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View Poll Results: Welcome?
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Totally, start coding the UT port!
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94.83% |
Go home, homeboy!
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5.17% |
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6th October, 2008, 09:04 AM
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Killing Spree
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Join Date: Oct 2008
Posts: 15
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New native anti-cheat
Hello all you UnrealAdmin admins. I need to ask everyone a serious question. I've been a UT player for some time now. Currently as a project for school I've been working extensively with PE security. As a pet project I've decided to, in my spare time of course. Make a cross-platform/application anti-cheat engine, that is portable.
I've noticed that there isn't going to be any releases of any new anti-cheats for while for UT. This is where I've decided, why not make this a good test market for my engine? Why not try and make an anti-cheat for this application. The question is.. Will you guys be open to a new anticheat, native of course, or will it be just a big waste of time? You can vote in the poll. I'm willing to give the source out to key members in the community for a final compile, seeing I'm new to UA and you probably don't/shouldn't trust binaries from strangers, especially if they know what their doing. So post, and discuss. As always flaming welcome, but more welcome, ideas! Thank you in advance. - Ryan
EDIT: Forums up http://www.di-labs.com/projects/version3
Last edited by RyanMarin : 20th October, 2008 at 08:11 PM.
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6th October, 2008, 03:14 PM
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Holy Shit!!
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Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
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Hi Ryan,
Ive gotta say, this does sound great I'm sure everyone would like some updated anticheat.
I would recommend giving the source to AnthraX at least for the final compile (if he is willing)
Also, do not give anything to [DANISH]TheDane (read through his posts) he is a compulsive liar who has in the past faked logs to try and get an innocent guy banned - he also has never been able to 'backup' or verify any of his crazy ideas - none of the admins here like him or want him around, if it was upto any of us he would've been banned a long time ago.
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7th October, 2008, 09:36 PM
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Killing Spree
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Join Date: Jul 2007
Posts: 28
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Quote:
Originally Posted by LeeBe
Hi Ryan,
Ive gotta say, this does sound great I'm sure everyone would like some updated anticheat.
I would recommend giving the source to AnthraX at least for the final compile (if he is willing)
Also, do not give anything to [DANISH]TheDane (read through his posts) he is a compulsive liar who has in the past faked logs to try and get an innocent guy banned - he also has never been able to 'backup' or verify any of his crazy ideas - none of the admins here like him or want him around, if it was upto any of us he would've been banned a long time ago.
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+1 for The Dane and good luck
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7th October, 2008, 09:41 PM
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Godlike
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Join Date: Oct 2007
Posts: 291
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The Dane is a psycho. Avoid.
Good luck with anticheat. I look forward to testing it.
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7th October, 2008, 09:51 PM
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Forum Newcomer
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Join Date: Oct 2004
Posts: 7
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great idea..hope it goes through
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6th October, 2008, 03:19 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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I agree with pretty much everything LeeBe said. I will also be willing to test out your new anticheat on my server. Good luck man.
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6th October, 2008, 04:09 PM
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Dominating
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Join Date: Jul 2005
Posts: 108
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We are always looking at ways of improving the AC.
Good luck and if you need any help just ask!
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6th October, 2008, 04:44 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: The Hague ,Holland
Posts: 1,001
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That would be very nice if you manage that count me in for testing
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6th October, 2008, 04:54 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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Go for it.
When you say cross-platform do you mean to work on mac and linux too then? I don't think there are any native cheats for those, but should at least check properly the platform (maybe by testing renderer).
Or did you mean say 32 bit and 64 bit?
I know many people have had problems with 64 bit OS's in the past so they will be pleased that a new anti-cheat will be available to work on those platforms.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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6th October, 2008, 10:22 PM
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Killing Spree
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Join Date: Oct 2008
Posts: 15
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Quote:
Originally Posted by ~V~
Go for it.
When you say cross-platform do you mean to work on mac and linux too then? I don't think there are any native cheats for those, but should at least check properly the platform (maybe by testing renderer).
Or did you mean say 32 bit and 64 bit?
I know many people have had problems with 64 bit OS's in the past so they will be pleased that a new anti-cheat will be available to work on those platforms.
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Cross platform, as in linux, mac ox X (i386), and windows. The first few releases will be just windows, so I can get the hang of ut. Thanks for all the support guys. Is there an irc channel where I can talk to other server admins, get ideas, etc?
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6th October, 2008, 10:36 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quakenet #unrealadmin #anti-cheat
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7th October, 2008, 12:10 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Native and cross-platform... are you planning to make an SO equivalent of a DLL or just ignore Linux clients ?
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Last edited by Azura : 7th October, 2008 at 12:29 AM.
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7th October, 2008, 01:25 AM
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Killing Spree
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Join Date: Oct 2008
Posts: 15
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Quote:
Originally Posted by Azura
Native and cross-platform... are you planning to make an SO equivalent of a DLL or just ignore Linux clients ?
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As fun as it would be to ignore linux clients, I simply just can't do that. Or else anyone on a NT machine can simply pretend to be a linux client, and not get checked. Everyone needs to be checked, however, like I said, there will probably no native releases for *nix/mac clients in the first few beta's. Have patience in the project however. I just starting writing the new detour checking code, and IAT checking code. It works in a stub at this point, with any application, but I haven't started coding the client/server side (*.u) or native glue for unreal engine. I'm probably at step 1 of 8 in windows. and step 1 of 16 for *nix
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7th October, 2008, 12:26 AM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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If you are making a .so I should be able to test - been on linux for a few years now.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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7th October, 2008, 01:35 AM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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I will defiantly test this out. Got three linux servers and a bunch of clients that operate on Windows. From XP to Vista.
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7th October, 2008, 10:45 AM
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Dominating
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Join Date: Jul 2005
Posts: 108
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If the ac is cross platform it will be embraced with open arms!
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7th October, 2008, 01:41 PM
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Forum Newcomer
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Join Date: Jul 2004
Posts: 1
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Quote:
Originally Posted by Xen0
If the ac is cross platform it will be embraced with open arms!
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I will embrace it with open arms only for being new.
And, as a matter of fact, i would prefer it to be more effective than other AC measures rather than crossplatform.
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7th October, 2008, 03:46 PM
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Dominating
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Join Date: Jun 2006
Posts: 162
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Good idea.
I run pub server since a few years. If i have some idea that aint too silly ill post them
Also if the AC work great i can test it(after it to being checked by UnrealAdmins coders), so you guy can know if it can keep up on a server with a pretty good load without causing lag/crashes.
My server run windows
__________________
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7th October, 2008, 05:33 PM
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Forum Newcomer
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Join Date: Jul 2008
Posts: 1
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sounds good, look forward to see it.
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7th October, 2008, 09:48 PM
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Forum Newcomer
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Join Date: Oct 2005
Posts: 3
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Hurrah! Thanks for taking on this project, the community could certainly use it =)
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