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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Linux Specific

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  #1  
Unread 28th December, 2005, 06:01 PM
BLTicklemonster BLTicklemonster is offline
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Default renderers

Is there any option for upgraded renderers like what you can get for windows ut?
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  #2  
Unread 28th December, 2005, 11:58 PM
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Hmm, not really, but according to the author of UTGLR it might be possible to compile most of its code on Linux however it would be quite tricky and nobody has even tried ... and I'm not gonna try it either, it would require installing GCC 2.9 which is quite an antiq.

However, there are two things which you can improve, as you probably noticed UT is using SDL for all the input stuff and also there's an SDL renderer, you can make UT use a newer SDL than the standard one distributed with UT, just look at my libSDL in UT/System:
Code:
unimatrix System # ls -al /opt/unreal-tournament/System/libSDL*
lrwxr-xr-x  1 root root 24 Nov  6 13:59 /opt/unreal-tournament/System/libSDL-1.1.so.0 -> /usr/lib/libSDL-1.2.so.0
Do you catch it ? You can just delete the old libSDL-1.1.so.0 and make symbolic link or just copy a recent version to match the old name, it works

Second, edit you ~/.loki/ut/System/UnrealTournament.ini and look for [SDLGLDrv.SDLGLRenderDevice], there's an OpenGLLibName setting, you can point it to the recent Nvidia's OpenGL lib, like I have:
Code:
[SDLGLDrv.SDLGLRenderDevice]
....
OpenGLLibName=/usr/lib/libGL.so
OpenGL works much better on Linux than on Windows
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  #3  
Unread 28th December, 2005, 07:41 PM
SkullKrusher SkullKrusher is offline
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http://forums.beyondunreal.com/showthread.php?t=161177

here you go OpenGLDrv for Linux
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  #4  
Unread 28th December, 2005, 11:19 PM
BLTicklemonster BLTicklemonster is offline
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Thanks Skull, that made a big difference in the look anyway.
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  #5  
Unread 29th December, 2005, 04:33 AM
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what can I say, cool My thanks too.
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  #6  
Unread 29th December, 2005, 05:28 AM
BLTicklemonster BLTicklemonster is offline
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Hey rush, you're saying to delete that lib file, and just reference it like you have up there? I was real busy when I saw this so I took the easy way out and downloaded the so file and edited the ini for ogl. I'd like to try the sdl fix later on.
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  #7  
Unread 29th December, 2005, 05:39 AM
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Well, maybe not delete, rename it for backup, and just make a symbolic link as I showed. And that UTGLR for Linux works great, there was only a slight bug with bMultiTexture, UT crashed when I started it in window mode, got into practice session-Deck16 and then toggled fullscreen, heh, and only this way. Ah and there's a weird behavious with Gamma correction, it seems that it is set to 0.5 if it is set to 0.0, set it to -0.5 to make 0.0.
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  #8  
Unread 29th December, 2005, 05:52 AM
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Does anyone else have problems with maps crashing UT to the desktop in Linux? Specifically AS-Golgotha and AS-Autorip and maybe others.
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Old skool sniping. Just you, your weapon, and gravity.
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  #9  
Unread 29th December, 2005, 06:02 AM
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Maybe they would crash, but I would have to first download these maps, and since redirrection is fucked up by loki there's no way I'm gonna wait 10 minutes for a single map :F
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  #10  
Unread 29th December, 2005, 08:28 AM
~V~ ~V~ is offline
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Redirect doesn't work with using Loki version for a server?
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Old skool sniping. Just you, your weapon, and gravity.
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  #11  
Unread 29th December, 2005, 08:36 AM
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Autorip requires a crashfix to work. It's called AutoRip.u, try to get it somewhere (utassault.net perhaps)
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  #12  
Unread 29th December, 2005, 09:06 AM
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Quote:
Originally Posted by ~V~
Redirect doesn't work with using Loki version for a server?
No, redirect doesn't work with Loki version for a client
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  #13  
Unread 29th December, 2005, 11:00 AM
~V~ ~V~ is offline
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ok didnt know that
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Old skool sniping. Just you, your weapon, and gravity.
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  #14  
Unread 1st January, 2006, 09:03 AM
BLTicklemonster BLTicklemonster is offline
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Yes, I have UT crash to my desktop a bit. Then I have to connect to a different server before I can go back to the one I was on. Quite odd.
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  #15  
Unread 16th January, 2006, 12:01 AM
BLTicklemonster BLTicklemonster is offline
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Okay, I still don't understand the first part you were talking about at all, making a symbolic link or whatever. Make how?

Secondly, I just looked, and I'm not using OpenGL, so I made sure my ini file showed what the link showed, then made sure I had Chris' renderer, and I get this silliness:

Code:
Log: Opening SDL viewport.
Warning: Failed to load 'OpenGLDrv': Can't find file for package 'OpenGLDrv'
Warning: Failed to load 'Class OpenGLDrv.OpenGLRenderDevice': Can't find file for package 'OpenGLDrv'
Warning: Can't find file for package 'OpenGLDrv'
Log: Can't find file for package 'OpenGLDrv'
Here's from my ini file:

Code:
[Engine.Engine]

GameRenderDevice=OpenGLDrv.OpenGLRenderDevice

WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice

RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=UTMenu.UTConsole

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

DefaultGame=Botpack.DeathMatchPlus

DefaultServerGame=Botpack.DeathMatchPlus

ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

But the renderer is in ut/system. I even dropped on in ./loki/system just for the schmeck of it .

What gives? It's there, but UT can't find it.

Last edited by BLTicklemonster : 16th January, 2006 at 12:05 AM.
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  #16  
Unread 16th January, 2006, 04:59 AM
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Code:
rush@unimatrix ~ $ ls -al /opt/unreal-tournament/System/OpenGL*
-rwxr-x---  1 root games    595 Nov  1 22:50 /opt/unreal-tournament/System/OpenGLDrv.int
-rwxr-x---  1 root games 240784 Jul  5  2005 /opt/unreal-tournament/System/OpenGLDrv.so
-rwxr-x---  1 root games 114128 Nov  1 22:50 /opt/unreal-tournament/System/OpenGLDrv.so.old
rush@unimatrix ~ $
Code:
rush@unimatrix ~ $ cat .loki/ut/System/UnrealTournament.ini |grep GameRender
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
About the symlink to SDL, this command should do it:
Code:
rush@unimatrix ~ $ ln -s /usr/lib/libSDL-1.2.so.0 /opt/unreal-tournament/System/libSDL-1.1.so.0
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  #17  
Unread 16th January, 2006, 02:01 PM
~V~ ~V~ is offline
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Quote:
Originally Posted by BLTicklemonster
Yes, I have UT crash to my desktop a bit. Then I have to connect to a different server before I can go back to the one I was on. Quite odd.
I get that too so It's probably a loki bug.
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Old skool sniping. Just you, your weapon, and gravity.
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  #18  
Unread 16th January, 2006, 03:47 PM
BLTicklemonster BLTicklemonster is offline
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Doh, run that from the command line, okay.

I did play around with my settings last night, and I got ut looking a lot brighter than normal (it's awfully cloudy and blue), but it was choppy.

I'll try that in a while and see what happens, thanks.
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  #19  
Unread 16th January, 2006, 03:49 PM
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Quote:
Originally Posted by BLTicklemonster
I did play around with my settings last night, and I got ut looking a lot brighter than normal (it's awfully cloudy and blue), but it was choppy.
Check that your agp aperture size in the bios is at least 128MB.
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  #20  
Unread 16th January, 2006, 03:53 PM
BLTicklemonster BLTicklemonster is offline
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Oh, not those, I was playing with the renderer settings in the ini file, but good catch. It's all good there.
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