Thanks for the effort AnthraX, you are my favourite person of the moment
Ran the lib as described, but unfortunately, it is only outputting the successful calls by recv. Here is rec.log :
<a bunch of GL errors that I've always gotten>
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74, 0xBFFD3F8C, 1024, 0) called
> recv() success - 1024 bytes read from socket
recv(74,
Went through the same routine : startup, browse LAN, connect, see redirect fail, see server upload begin, F10 stop, stop client. I believe what I've logged here is the successful transaction between the server and the client.
UnrealTournament.log is exactly the same as before. The webserver log is also the same, except the filesize has changed from 122835 (previously) to 118491.