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22nd November, 2005, 07:58 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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www.hawkwinds.com/tickle/slutp.zip
Can someone try this in arena mode on a pure server and see if it works? I don't have pure handy, and from what I remember, it's a pain to set up.
And if it does work for some strange reason, get me a copy of Rocket X?
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22nd November, 2005, 08:29 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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A modified SLV to work with Pure? ^
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22nd November, 2005, 08:40 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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I was hoping one of you could tell me. I did what I know to do to make stuff work with pure, but don't have a way to test it. I think some sounds may not work, but that can be remedied later, I just want to know if it works as is.
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22nd November, 2005, 09:08 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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I'll surely test it out, but I bet Matt gets to it before me
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23rd November, 2005, 11:35 AM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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Well, Skull tested it locally against 7g, said it worked in alt fire/flying mode and in arena. Anybody else test it?
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23rd November, 2005, 04:11 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Problem with SLV2 is some problems in laggyness though, with a lot of server crashes. SLV201 is far superior, however it is obfuscated.
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23rd November, 2005, 05:21 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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The original. Don't tell me the original worked already? I'm just working my way up to qjets, if I can do it. SLV* is next. No wait obfuscated, you say? What's up with that? Dudes want to do that, they ought to go work for microsoft. Uscript ought to be for everyone. Anybody know where the author is, I'll go put red devil lye in his toothpaste dispenser. Anti bot stuff, I can see, but plain old packages? If you spend all that time making something, tough. Man that eats me up. I'd go on about how totally lame and gheytarded that is, but surely there's likeminded fartsniffing puppy molesters who are probably in the higher ups here, and the last thing I want is for them to humiliate themselves here defending obfuscation. I think there's medication that helps people like that... where's my red devil lye?
obfu**scated. Jesus Christ.
Last edited by BLTicklemonster : 23rd November, 2005 at 05:25 PM.
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23rd November, 2005, 07:39 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Well then let's get some background, heh heh...
0fus coded and released SLV, then went on and made the popular SLV2. This version had a lot of bugs - so he started work on SLV201. From what I've gathered over my research is that he suddenly disappeared. His beta testers had been instructed NOT to release the SLV201 package or code - however since 0fus disappeared they wondered what to do. One of the testers then obfuscated the code, and released it.
I've attempted to trace both 0fus and this beta tester with no luck - all URLs and e-mail addresses no longer exist.
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23rd November, 2005, 09:47 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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It's okay, I have access to enough of it. I'm more interested right now in knowing if what I did works okay online with pure, how to get rocketx, and I've already looked at enough of qjets to know what I have to do, it's just a matter of booting into windows later tonight and doing it, then putting it out here for someone to test. Sat and looked over qjets for a while last night, and I see what to do and where to do it, if only what I did in stranglove works, I'll give it a go.
Be nice if someone would check it out and let me know....
is msn
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23rd November, 2005, 04:00 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Ya I'll get it for ya Tickle. Give me a bit.
As for RocketX - if you contact the team, I'd bet they'd be more than happy to help you with it.
http://www.xmortalityx.com/
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23rd November, 2005, 04:30 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Tested successfully - no problems.
But honestly who is still playing SLV1 anyway
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23rd November, 2005, 07:25 PM
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Holy Shit!!
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Join Date: Apr 2004
Posts: 1,004
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LOL nobody I know. It was a starting point, as I know they all have a common ancestor. I got some stuff to do here to get ready for turkeyday tomorrow, so I'll get on it later tonight. No way I'll be able to mess with it tomorrow.
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23rd November, 2005, 07:27 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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We had to turk day on Sat. due to some family stuff - so tomorrow we do nothing but have a day off, heh heh
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24th November, 2005, 01:10 AM
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Holy Shit!!
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Join Date: Apr 2004
Posts: 1,004
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Talk about a pain in the asstronomical appendage!
Well, here's a Qjet, I hope it works with pure:
www.hawkwinds.com/tickle/QutpJet.zip
I registered at that site, asked for a download of it, but never heard back. I'll go to a RTX server and get it if I have to.
(somebody remind me to call Britton and ask me if that was all right to change the Qjet like that )
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24th November, 2005, 01:32 AM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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UTPure: 2005-11-24 01:18.28 UTPureCheat: »AU»MSuLL» (192.168.1.100) had an impurity (RD - UNKNOWN!)
NetComeGo: Close TcpipConnection3 11/24/05 01:18:28
http://www.unrealadmin.org/forums/showthread.php?t=1629
Bottom of page. I'm not familliar with weapons, so it beats me what they are talking about :s
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24th November, 2005, 03:35 AM
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UTPure Admin
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Join Date: Aug 2003
Posts: 457
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The problem is your using a decoration as a weapon. So when a client picks up/ becomes the Jet (weapon) the initial animation sequence is not 'Select'. That mesh for the jet doesn't even have a sequence of 'Select' built into it. Reguadless......Pure doesn't like that. It determines that the the weapon is not a weapon because of the animation. Build a new class onto Fighter and integrate a mesh sequence of 'Select' then apply that when the client picks up the weapon. Or find a way to have a fake animation played on pickup (that could be interesting).
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24th November, 2005, 07:18 AM
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Holy Shit!!
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Join Date: Apr 2004
Posts: 1,004
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I don't see that as a problem. Just get pure to understand that UT was meant for vehicles and viola.
yeah, and watch me levitate.
I think I have it fingered out. Give me a day or two to sleep off the turkey and dressing...
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24th November, 2005, 10:37 AM
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Holy Shit!!
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Join Date: Apr 2004
Posts: 1,004
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What if I were to use the mesh directly from the package I'm compiling from?
Same name, just overwrite it and try:
www.hawkwinds.com/tickle/QutpJet.zip
Last edited by BLTicklemonster : 24th November, 2005 at 11:02 AM.
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24th November, 2005, 10:43 AM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Wow... no you're getting worse off as you go
Umm the mesh didn't load at all. The jets were invisible.
I went to the place where the jet WOULD be, and sure enough I picked it up and got kicked - same message, same type.
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24th November, 2005, 11:02 AM
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Holy Shit!!
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Join Date: Apr 2004
Posts: 1,004
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Quote:
Originally Posted by Matthew
Wow... no you're getting worse off as you go
Umm the mesh didn't load at all. The jets were invisible.
I went to the place where the jet WOULD be, and sure enough I picked it up and got kicked - same message, same type.
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lmao, rush job. There's other uc files I needed to edit, sorry.
Last edited by BLTicklemonster : 24th November, 2005 at 11:06 AM.
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