=uz.clanzenkai.net/uz
RedirectServers[3]=utdownloads.online.no/redirect
RedirectServers[4]=arago5.tn.utwente.nl/unreal/Compressed
RedirectServers[5]=ucc.sobservers.net
RedirectServers[6]=www.icequake.net/ut/redirect
RedirectServers[7]=www.utctf.jolt.co.uk/downloads/redirect
RedirectServers[8]=www.cpti.org/uz
RedirectServers[9]=fragged.yerbox.org/UTfiles
RedirectServers[10]=dma.no-ip.org/ut
RedirectServers[11]=www.belgames.com/servers/utpackages
RedirectServers[12]=www.i4games.net/download/ut/redirect
RedirectServers[13]=www.organized-evolution.com/ucc
RedirectServers[14]=66.28.180.9

yep : its mine

DownloadType=2
RedirectServers[0]=uz.gameservers.net
RedirectServers[1]=unrealmafia.com/redirects/um
RedirectServers[2]=uz.clanzenkai.net/uz
RedirectServers[3]=utdownloads.online.no/redirect
RedirectServers[4]=arago5.tn.utwente.nl/unreal/Compressed
RedirectServers[5]=ucc.sobservers.net
RedirectServers[6]=www.icequake.net/ut/redirect
RedirectServers[7]=www.utctf.jolt.co.uk/downloads/redirect
RedirectServers[8]=www.cpti.org/uz
RedirectServers[9]=fragged.yerbox.org/UTfiles
RedirectServers[10]=dma.no-ip.org/ut
RedirectServers[11]=www.belgames.com/servers/utpackages
RedirectServers[12]=www.i4games.net/download/ut/redirect
RedirectServers[13]=www.organized-evolution.com/ucc
RedirectServers[14]=66.28.180.9



in DM3 3.2 after 287 recored matches Demomenager 3.2 stop recording.. this happend for me again last night.. :/ ,,, i record on server some nice BIO ACtions but now i see again amount of recordings its 287 .. similar like with Auto Screan Shot.... what is some 250 AUTO Screan Shots what u can have in unreal tournament/system/ its not some BIG Problem but maybe and if some new version of DemoMenager coomin maybe its good think aboute this..

btw i fix my problem with jump to single moment in DEMO .. seekto command with time where i want jump doing grate `jump`..


i have few problems like how hide all system notyfications from Game when irecordin to AVI.? i mean notyfications like :

Blue Word : Pause
or DoUBLE KILL
ect..
one main problem its how in Pauseed GAme i can Fly in MAP in SPEC MODE?
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  #112  
Unread 30th August, 2010, 05:02 PM
MZYTENGAM MZYTENGAM is offline
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Quote:
Originally Posted by admin View Post
make sure on udemo.ini u have

RedirectServers[0]=uz.ut-files.com/
RedirectServers[1]=unrealmafia.com/redirects/um
RedirectServers[2]=uz.clanzenkai.net/uz
RedirectServers[3]=utdownloads.online.no/redirect
RedirectServers[4]=arago5.tn.utwente.nl/unreal/Compressed
RedirectServers[5]=ucc.sobservers.net
RedirectServers[6]=www.icequake.net/ut/redirect
RedirectServers[7]=www.utctf.jolt.co.uk/downloads/redirect
RedirectServers[8]=www.cpti.org/uz
RedirectServers[9]=fragged.yerbox.org/UTfiles
RedirectServers[10]=dma.no-ip.org/ut
RedirectServers[11]=www.belgames.com/servers/utpackages
RedirectServers[12]=www.i4games.net/download/ut/redirect
RedirectServers[13]=www.organized-evolution.com/ucc
RedirectServers[14]=66.28.180.9

im so blind.. now i se.. umean first line ?.. but why its so importand ?.. everythink now works hmm.. fine so whaen i change it what happend..? i mine hmm fine cuz...
i have this sytuation on MH Servers... when i start UT and i select Demo form MH Server i cant play it .. i have on screan notification to concact wit Program Maker cuz prgram dont knwo wtf is going on.. so.. i connect to server for make short 2 second demo and after this im able to play this waht i record in past..

but this line .. that first one.. why is so importand ?
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  #113  
Unread 30th August, 2010, 06:01 PM
MZYTENGAM MZYTENGAM is offline
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Quote:
Originally Posted by admin View Post
make sure on udemo.ini u have
LOL im back from UT and i tink i knwo what is the point of that line ...
now i lookin for old FIles xD was in past unable to Fun THX M8
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  #114  
Unread 30th August, 2010, 08:33 PM
MZYTENGAM MZYTENGAM is offline
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And its looks like command seekto dont work in DEM`s what are recorded in Games offline
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  #115  
Unread 30th August, 2010, 09:02 PM
MZYTENGAM MZYTENGAM is offline
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one tip.. i ask for this few people in past and its looks like this secret is BIG one.. but was... i want share it now...

so.. i watch few demos on youtube where some guys Fly Camera around players when game is Paused !!...always i want to know how its possible .. Fly in Map cammera when game is Paused.. this test i maked on game offline only..i dont think its possbible in online gaming.. but we will se.. so.. i rec demo and in some special moment i pause It.. i mean i push pause button in moment when i record me DEMO..
Leter i play that Demo in SPec and i Fly to place where i Record paused game but not stop game... only pause.. in moment when i see on screan in recorded game i have pause moment i push Pause AGAIN in my Demo what i play.. so in this way i can Fly around Player or whatever i want in time when game was paused in Recording..
maybe some one know how this is possbiel in gaming ONLINE ?
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  #116  
Unread 30th August, 2010, 09:48 PM
Genecom Genecom is offline
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Quote:
Originally Posted by MZYTENGAM View Post
one tip.. i ask for this few people in past and its looks like this secret is BIG one.. but was... i want share it now...

so.. i watch few demos on youtube where some guys Fly Camera around players when game is Paused !!...always i want to know how its possible .. Fly in Map cammera when game is Paused.. this test i maked on game offline only..i dont think its possbible in online gaming.. but we will se.. so.. i rec demo and in some special moment i pause It.. i mean i push pause button in moment when i record me DEMO..
Leter i play that Demo in SPec and i Fly to place where i Record paused game but not stop game... only pause.. in moment when i see on screan in recorded game i have pause moment i push Pause AGAIN in my Demo what i play.. so in this way i can Fly around Player or whatever i want in time when game was paused in Recording..
maybe some one know how this is possbiel in gaming ONLINE ?
Not 100% sure what you're after, but it sounds like what you're looking for is "rypelcam". Allows you to make camera trace predifined paths through a demo.
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  #117  
Unread 30th August, 2010, 10:18 PM
medor medor is offline
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http://unrealtournament.99.free.fr/u...e=RypelCam.rar
http://unrealtournament.99.free.fr/u...amTurorial.zip
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  #118  
Unread 31st August, 2010, 05:21 PM
MZYTENGAM MZYTENGAM is offline
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Quote:
Originally Posted by Genecom View Post
Not 100% sure what you're after, but it sounds like what you're looking for is "rypelcam". Allows you to make camera trace predifined paths through a demo.
sorry for my english on begin ..
This waht i lookin its exactly how its possible take more perspectives with camera.. buutons what i use are same waht i use in game.. so its foward , back , left or , right... and simple 360` stering..

last night i found some strange think in DM3 .. or its another problem..i make some LOL Actions with BIO Gun but..hm... i Record everythink i saw notyfication from ACE but after soem 2 hour game ill go check my recordings and .. i found there only one file..3 second..so i record nothink..
still i cant now record game .. i see info on screan GAME IS RECORDED and Where.. but after match i dont have this DEM in my files..i dont change location for rec files..
one think waht i change that was line wit redirections .. but i dont think this is cuz this..now i use simple command in console to record.. so i rec wit no problems but like u know .. later after match if u forget type stopdemo ..
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  #119  
Unread 31st August, 2010, 05:30 PM
MZYTENGAM MZYTENGAM is offline
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THX For this guys... ill go check if ican use this..!
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  #120  
Unread 31st August, 2010, 11:04 PM
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back4more back4more is offline
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which version of demo manager did they use to make this movie please?.. ut99 high fragmovie

also I notice that udemo utilizes multiple redirect servers to find files this is very interesting .... is there a way to do the same thing for normal ut99.ini I wonder...

^_^ that would be a welcome addon for the update elsewhere actually .. I must post there also.

another off topic but relevant thing is. if a texture/map/utx whatever is missing from a server. would it be easy to ammend something so that it looks for the next consecutive files from the redirect?... I think I prefer the mulitiple redirect solution best through

in answer to the question from the chappy above regarding uz.www.gameservers.com (they have closed down m8) and Skillz has aquired the files from them and re-located em to uz.ut-files.com

cheers
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