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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

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  #41  
Unread 26th November, 2007, 01:45 PM
SoNY_scarface SoNY_scarface is offline
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what does this do?
Code:
SpreeLevelBonus=0
MultiKillLevelBonus=0
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Last edited by SoNY_scarface : 26th November, 2007 at 02:07 PM.
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  #42  
Unread 26th November, 2007, 07:59 PM
iDeFiX iDeFiX is offline
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Quote:
Originally Posted by g0sbv View Post
I have tested things again in TDM and still get nothing in suicides etc...can do you a screenie if you require..
I can't reproduce it, so please send me stuff like logs and ini's (clear passwords).

Quote:
SpreeLevelBonus=0
MultiKillLevelBonus=0
Rewards the player for each level of killing and multikills, so:
Highest killing spree level * SpreeLevelBonus = Bonus after death.
Same for Multikills, but rewarded after death or elapsed time.
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  #43  
Unread 26th November, 2007, 09:22 PM
g0sbv g0sbv is offline
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np..will get a few people to play in TDM and will get screenies and logs for you..
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  #44  
Unread 26th November, 2007, 11:24 PM
iDeFiX iDeFiX is offline
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Quote:
Originally Posted by g0sbv View Post
np..will get a few people to play in TDM and will get screenies and logs for you..
I was able to reproduce something similair if the game is started in tournament mode; this stupid bug applies to all gametypes and is fixed in the next release. Hopefully it's the same

Last edited by iDeFiX : 26th November, 2007 at 11:43 PM.
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  #45  
Unread 27th November, 2007, 09:16 AM
SoNY_scarface SoNY_scarface is offline
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i noticed this has TDM scoreboard but not DM?
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  #46  
Unread 27th November, 2007, 10:57 AM
iDeFiX iDeFiX is offline
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Yup.

SmartUT is currently for teamgames only, because adding DM wasn't possible in short terms and I prefered to get some feedback about SmartUT in general.

DM will be added in the next release.
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  #47  
Unread 27th November, 2007, 11:50 AM
SoNY_scarface SoNY_scarface is offline
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well its working good so far!
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  #48  
Unread 29th November, 2007, 05:44 PM
~Ganesh~ ~Ganesh~ is offline
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looks awesome, i'll try it asap.
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  #49  
Unread 3rd December, 2007, 09:18 PM
~Ganesh~ ~Ganesh~ is offline
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i've seen the smartut.ini contains a smartctf part...
does that mean if i use smartut, the smartctf.ini
is not used any longer and all the settings come from
the smartut.ini?

yes, making a mod for every gametype instead of
all-in-one makes it prolly a bit better to handle...
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  #50  
Unread 3rd December, 2007, 10:10 PM
iDeFiX iDeFiX is offline
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Quote:
Originally Posted by ~Ganesh~ View Post
i've seen the smartut.ini contains a smartctf part...
does that mean if i use smartut, the smartctf.ini
is not used any longer and all the settings come from
the smartut.ini?
Yes.
I would like to add that this doesn't differ from a regular SmartCTF update, which creates a new section in the smartctf.ini anyway. Reusing this ini (so reading a SmartUT.SmartTDM section there) didn't make that much sense to me.
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  #51  
Unread 4th December, 2007, 10:02 AM
~Ganesh~ ~Ganesh~ is offline
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oh, now i got it...
smartut contains smartctf too, i thought
it just added scoreboards for the other
gametypes...
so if i use smartut, i can get rid of older
smartctf files?
which version of smartctf is included in
smartut? 4D?

in this case its prolly not needed to make
a separate release for each gametype...
but then again, separating it would be
more light-weight and you just install
it for the gametypes that you want to
play... dont know if it would make a big
difference.
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  #52  
Unread 5th December, 2007, 11:36 PM
CPanoplyd CPanoplyd is offline
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Let me get this straight... This is packaged together with the SmartCTF? If so, would you like me to send you the Frag/Points/etc recovery code that I have written to incorporate it within this mutator? I know that Sony has been asking me to look into it to work with SmartCTF and if this is all in one mutator...it would be easier to add in what I have already done into your project than for me hooking into it and using package linking.

If this sounds like a good idea....send me an email at [email address] and I'll email you the source. Also, maybe the suicide isn't being recorded because when you suicide in TDM, the game produces an access none error. I used the following in the code in a different mutator to record the suicides:
Code:
//Updates specific Player with suicide info
function AddSuicide(Pawn Other)
{
	local int i, j;
	local ASHR AR;

	if ( Other.IsA('Bot') )
		return;

    	for(i=0; i<ArrayCount(PInfo); i++)
	{
		if ( Other.PlayerReplicationInfo.PlayerID == PInfo[i].PlayerID )
		{
			PInfo[i].Suicides += 1;
			foreach Other.PlayerReplicationInfo.ChildActors(class'ASHR', AR)
					AR.Suicides = PInfo[i].Suicides;
			break;
		}
	}
}
//Monitors for Suicides, Craters, Headshots
function bool PreventDeath( Pawn Victim, Pawn InstigatedBy,
		name damageType, vector HitLocation )
{
	if ( DamageType != '' )  //Any Type of Suicide.
	{
		if ( ( ( InstigatedBy == none ) || ( InstigatedBy == Victim ) ) && !Victim.IsA('Bot') )
			AddSuicide(Victim);//update Suicides
	}

	UpdateAInfo();

	return false;
}
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  #53  
Unread 20th December, 2007, 01:51 PM
medor medor is offline
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Question I avn't frags and effiency on smartUT01

I avn't frags and effiency only on bTournament On (it's ok on bTournament False) Can you help me



Quote:
CustomGameConfig[5]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPre fix="sCTF",Mutators="ZPPure7G.ZP_SniperArena,AntiT weakV42.AntiTweak,CustomFlags.CustomFlags",Setting s="GoalTeamScore=5.000000,TimeLimit=20,bPlayersBal anceTeams=False,bMultiWeaponStay=True,bBalanceTeam s=False,FriendlyFireScale=0.0,bTournament=False,ba utopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectat ors=0,MinPlayers=4,bForceRespawn=False")
Quote:
CustomGameConfig[9]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPre fix="1v1sCTF",Mutators="ZPPure7G.ZP_SniperArena,An tiTweakV42.AntiTweak,BotPack.NoPowerups,BotPack.No Redeemer,CustomFlags.CustomFlags",Settings="GoalTe amScore=5.000000,TimeLimit=20,bPlayersBalanceTeams =False,bMultiWeaponStay=True,bBalanceTeams=False,F riendlyFireScale=0.0,bTournament=True,bautopause=T rue,MinPlayers=0,MaxPlayers=2,MaxTeams=2,MaxSpecta tors=0,bForceRespawn=True")
Quote:
[SmartUT01.SmartCTF]
CapBonus=8
AssistBonus=7
FlagKillBonus=2
CoverBonus=2
SealBonus=2
GrabBonus=4
BaseReturnBonus=0.500000
MidReturnBonus=2.000000
EnemyBaseReturnBonus=4.000000
CloseSaveReturnBonus=8.000000
SpawnKillPenalty=1
MinimalCapBonus=5
bFixFlagBug=True
bNewCapAssistScoring=True
CoverMsgType=0
CoverSpreeMsgType=1
SealMsgType=1
SavedMsgType=3
bShowAssistConsoleMsg=True
bShowSealRewardConsoleMsg=True
bShowCoverRewardConsoleMsg=True
bPlayCaptureSound=False
bPlayAssistSound=True
bPlaySavedSound=True
bEnabled=True
bBonusMsg=False
bEnhancedMultiKill=False
bAfterGodLikeMsg=True
EnhancedMultiKillBroadcast=3
bServerInfo=True
bNewSpawnKillScoring=True
bSpawnKillDetection=True
bShowSpawnKillerGlobalMsg=True
SpawnKillTime=3.500000
bStatsDrawFaces=True
CountryFlagsPackage=CountryFlags2
bReadyFlag=True
KillBonus=0
SuicidePenalty=0
bShowLongRangeMsg=True
bPlayLeadSound=True
bPlay30SecSound=True
bEnableOvertimeControl=False
bOverTime=True
bRememberOvertimeSetting=False
bShowExtraInfo=True
SpreeLevelBonus=0
MultiKillLevelBonus=0
bShowBonusConsoleMsg=False

[SmartUT01.SmartTDM]
bCamperEnhanced=False
bShowExtraInfo=True
bBonusMsg=True
AmplifierKilledBonus=2
TeamKillPenalty=5
LowHealthBonus=1
AmplifierPickupBonus=2
BigHealthPickupBonus=1
ShieldBeltPickupBonus=2
InvisibilityPickupBonus=1
SpreeLevelBonus=2
MultiKillLevelBonus=2
bEnabled=True
bEnhancedMultiKill=True
bAfterGodLikeMsg=True
EnhancedMultiKillBroadcast=3
bServerInfo=True
bNewSpawnKillScoring=True
bSpawnKillDetection=True
bShowSpawnKillerGlobalMsg=True
SpawnKillTime=3.500000
bStatsDrawFaces=True
CountryFlagsPackage=CountryFlags2
bReadyFlag=True
KillBonus=1
SuicidePenalty=2
SpawnKillPenalty=2
bShowLongRangeMsg=True
bPlayLeadSound=True
bPlay30SecSound=True
bEnableOvertimeControl=False
bOverTime=True
bRememberOvertimeSetting=False
bShowBonusConsoleMsg=False

[SmartUT01.SmartDOM]
CapBonus=1
SealBonus=3
bPlayCaptureSound=True
SealMsgType=3
bEnabled=True
bBonusMsg=False
bEnhancedMultiKill=True
bAfterGodLikeMsg=True
EnhancedMultiKillBroadcast=3
bServerInfo=True
bShowExtraInfo=True
bNewSpawnKillScoring=True
bSpawnKillDetection=True
bShowSpawnKillerGlobalMsg=True
SpawnKillTime=3.500000
bStatsDrawFaces=True
CountryFlagsPackage=CountryFlags2
bReadyFlag=True
SpreeLevelBonus=0
MultiKillLevelBonus=0
KillBonus=0
SuicidePenalty=1
SpawnKillPenalty=1
bShowLongRangeMsg=True
bPlayLeadSound=True
bPlay30SecSound=True
bEnableOvertimeControl=False
bOverTime=True
bRememberOvertimeSetting=False
bPlayLessCPSound=True
LessCPPercentage=0.500000
bShowBonusConsoleMsg=False
Quote:
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=IpToCountry.LinkActor
ServerActors=AnthCheckerS_v138.ACActor
ServerActors=2k4evilvoices.evilSA
ServerActors=UTDCAMv11.SMain
ServerActors=UTDCv20c.SMain
ServerActors=UTPureRC7G.UTPureSA
ServerActors=PureINTLog.INTLogger
ServerActors=StealthAdmin.StealthActor
ServerActors=LogoSplashV3.SplashLogoSA
ServerActors=SmartUT01.SmartUTServerActor ]
ServerActors=LinuxCharsetFix.LCF_Actor
ServerActors=asc758.asc_server
ServerPackages=SmartUT01
ServerPackages=Customflags
ServerPackages=SoldierSkins
ServerPackages=SoldierSkins_Metallian
ServerPackages=SoldierSkins_team
ServerPackages=SoldierRabid
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=CountryFlags2
ServerPackages=AnthCheckerC_v138
ServerPackages=MapVoteLA13
ServerPackages=2k4evilvoices
serverpackages=AntiTweakV42
ServerPackages=QAnnouncer
ServerPackages=IUTDCv11
ServerPackages=UTDCv20c
ServerPackages=UTDCv20cdll
ServerPackages=UTPureRC7G
ServerPackages=ZPPure7G
ServerPackages=LogoSplashV3
ServerPackages=logoteam
ServerPackages=logomap13
ServerPackages=flox
ServerPackages=LinuxCharsetFix
ServerPackages=asc758
ServerPackages=asc7cc
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  #54  
Unread 22nd December, 2007, 03:24 AM
iDeFiX iDeFiX is offline
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Quote:
Originally Posted by admin View Post
I avn't frags and effiency only on bTournament On (it's ok on bTournament False) Can you help me
I'l look into it.
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  #55  
Unread 22nd December, 2007, 07:14 PM
medor medor is offline
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THX
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  #56  
Unread 22nd December, 2007, 09:43 PM
SoNY_scarface SoNY_scarface is offline
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feedback:

i used SmartCTF side of smart UT in a tournament although advised against it and it didnt record any points, caps, frags no stats just caps for teams but no caps for players
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  #57  
Unread 23rd December, 2007, 03:30 AM
iDeFiX iDeFiX is offline
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Quote:
Originally Posted by SoNY_scarface View Post
feedback:

i used SmartCTF side of smart UT in a tournament although advised against it and it didnt record any points, caps, frags no stats just caps for teams but no caps for players
Quote:
Originally Posted by iDeFiX View Post
I was able to reproduce something similair if the game is started in tournament mode; this stupid bug applies to all gametypes and is fixed in the next release. Hopefully it's the same
This one? Seems to be fixed then.
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  #58  
Unread 23rd December, 2007, 09:58 PM
SoNY_scarface SoNY_scarface is offline
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no this is on tournament mode
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Last edited by SoNY_scarface : 23rd December, 2007 at 10:06 PM.
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  #59  
Unread 2nd January, 2008, 12:36 AM
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Protos Protos is offline
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Total Bump !!!

I cant wait for this mutator !!! just whats needed.
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  #60  
Unread 2nd January, 2008, 05:18 AM
~Ganesh~ ~Ganesh~ is offline
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didnt want to be the one who bumps all the time...
but now that someone else did it... bump too. :>
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