Sort the trees alphabetically, so it becomes easier to find a class.
Not going to happen in the Class Hierarchy. It's that way for a reason.
Add an editbox to the class tree that does the same as the one in the packagetree.
I can add this though.
VUC rembers the size of it's window but NOT the place on the screen. Try this, make VUC about a quarter of your screensize and drag it to the top-right corner of your screen. Close VUC and start it. The size is still the same, but the window appears in the middle of the screen.
This is a bug. it should remember the positions as well.
When using the multiline filelist and there are more files open than can be displayed there is no way to scroll to the files that are not displayed on the bar.
I'll look in to this as well.
The "More windows..." window is too small and can't be resized. I mean the window that you can open when more than 9 files are open. The only part I can see from the filename is "J:UnrealTournamentAF_MenuClasse" and that is not very helpfull to find my files.
Sorry, this is windows standard stuff there I beleive. I don't have any control over it.
When is the list of open files stored? I am having some troubles with it. Sometimes all files are stored OK and most of the time files that already have been closed in a previous session are reopened. I think it would be a good idea to store the open files list with the project. Since all files I have opened are related to that project in one way or another.
Open files are stored directy at close down.
I am seeing VUC files all over the place, like in my UT, UT/System, UT/AF_Menu/classes folder. It would be very nice if all those files would stay in the VUC program folder.
This is a bug..
For some strange reason VUC shows some of my classes in the projectwindow directly under the package and not in the classes folder. I can live with it, but it is very strange.
I'd assume it's also a bug. You can just move the class though.
Please make it so that when a .uc or .log file is dropped on the VUC window the file is opened in VUC. This is a feature I find very handy in other editors.
Hmm.. did I switch that off? It should as long as VUC is set for the app to open them.
Add virtual folders, to make organising stuff easier
Your project already supports virtual folders.
Add WinXP support too
As in what exactly? VUC++ works fine and dandy under WinXP.
Please add an option that warns you when one tries to open a huge file. I did the Revert thingy on my logfile so the latest version woud be loaded and VUC stopped responding. After some searching I found the error. My log file was 98 MEGS It would be nice if I had a warning like "This file is very big (96.987kB). Are you sure you want to open it" or simply write down "This file is too big for VUC to open."
Yea, this one get's me a lot too.. maybe I'll add an option. Will see.. time to work on VUC is really tight right now.