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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Linux Specific

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  #1  
Unread 17th June, 2004, 12:07 AM
DonvanVliet's Avatar
DonvanVliet DonvanVliet is offline
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Default UT 99 Server Crashed

Our sniperserver crashes every once in a while. Below here the last peace of text from the log. Who can understand what causes the problem?

NotifyAcceptingChannel Control 0 server Level DM-(ASC)Livingroom.MyLevel: Accepted
Level server received: HELLO REVISION=0 MINVER=432 VER=436
Level server received: NETSPEED 10000
Client netspeed is 10000
Level server received: LOGIN RESPONSE=-1109320509 URL=Index.unr?Name=mr_blue?Class=Botpack.TMale2?te am=1?skin=SoldierSkins.RawS?Face=SoldierSkins.Kreg ore?Voice=BotPack.VoiceMaleTwo
Client passed challenge
Login request: Index.unr?Name=mr_blue?Class=Botpack.TMale2?team=1 ?skin=SoldierSkins.RawS?Face=SoldierSkins.Kregore? Voice=BotPack.VoiceMaleTwo
Level server received: HAVE GUID=D18A7B9211D38F04100067B9F6F8975A GEN=17
Level server received: HAVE GUID=4770B88411D38E3E100067B9F6F8975A GEN=10
Level server received: HAVE GUID=1E90ACB011D1ED664544279700005453 GEN=1
Level server received: HAVE GUID=1E90ACA811D1ED664544279700005453 GEN=1
Level server received: HAVE GUID=EA07DE4111D384A9E0006BA2D2321081 GEN=1
Level server received: HAVE GUID=1E90ACB311D1ED664544279700005453 GEN=1
Level server received: HAVE GUID=A3B94EE311D1ED674544E58A00005453 GEN=1
Level server received: HAVE GUID=CCD2D94111D2DAE29000F1BD583F3D27 GEN=1
Level server received: HAVE GUID=6656B5E911D28DC81000278CA96DC44B GEN=1
Level server received: HAVE GUID=93CC0A8111D3888FE0006295BE341081 GEN=1
Level server received: HAVE GUID=E96BC96311D31D2F4F006B8CDE9A0349 GEN=1
Level server received: HAVE GUID=B7B49CA611D38BCDE0006395BE341081 GEN=1
Level server received: HAVE GUID=D4F6ABE111D385CAE0006295BE341081 GEN=1
Level server received: HAVE GUID=24E5A72411D321104F006B8CDE9A0349 GEN=1
Level server received: HAVE GUID=2DB53B0011D3E9001000D3B9F6F8975A GEN=8
Level server received: HAVE GUID=13F8255A11D3DBA01000CBB9F6F8975A GEN=4
Level server received: HAVE GUID=D011F66E11D3E9B81000D5B9F6F8975A GEN=9
Level server received: JOIN
Join request: Index.unr?Name=mr_blue?Class=Botpack.TMale2?team=1 ?skin=SoldierSkins.RawS?Face=SoldierSkins.Kregore? Voice=BotPack.VoiceMaleTwo
Team 1
Login: mr_blue
Options: Class: Botpack.TMale2 Skin: SoldierSkins.RawS Face: SoldierSkins.Kregore Voice: BotPack.VoiceMaleTwo
>>SayLog>> 2004/6/14 23:05 (BROADCAST): mr_blue entered the game.
Possessed PlayerPawn: ALplayer DM-(ASC)Livingroom.ALplayer4
Found DM-(ASC)Livingroom.SpawnProtector9 at -4512.000000,-3200.000000,-32.000000
Join succeeded: mr_blue
ASH: Creating a new AntiShockHo for mr_blue
New Player mr_blue, "ip adres edited"
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
[2004-06-14 23:05:47] ucc.init: restarting because pid died
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Last edited by DonvanVliet : 17th June, 2004 at 11:34 AM.
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  #2  
Unread 17th June, 2004, 12:57 AM
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Looks like the problem occurs here (seg. faults occur when an invalid memory location is accessed).

Quote:
Signal: SIGSEGV [segmentation fault]
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How to feck up a perfectly good game:
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UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #3  
Unread 17th June, 2004, 01:40 AM
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Are you sure about that, could it also be the Spawnprotection on the server.
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Interviewer: Is it possible to say where you get your musical influences from?
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  #4  
Unread 17th June, 2004, 01:49 AM
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I was just referring to the message. It could be caused by various reasons. Wait for someone with more experience with servers to have a look at this thread.

P.S: Since you mentionned spawnprotect, might be useful to list your serverpackages.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #5  
Unread 17th June, 2004, 04:43 AM
2399Skillz 2399Skillz is offline
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What version of Linux are you running?
What all is installed on the server?
Any particular map the server crashes on?
Everytime it crashes, does the log look just like that? (Minus the player join ins)

PS
It might be a good idea to edit that users IP, I mean just for courtesy.
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  #6  
Unread 17th June, 2004, 01:24 PM
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Linux RedHat 7.3

Spawnprotection, KickIdleplayers, Enhanced Feedback mutator, Headshotbonus, No telefrag, Qfeedback hitsounds, KeepitClean, Serveradds 104, Mapvote3.04, Who pushed me? and a special Rifle

Hmmmm,.dunno but the server crashed onze before with (as far as I know because we have more Admins) this map. Not always.

Yes the Log is simular to this one.
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Interviewer: Is it possible to say where you get your musical influences from?
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  #7  
Unread 17th June, 2004, 09:24 PM
2399Skillz 2399Skillz is offline
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What version of UT?

I think I had a similar problem when I used RH 7.3, but now that I use 9.0; it doesn't do it.
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  #8  
Unread 17th June, 2004, 11:19 PM
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Quote:
Originally Posted by 2399Skillz
What version of UT?
The Original 1999 version.
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Interviewer: Is it possible to say where you get your musical influences from?
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  #9  
Unread 18th June, 2004, 05:36 AM
2399Skillz 2399Skillz is offline
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I don't mean that.

436, 440, 451?
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  #10  
Unread 18th June, 2004, 09:44 AM
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Oh I'm sorry m8. It's version 451.
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Interviewer: Is it possible to say where you get your musical influences from?
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  #11  
Unread 19th June, 2004, 04:52 PM
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Cool new

Im running 436 linux suse 9 and have the same once in te 2 days
If i look ad running processes in webmin there is 3rd party running with a error thats stops my reboot
So i must kill whole server and the autoreboot starts
these are the mutators i use
Mutators crotchshot.crotchshot,EavySpawnProtect.EavySpawnPr otection,WhoPushedMe.WhoPushedMe,SLV201.StrangeMut ator,Revenge.Revenge,disgraced.disgracedMutator,BD BMapVote302.BDBMapVote
Anyone?
if you want any details how and what the errors just say
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Last edited by SixtSense : 19th June, 2004 at 04:55 PM. Reason: forgot something
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  #12  
Unread 19th June, 2004, 05:14 PM
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Try updating BDBMapvote. I know you said that it doesn't cause problem but it did on our old Linux server and our current clan server. If you're going to update that, though, you might as well go for x3dfxmapvote as it has extra features including mutator vote buttons.

P.S: A simple paste of that list in a text editor and a replace "," with a ",<carriage return>" would be nice .
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #13  
Unread 20th June, 2004, 06:28 AM
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Again yesterday here a part of the log:

e:0075) Accessed None
AntiShockHo DM-BeachParty[emb].AntiShockHo1 (Function DocAngel.AntiShockHo.PreventDeath:004A) Accessed None
AntiShockHo DM-BeachParty[emb].AntiShockHo1 (Function DocAngel.AntiShockHo.PreventDeath:0052) Accessed None
Found DM-BeachParty[emb].SpawnProtector27 at -3692.000000,4308.000000,-1210.000000
KeepItClean DM-BeachParty[emb].KeepItClean1 (Function DocProtection_3.KeepItClean.MutatorTeamMessage:078 D) Accessed None
KeepItClean DM-BeachParty[emb].KeepItClean1 (Function DocProtection_3.KeepItClean.MutatorTeamMessage:078 D) Accessed None
>>SayLog>> 2004/6/19 22:20 Warship: ??
KeepItClean DM-BeachParty[emb].KeepItClean1 (Function DocProtection_3.KeepItClean.MutatorTeamMessage:078 D) Accessed None
KeepItClean DM-BeachParty[emb].KeepItClean1 (Function DocProtection_3.KeepItClean.MutatorTeamMessage:078 D) Accessed None
>>SayLog>> 2004/6/19 22:21 Warship: die bitch
Found DM-BeachParty[emb].SpawnProtector28 at 3449.691895,2154.589111,-637.235901
>>SayLog>> 2004/6/19 22:22 Warship:
Found DM-BeachParty[emb].SpawnProtector29 at 2158.000000,2704.000000,-1594.000000
Found DM-BeachParty[emb].SpawnProtector30 at 4352.702148,-3346.015381,-2576.870117
>>SayLog>> 2004/6/19 22:24 Warship: ?
Found DM-BeachParty[emb].SpawnProtector31 at 4844.000000,-2744.000000,-200.000000
>>SayLog>> 2004/6/19 22:24 Warship: ?
>>SayLog>> 2004/6/19 22:24 Gauntlet: what?.....speak english please
Close TcpipConnection151 Sat Jun 19 22:25:08 2004
>>SayLog>> 2004/6/19 22:25 (BROADCAST): Warship left the game.
>>SayLog>> 2004/6/19 22:25 (BROADCAST): [DOCBOT]Auerborn entered the game.
Found DM-BeachParty[emb].SpawnProtector32 at 4550.000000,-4954.000000,-418.000000
NotifyAcceptingConnection: Server MyLevel accept
Open MyLevel Sat Jun 19 22:25:13 2004 80.185.160.171:1126
Connection timed out after 30.000000 seconds (30.005439)
Close TcpipConnection153 Sat Jun 19 22:25:43 2004
AntiShockHo DM-BeachParty[emb].AntiShockHo1 (Function DocAngel.AntiShockHo.MutatorTakeDamage:002A) Accessed None
SpawnProtection DM-BeachParty[emb].SpawnProtection1 (Function DocProtection_3.SpawnProtection.MutatorTakeDamage: 0011) Accessed None
QFeedback DM-BeachParty[emb].QFeedback1 (Function DocProtection_3.QFeedback.MutatorTakeDamage:000A) Accessed None
HeadShotBonus DM-BeachParty[emb].HeadShotBonus1 (Function DocProtection_3.HeadShotBonus.MutatorTakeDamage:00 75) Accessed None
AntiShockHo DM-BeachParty[emb].AntiShockHo1 (Function DocAngel.AntiShockHo.PreventDeath:004A) Accessed None
AntiShockHo DM-BeachParty[emb].AntiShockHo1 (Function DocAngel.AntiShockHo.PreventDeath:0052) Accessed None
Found DM-BeachParty[emb].SpawnProtector33 at -2532.000000,1762.000000,-3332.500000
Found DM-BeachParty[emb].SearchLight2 at 4170.625977,1670.116211,-1095.890747
Found DM-BeachParty[emb].SpawnProtector34 at -2398.000000,-5718.000000,-1306.833374
Found DM-BeachParty[emb].SpawnProtector35 at 926.000000,3000.000000,-3332.500000
Found DM-BeachParty[emb].SCUBAGear1 at 5984.000000,1696.000000,-1088.000000
Found DM-BeachParty[emb].SpawnProtector36 at 2158.000000,2704.000000,-1594.000000
Connection timed out after 30.000000 seconds (30.016054)
Close TcpipConnection152 Sat Jun 19 22:30:33 2004
Found DM-BeachParty[emb].SpawnProtector37 at 4550.000000,-4954.000000,-418.000000
Close TcpipConnection150 Sat Jun 19 22:31:04 2004
>>SayLog>> 2004/6/19 22:31 (BROADCAST): Gauntlet left the game.
>>SayLog>> 2004/6/19 22:31 (BROADCAST): [DOCBOT]DeMeo entered the game.
Found DM-BeachParty[emb].SpawnProtector38 at -2737.550293,3824.688965,933.119751
NotifyAcceptingConnection: Server MyLevel accept
Open MyLevel Sat Jun 19 22:31:34 2004 82.44.203.174:1049
Connection timed out after 30.000000 seconds (30.006100)
Close TcpipConnection154 Sat Jun 19 22:32:05 2004
NotifyAcceptingConnection: Server MyLevel accept
Open MyLevel Sun Jun 20 00:12:44 2004 80.167.163.203:7130
Connection timed out after 30.000000 seconds (30.006737)
Close TcpipConnection155 Sun Jun 20 00:13:14 2004
[2004-06-20 00:42:16] ucc.init: soft-stop
Signal: SIGTERM [terminate]
Requesting Exit.
appRequestExit(0)
appSleep
EnforceTickRate
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: appSleep <- EnforceTickRate <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
[2004-06-20 00:42:16] ucc.init: Rotating logs...
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Interviewer: Is it possible to say where you get your musical influences from?
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  #14  
Unread 20th June, 2004, 04:09 PM
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hmm, I see a lot of connection time outs there.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #15  
Unread 20th June, 2004, 05:28 PM
2399Skillz 2399Skillz is offline
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What tickrate is the server running at?
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  #16  
Unread 20th June, 2004, 06:01 PM
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Tickrate? I don't know m8. We are renting that server with all the facilities like RemoteAdmin and the ability to start, restart and shutdown the server.
Where can I find that tickrate? Probably asking the host?
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Interviewer: Is it possible to say where you get your musical influences from?
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  #17  
Unread 20th June, 2004, 06:03 PM
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in the unrealtournament.ini,

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=150.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20<<<<<<<< here.
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
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  #18  
Unread 20th June, 2004, 06:13 PM
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Here it is:

[IpDrv.TcpNetDriver]
AllowPlayerPortUnreach=
LogPortUnreach=
AllowDownloads=True
ConnectionTimeout=15.000000
InitialConnectTimeout=30.000000
AckTimeout=1.0
KeepAliveTime=0.200000
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.000000
SpawnPrioritySeconds=1.000000
ServerTravelPause=4.000000
NetServerMaxTickRate=50
LanServerMaxTickRate=50
SendSizeMult=1.000000
RecvSizeMult=1.000000
OverrideBufferAllocation=False
MaxDownloadSize=0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
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Interviewer: Is it possible to say where you get your musical influences from?
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  #19  
Unread 20th June, 2004, 06:27 PM
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Oooh, TR 50. That's a very high tick rate. It must be real easy to shoot at people on the server.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #20  
Unread 20th June, 2004, 07:38 PM
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TR 50

i advice you to low that value to 25/30 to improve the machine performance and maybe make thoose "memory errors" go away
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