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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Linux Specific

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  #21  
Unread 17th August, 2005, 06:07 AM
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Didn't know what your motivations were, but looks like you don't need more help.

I'll have a look-see at your link. Thanks for the response Matthew.
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  #22  
Unread 17th August, 2005, 06:11 AM
Matthew Matthew is offline
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Ya sry someone posted and bumped this thread, it is old (3rd of June).

Thanks for your response as well, 50, though most of it was a little over my head
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  #23  
Unread 17th August, 2005, 07:54 AM
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Quote:
Originally Posted by pewterdragn
El Muerte released ServerExt that includes ChatFilter... that works perfectly out of the box. Windows or Linux.
Yes it works perfectly. On UT2004 servers.
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  #24  
Unread 17th August, 2005, 09:09 AM
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Quote:
Originally Posted by Matthew
Well I actually made a chat logger that creates external logs after the posting of this thread. It logs to .LOG files as well as logging to the server's logfile. Not many ppl have downloaded it though. I made it just for a Lin server we have, but thought maybe ppl would have an interest.


http://www.unrealadmin.org/forums/sh...ad.php?t=11711

^ thats the one I use and it works great thx btw Matthew
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  #25  
Unread 18th August, 2005, 05:58 PM
Matthew Matthew is offline
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Quote:
Originally Posted by PizzaMan
Yes it works perfectly. On UT2004 servers.




thnks as well LeeBe
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  #26  
Unread 18th August, 2005, 05:59 PM
Matthew Matthew is offline
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which reminds me I need to stop messing with the ASC for a bit and solve those pesky accessed none errors...
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  #27  
Unread 18th August, 2005, 06:20 PM
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Quote:
Originally Posted by Matthew
which reminds me I need to stop messing with the ASC for a bit and solve those pesky accessed none errors...
I wonder if this is caused by your logger as well?

Code:
Log: Received ICMP port unreachable from 192.168.2.102:2103.  No matching connection found.
Never seen it before. I removed the logger from one of my servers, and I havent seen it on that server since. Of course it might be a coincidence..

There was a page or who of that.
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  #28  
Unread 18th August, 2005, 06:31 PM
Matthew Matthew is offline
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Doubtful. I've seen that once in a while on my servers, but a heck of a long time before I even thought of using a chat logger on the box.
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  #29  
Unread 18th August, 2005, 06:57 PM
kawaii kawaii is offline
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Hmmz well i had your chatlogger installed, and it would log to the folder ../Logs/Chat

In that directory there came indeed log files created by the chatlogger, but all their filesizer were 0. So no chatlog at all, so i decided to remove it again.
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  #30  
Unread 18th August, 2005, 07:00 PM
Matthew Matthew is offline
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This is a problem with some servers. I'm looking into a fix (and what causes it).

Indeed it is creating the files, and believe it or not, it is actually logging the chat, however until your server crashes/restarts, these logs will not be accessable, and will show up with a filesize of 0.

So basically if you don't mind waiting an hour or two
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  #31  
Unread 31st August, 2005, 08:42 PM
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Quote:
Originally Posted by Matthew
Well I actually made a chat logger that creates external logs after the posting of this thread. It logs to .LOG files as well as logging to the server's logfile. Not many ppl have downloaded it though. I made it just for a Lin server we have, but thought maybe ppl would have an interest.


http://www.unrealadmin.org/forums/sh...ad.php?t=11711






This link for linux only?
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  #32  
Unread 31st August, 2005, 09:36 PM
Obsidian Obsidian is offline
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It says Linux/Windows a few times so my guess is no.

You could also click the link yourself next time.
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  #33  
Unread 31st August, 2005, 09:55 PM
Matthew Matthew is offline
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Quote:
Originally Posted by ReadMe.txt
********************************
Lin/Win Server Chat Logging
Version 1.00

Created by MSuLL - July, 2005
********************************

Requirements -
Windows or Linux >DEDICATED< UT Server

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  #34  
Unread 31st August, 2005, 09:58 PM
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Readme pwns j00
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  #35  
Unread 14th October, 2005, 04:07 PM
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:|

Last edited by beamwah2 : 14th October, 2005 at 04:23 PM.
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  #36  
Unread 14th October, 2005, 05:24 PM
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Matt,

After messin around with this for a bit I got it to work. I also think I know why its posting blank text on some servers. If you post the actor right after ServerActors=UWeb.WebServer in [Engine.GameEngine] of your unrealtournament.ini it works & copies the text to whatever folder you tell it. However, if you post the actor at the very end of [Engine.GameEngine] it won't work & the log files will be created but will be empty. Or at least this is what it did on my Linux server. As far as having ips & text both logged I just installed your utility Lin-WinChatLogger-V100.zip & ServerLog.zip utility as well & created separte folders on server for both logs of each utility. Statements for serverlog utility I added at very end of Engine.GameEngine] so my ini looks like this:

[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=Lin-WinChatLogger-V100.ChatLogger
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=De
ServerPackages=SkeletalChars
ServerPackages=UTPureRC7G
ServerActors=UTPureRC7G.UTPureSA
ServerActors=ServerLog.ServerLog
ServerPackages=VAHandler7G
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  #37  
Unread 14th October, 2005, 07:48 PM
Matthew Matthew is offline
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Ah, interesting (the after ServerActors=UWeb.WebServer thing). I'll do some testing with this, and see what's all going on

For the record I keep my list like this:

ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer2.UdpServerQuery2
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=UTStatsBeta4_2.UTStatsSA
ServerActors=EasyMuteV16.EM
ServerActors=VAbeta2.VAServer
ServerActors=UTDCv17.SMain
ServerActors=Lin-WinChatLogger-V100.ChatLogger
ServerActors=SmartCTF_4C.SmartCTFServerActor
ServerActors=ServerAdds.ServerAdds
ServerActors=AKAv6kLog.ServerActor
ServerActors=asc746.asc_server


and that's working fine for me.
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  #38  
Unread 26th November, 2005, 06:30 PM
Matthew Matthew is offline
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All the bugs discussed in this thread have been fixed in Lin/Win 1.02

http://www.unrealadmin.org/forums/sh...ad.php?t=11711
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  #39  
Unread 23rd March, 2007, 12:10 PM
BLTicklemonster BLTicklemonster is offline
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Client side chat logger? Chatlog doesn't work for me. crashes ut.
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  #40  
Unread 23rd March, 2007, 12:51 PM
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Quote:
Originally Posted by BLTicklemonster View Post
Client side chat logger? Chatlog doesn't work for me. crashes ut.
use xconsole
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