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Unread 14th September, 2011, 07:29 PM
Jasm Jasm is offline
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Join Date: Jun 2011
Posts: 12
Default Monster Match

MonsterMatch is an add-on for the default DeathMatch (DM) and/or Team DeathMatch (TDM) gamestyle(s).
MonsterMatch adds monsters to the gameplay, monsters that can be added in four different difficulty
levels: Beginner, Novice, Skilled & Godlike. You can define how many monsters that will be added to
the gameplay for each level seperatly.

The scoring system has been altered to reflect how much damage you do to your oponents, not by frag
count as the usual DM/TDM gamestyle, so it's essential that you set FragLimit=0 in the game rules and
control the game end by TimeLimit instead.

There are a few new items that will drop randomly when an oponent is killed. The Armor item is a shield
that gives you additional 100 armor points (up to max. 999). The health item gives you 50 health points
(up to 999). The Ammo item gives +1 ammo count (+10 for minigun) each second for 60 seconds, picking up
another Ammo item while still using a prior one will extend the remaining period by 60 seconds. Finaly
the Imunity item gives you ....... YES ... imunity, not imunity like "god mode", but you will be imune
to damage caused by your oponents, so don't even think you can swim in lava wearing it. The duration for
imunity will last 60 seconds, like the ammo item picking up an additional imunity item will extend the
time by 60 seconds. To show a little humanity during gameplay, a little tombstone will be placed at the
location where someone or "something" has been killed to pay a little respect to the dead. That respect
however will only be present untill someone picks the tombstone up as it will add 5 healthpoints.

Statistics are gathered for up to 10000 players and sorted by difficulty level. DM and TDM games are stored
in the same database, e.g. a Beginner level DM game will share statistics with a Beginner level TDM game.
The 10 best players will be shown during gameplay to encourage to an offensive gameplay.

The four levels of difficulty each have their own monsters, where Beginner level has somewhat "weak"
monsters and Godlike level will have the strongest monsters. Each level will include all monsters from
the prior level also, they will just be added by another calculation to ensure that the difficulty is
adjusted as good as possible. So if you wonder why a flyer is in the Godlike level, wait untill you're
in the middle of battling a WarMonger and a flyer is sneaking up behind you.

Levels & monsters:

Beginner: Flyer, Pupie, ElitePupie, Krali, EliteKrali, Brutie & Snake.
Novice: + Behemothie, EliteBrutie, ToxicBrutie, RazorBrutie, EliteSnake, Manti, Gassie, EliteGassie, Merc & EliteMerc.
Skilled: + RazorSkaarji, PlasmaSkaarji, EliteSkaarji, SniperSkaark, FlakSkaark, ShockSkaark, PlasmaSkaark, ShredderSkaark & RocketSkaark.
Godlike: + Alien, WarMonger & DemonRock.

Changelog:

v1.04 First public release.
v1.03 Private, statistics added.
v1.02 Private, bug hunting.
v1.01 Private, TDM gamestyle added.
v1.00 Private, first blood.

Link to the webpage and download: http://monstermatch.umods.org/
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