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26th November, 2007, 01:45 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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what does this do?
Code:
SpreeLevelBonus=0
MultiKillLevelBonus=0
Last edited by SoNY_scarface : 26th November, 2007 at 02:07 PM.
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26th November, 2007, 07:59 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Quote:
Originally Posted by g0sbv
I have tested things again in TDM and still get nothing in suicides etc...can do you a screenie if you require..
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I can't reproduce it, so please send me stuff like logs and ini's (clear passwords).
Quote:
SpreeLevelBonus=0
MultiKillLevelBonus=0
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Rewards the player for each level of killing and multikills, so:
Highest killing spree level * SpreeLevelBonus = Bonus after death.
Same for Multikills, but rewarded after death or elapsed time.
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26th November, 2007, 09:22 PM
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Rampage
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Join Date: Mar 2006
Posts: 99
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np..will get a few people to play in TDM and will get screenies and logs for you..
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26th November, 2007, 11:24 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Quote:
Originally Posted by g0sbv
np..will get a few people to play in TDM and will get screenies and logs for you..
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I was able to reproduce something similair if the game is started in tournament mode; this stupid bug applies to all gametypes and is fixed in the next release. Hopefully it's the same
Last edited by iDeFiX : 26th November, 2007 at 11:43 PM.
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27th November, 2007, 09:16 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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i noticed this has TDM scoreboard but not DM?
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27th November, 2007, 10:57 AM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Yup.
SmartUT is currently for teamgames only, because adding DM wasn't possible in short terms and I prefered to get some feedback about SmartUT in general.
DM will be added in the next release.
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27th November, 2007, 11:50 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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well its working good so far!
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29th November, 2007, 05:44 PM
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Rampage
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Join Date: Jun 2005
Posts: 96
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looks awesome, i'll try it asap.
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3rd December, 2007, 09:18 PM
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Rampage
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Join Date: Jun 2005
Posts: 96
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i've seen the smartut.ini contains a smartctf part...
does that mean if i use smartut, the smartctf.ini
is not used any longer and all the settings come from
the smartut.ini?
yes, making a mod for every gametype instead of
all-in-one makes it prolly a bit better to handle...
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3rd December, 2007, 10:10 PM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Quote:
Originally Posted by ~Ganesh~
i've seen the smartut.ini contains a smartctf part...
does that mean if i use smartut, the smartctf.ini
is not used any longer and all the settings come from
the smartut.ini?
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Yes.
I would like to add that this doesn't differ from a regular SmartCTF update, which creates a new section in the smartctf.ini anyway. Reusing this ini (so reading a SmartUT.SmartTDM section there) didn't make that much sense to me.
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4th December, 2007, 10:02 AM
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Rampage
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Join Date: Jun 2005
Posts: 96
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oh, now i got it...
smartut contains smartctf too, i thought
it just added scoreboards for the other
gametypes...
so if i use smartut, i can get rid of older
smartctf files?
which version of smartctf is included in
smartut? 4D?
in this case its prolly not needed to make
a separate release for each gametype...
but then again, separating it would be
more light-weight and you just install
it for the gametypes that you want to
play... dont know if it would make a big
difference.
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5th December, 2007, 11:36 PM
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Holy Shit!!
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Join Date: Feb 2005
Posts: 742
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Let me get this straight... This is packaged together with the SmartCTF? If so, would you like me to send you the Frag/Points/etc recovery code that I have written to incorporate it within this mutator? I know that Sony has been asking me to look into it to work with SmartCTF and if this is all in one mutator...it would be easier to add in what I have already done into your project than for me hooking into it and using package linking.
If this sounds like a good idea....send me an email at and I'll email you the source. Also, maybe the suicide isn't being recorded because when you suicide in TDM, the game produces an access none error. I used the following in the code in a different mutator to record the suicides:
Code:
//Updates specific Player with suicide info
function AddSuicide(Pawn Other)
{
local int i, j;
local ASHR AR;
if ( Other.IsA('Bot') )
return;
for(i=0; i<ArrayCount(PInfo); i++)
{
if ( Other.PlayerReplicationInfo.PlayerID == PInfo[i].PlayerID )
{
PInfo[i].Suicides += 1;
foreach Other.PlayerReplicationInfo.ChildActors(class'ASHR', AR)
AR.Suicides = PInfo[i].Suicides;
break;
}
}
}
//Monitors for Suicides, Craters, Headshots
function bool PreventDeath( Pawn Victim, Pawn InstigatedBy,
name damageType, vector HitLocation )
{
if ( DamageType != '' ) //Any Type of Suicide.
{
if ( ( ( InstigatedBy == none ) || ( InstigatedBy == Victim ) ) && !Victim.IsA('Bot') )
AddSuicide(Victim);//update Suicides
}
UpdateAInfo();
return false;
}
__________________
CPan
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20th December, 2007, 01:51 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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I avn't frags and effiency on smartUT01
I avn't frags and effiency only on bTournament On (it's ok on bTournament False) Can you help me
Quote:
CustomGameConfig[5]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPre fix="sCTF",Mutators="ZPPure7G.ZP_SniperArena,AntiT weakV42.AntiTweak,CustomFlags.CustomFlags",Setting s="GoalTeamScore=5.000000,TimeLimit=20,bPlayersBal anceTeams=False,bMultiWeaponStay=True,bBalanceTeam s=False,FriendlyFireScale=0.0,bTournament=False,ba utopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectat ors=0,MinPlayers=4,bForceRespawn=False")
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Quote:
CustomGameConfig[9]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPre fix="1v1sCTF",Mutators="ZPPure7G.ZP_SniperArena,An tiTweakV42.AntiTweak,BotPack.NoPowerups,BotPack.No Redeemer,CustomFlags.CustomFlags",Settings="GoalTe amScore=5.000000,TimeLimit=20,bPlayersBalanceTeams =False,bMultiWeaponStay=True,bBalanceTeams=False,F riendlyFireScale=0.0,bTournament=True,bautopause=T rue,MinPlayers=0,MaxPlayers=2,MaxTeams=2,MaxSpecta tors=0,bForceRespawn=True")
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Quote:
[SmartUT01.SmartCTF]
CapBonus=8
AssistBonus=7
FlagKillBonus=2
CoverBonus=2
SealBonus=2
GrabBonus=4
BaseReturnBonus=0.500000
MidReturnBonus=2.000000
EnemyBaseReturnBonus=4.000000
CloseSaveReturnBonus=8.000000
SpawnKillPenalty=1
MinimalCapBonus=5
bFixFlagBug=True
bNewCapAssistScoring=True
CoverMsgType=0
CoverSpreeMsgType=1
SealMsgType=1
SavedMsgType=3
bShowAssistConsoleMsg=True
bShowSealRewardConsoleMsg=True
bShowCoverRewardConsoleMsg=True
bPlayCaptureSound=False
bPlayAssistSound=True
bPlaySavedSound=True
bEnabled=True
bBonusMsg=False
bEnhancedMultiKill=False
bAfterGodLikeMsg=True
EnhancedMultiKillBroadcast=3
bServerInfo=True
bNewSpawnKillScoring=True
bSpawnKillDetection=True
bShowSpawnKillerGlobalMsg=True
SpawnKillTime=3.500000
bStatsDrawFaces=True
CountryFlagsPackage=CountryFlags2
bReadyFlag=True
KillBonus=0
SuicidePenalty=0
bShowLongRangeMsg=True
bPlayLeadSound=True
bPlay30SecSound=True
bEnableOvertimeControl=False
bOverTime=True
bRememberOvertimeSetting=False
bShowExtraInfo=True
SpreeLevelBonus=0
MultiKillLevelBonus=0
bShowBonusConsoleMsg=False
[SmartUT01.SmartTDM]
bCamperEnhanced=False
bShowExtraInfo=True
bBonusMsg=True
AmplifierKilledBonus=2
TeamKillPenalty=5
LowHealthBonus=1
AmplifierPickupBonus=2
BigHealthPickupBonus=1
ShieldBeltPickupBonus=2
InvisibilityPickupBonus=1
SpreeLevelBonus=2
MultiKillLevelBonus=2
bEnabled=True
bEnhancedMultiKill=True
bAfterGodLikeMsg=True
EnhancedMultiKillBroadcast=3
bServerInfo=True
bNewSpawnKillScoring=True
bSpawnKillDetection=True
bShowSpawnKillerGlobalMsg=True
SpawnKillTime=3.500000
bStatsDrawFaces=True
CountryFlagsPackage=CountryFlags2
bReadyFlag=True
KillBonus=1
SuicidePenalty=2
SpawnKillPenalty=2
bShowLongRangeMsg=True
bPlayLeadSound=True
bPlay30SecSound=True
bEnableOvertimeControl=False
bOverTime=True
bRememberOvertimeSetting=False
bShowBonusConsoleMsg=False
[SmartUT01.SmartDOM]
CapBonus=1
SealBonus=3
bPlayCaptureSound=True
SealMsgType=3
bEnabled=True
bBonusMsg=False
bEnhancedMultiKill=True
bAfterGodLikeMsg=True
EnhancedMultiKillBroadcast=3
bServerInfo=True
bShowExtraInfo=True
bNewSpawnKillScoring=True
bSpawnKillDetection=True
bShowSpawnKillerGlobalMsg=True
SpawnKillTime=3.500000
bStatsDrawFaces=True
CountryFlagsPackage=CountryFlags2
bReadyFlag=True
SpreeLevelBonus=0
MultiKillLevelBonus=0
KillBonus=0
SuicidePenalty=1
SpawnKillPenalty=1
bShowLongRangeMsg=True
bPlayLeadSound=True
bPlay30SecSound=True
bEnableOvertimeControl=False
bOverTime=True
bRememberOvertimeSetting=False
bPlayLessCPSound=True
LessCPPercentage=0.500000
bShowBonusConsoleMsg=False
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Quote:
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=IpToCountry.LinkActor
ServerActors=AnthCheckerS_v138.ACActor
ServerActors=2k4evilvoices.evilSA
ServerActors=UTDCAMv11.SMain
ServerActors=UTDCv20c.SMain
ServerActors=UTPureRC7G.UTPureSA
ServerActors=PureINTLog.INTLogger
ServerActors=StealthAdmin.StealthActor
ServerActors=LogoSplashV3.SplashLogoSA
ServerActors=SmartUT01.SmartUTServerActor ]
ServerActors=LinuxCharsetFix.LCF_Actor
ServerActors=asc758.asc_server
ServerPackages=SmartUT01
ServerPackages=Customflags
ServerPackages=SoldierSkins
ServerPackages=SoldierSkins_Metallian
ServerPackages=SoldierSkins_team
ServerPackages=SoldierRabid
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=CountryFlags2
ServerPackages=AnthCheckerC_v138
ServerPackages=MapVoteLA13
ServerPackages=2k4evilvoices
serverpackages=AntiTweakV42
ServerPackages=QAnnouncer
ServerPackages=IUTDCv11
ServerPackages=UTDCv20c
ServerPackages=UTDCv20cdll
ServerPackages=UTPureRC7G
ServerPackages=ZPPure7G
ServerPackages=LogoSplashV3
ServerPackages=logoteam
ServerPackages=logomap13
ServerPackages=flox
ServerPackages=LinuxCharsetFix
ServerPackages=asc758
ServerPackages=asc7cc
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22nd December, 2007, 03:24 AM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Quote:
Originally Posted by admin
I avn't frags and effiency only on bTournament On (it's ok on bTournament False) Can you help me
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I'l look into it.
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22nd December, 2007, 07:14 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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THX
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22nd December, 2007, 09:43 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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feedback:
i used SmartCTF side of smart UT in a tournament although advised against it and it didnt record any points, caps, frags no stats just caps for teams but no caps for players
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23rd December, 2007, 03:30 AM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Quote:
Originally Posted by SoNY_scarface
feedback:
i used SmartCTF side of smart UT in a tournament although advised against it and it didnt record any points, caps, frags no stats just caps for teams but no caps for players
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Quote:
Originally Posted by iDeFiX
I was able to reproduce something similair if the game is started in tournament mode; this stupid bug applies to all gametypes and is fixed in the next release. Hopefully it's the same
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This one? Seems to be fixed then.
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23rd December, 2007, 09:58 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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no this is on tournament mode
Last edited by SoNY_scarface : 23rd December, 2007 at 10:06 PM.
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2nd January, 2008, 12:36 AM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Total Bump !!!
I cant wait for this mutator !!! just whats needed.
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2nd January, 2008, 05:18 AM
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Rampage
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Join Date: Jun 2005
Posts: 96
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didnt want to be the one who bumps all the time...
but now that someone else did it... bump too. :>
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