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13th February, 2011, 10:45 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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ServerPackages=Mod without the .u ...
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13th February, 2011, 08:14 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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^_^ Whoops , thanks mate , yep ... soNY is correct.
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2nd March, 2011, 09:02 AM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 13
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Hi, I have tred to installed 'IpToCountry' on my server and am a bit confused about the IpToCountry.ini file. It says how to set up in the first post (quoted below).
Quote:
Originally Posted by adminthis
How to set-up:
Open IpToCountry.ini and look for the lines "ConfQueryServers[0]=" and "ConfQueryServers[1]=". I recommend to set the UT-FILES.COM server as the primary lookup since it's more likely to be up-to-date and keep the utgl.unrealadmin.org server as a secondary backup.
Your configuration would then look like this (feel free to copy/paste):
Quote:
ConfQueryServers[0]=64.34.170.212,iptocountry.ut-files.com/iptocountry13.php
ConfQueryServers[1]=85.236.100.16,utgl.unrealadmin.org/iptocountry13.php
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Save IpToCountry.ini and you are done!
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The problem is, my ini file doesn't have those lines in the same format, it seems in my ini they are broken down into seperate sections, one for the server host, one for the server filepath and one for the server port (shown below, unedited from post-installation server boot).
Quote:
QueryServerHost[0]=iptocountry.ut-files.com
QueryServerHost[1]=www.ut-slv.com
QueryServerHost[2]=utgl.unrealadmin.org
QueryServerHost[3]=
QueryServerFilePath[0]=/iptocountry16.php
QueryServerFilePath[1]=/iptocountry/iptocountry16.php
QueryServerFilePath[2]=/iptocountry16.php
QueryServerFilePath[3]=
QueryServerPort[0]=80
QueryServerPort[1]=80
QueryServerPort[2]=80
QueryServerPort[3]=80
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I looked in the readme but there was nothing there about any "ConfQueryServers" lines. Something seems fundamentally wrong here, either with the readme, or with the lines that get created with the ini and it makes it difficult for server admins like me, who have little experience or technical knowledge about these things. Also, the readme didn't explain that I had to add the line "ServerPackages=CountryFlags2" to my UT.ini. Luckily, while looking in the thread for an answer to my first question, I found the answer.
So what exactly do I need to do?
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2nd March, 2011, 10:49 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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INSTALLATION
-------
Add the following line to the [Engine.GameEngine] section of UnrealTournament.ini:
ServerActors=ipToCountry.LinkActor
ServerPackages=IpToCountry_AOL
ServerPackages=CountryFlags2
restart server and go to IpToCountry.ini for past:
[IpToCountry.LinkActor]
QueryServerHost[0]=iptocountry.ut-files.com
QueryServerHost[1]=www.ut-slv.com
QueryServerHost[2]=utgl.unrealadmin.org
QueryServerHost[3]=
QueryServerFilePath[0]=/iptocountry16.php
QueryServerFilePath[1]=/iptocountry/iptocountry16.php
QueryServerFilePath[2]=/iptocountry16.php
QueryServerFilePath[3]=
QueryServerPort[0]=80
QueryServerPort[1]=80
QueryServerPort[2]=80
QueryServerPort[3]=80
resolvedAddress[0]=64.34.170.212
resolvedAddress[1]=216.97.239.125
resolvedAddress[2]=
resolvedAddress[3]=
MaxTimeout=10
ErrorLimit=5
bNeverPurgeAddress=False
bSpawnAddon=True
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2nd March, 2011, 11:32 AM
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Forum Newcomer
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Join Date: Aug 2004
Posts: 13
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OK thanks alot, I guess the first post is out of date then.
No ip available / needed for 'resolvedAddress[2]'?
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7th July, 2011, 12:23 AM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Had some Dominicans, Salvatorans ect .... bitching cause their flags don't show.
Has the dbase been updated lately ?
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27th March, 2012, 10:25 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Updated to March 2012 DB
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18th June, 2012, 06:49 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Updated to June 2012
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29th August, 2012, 08:33 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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what is that? All the three hosts dont work anymore? it runs good before, something must happend
Quote:
ScriptLog: [IpToCountry] iptocountry.ut-files.com timed out after 10 seconds
ScriptLog: [IpToCountry] iptocountry.ut-files.com failed! Trying the alternate server...
ScriptLog: [IpToCountry] Error while resolving the host www.ut-slv.com
ScriptLog: [IpToCountry] www.ut-slv.com failed! Trying the alternate server...
Log: Resolving utgl.unrealadmin.org...
Log: Resolved utgl.unrealadmin.org (85.236.100.16)
ScriptLog: [IpToCountry] Error while resolving the host utgl.unrealadmin.org
ScriptLog: [IpToCountry] utgl.unrealadmin.org failed! Trying the alternate server...
ScriptLog: [IpToCountry] Error while resolving the host iptocountry.ut-files.com
ScriptLog: [IpToCountry] iptocountry.ut-files.com failed! Trying the alternate server...
ScriptLog: [IpToCountry] Error while resolving the host www.ut-slv.com
ScriptLog: [IpToCountry] www.ut-slv.com failed! Trying the alternate server...
ScriptLog: [IpToCountry] Error while resolving the host utgl.unrealadmin.org
ScriptLog: [IpToCountry] utgl.unrealadmin.org failed! Trying the alternate server...
ScriptLog: [IpToCountry] No data was received during the last session; will attempt to re-resolve utgl.unrealadmin.org upon HTTP client reload.
ScriptLog: [IpToCountry] Too many HTTP errors in one session, HTTP client restarting.
Log: Resolving utgl.unrealadmin.org...
Log: CheckConnectionAttempt: Error while checking socket status.
Log: Resolving utgl.unrealadmin.org...
Log: Resolved utgl.unrealadmin.org (85.236.100.16)
Critical: FArray::Realloc
Critical: 586*2
Critical: FArray::Realloc
Critical: 0*2
Critical: FConfigFile::Write
Critical: FConfigCacheIni::Flush
Critical: UObject::SaveConfig
Critical: (LinkActor DM-![UT]FUNNEL-HappyMinuteRevised.LinkActor0)
Critical: UObject::execSaveConfig
Critical: UObject:rocessEvent
Critical: (HTTPClient DM-![UT]FUNNEL-HappyMinuteRevised.HTTPClient1, Function IpToCountry.HTTPClient.Resolved)
Critical: AInternetLink::Tick
Critical: ATcpLink::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/29/12 09:45:10
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Last edited by maggi : 29th August, 2012 at 08:36 AM.
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30th August, 2012, 06:30 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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85.236.100.16 is being hosted by multiplay and its available for me.
wondering if this issue has already cleared itself.
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31st August, 2012, 10:09 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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now, after that problems, i enlarged the from iptocountry selfcreated ini with the unrealkillers host...
Quote:
[IpToCountry.LinkActor]
QueryServerHost[0]=iptocountry.ut-files.com
QueryServerHost[1]=www.ut-slv.com
QueryServerHost[2]=utgl.unrealadmin.org
QueryServerHost[3]=iptocountry.unrealkillers.com
QueryServerFilePath[0]=/iptocountry16.php
QueryServerFilePath[1]=/iptocountry/iptocountry16.php
QueryServerFilePath[2]=/iptocountry16.php
QueryServerFilePath[3]=/iptocountry16.php
QueryServerPort[0]=80
QueryServerPort[1]=80
QueryServerPort[2]=80
QueryServerPort[3]=80
resolvedAddress[0]=64.34.170.19
resolvedAddress[1]=216.97.239.125
resolvedAddress[2]=85.236.100.16
resolvedAddress[3]=67.227.195.215
MaxTimeout=10
ErrorLimit=5
bNeverPurgeAddress=False
bSpawnAddon=True
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then this error.log follows, though iptocountry runs very good before since 3 days
Quote:
ScriptLog: Team 1
ScriptLog: Login: ][c~air][`[A]xe[L]
ScriptLog: Options: Class: BotPack.TMale2 Skin: SoldierSkins.hkil Face: SoldierSkins.Matrix Voice: BotPack.VoiceMaleOne
Log: Possessed PlayerPawn: ALplayer CTF-1on1-JoustWinter_Joust.ALplayer1
DevNet: Join succeeded: ][c~air][`[A]xe[L]
ScriptLog: [ASC] Login: ][c~air][`[A]xe[L] - ID: 21FBFE249054B4CE6B2A92B879E23B9D - IP: 46.151.80.105
ScriptLog: [IpToCountry] iptocountry.ut-files.com timed out after 10 seconds
ScriptLog: [IpToCountry] iptocountry.ut-files.com failed! Trying the alternate server...
Log: Resolving www.ut-slv.com...
Log: Resolved www.ut-slv.com (216.97.239.125)
ScriptLog: [IpToCountry] Error while resolving the host www.ut-slv.com
ScriptLog: [IpToCountry] www.ut-slv.com failed! Trying the alternate server...
ScriptLog: [IpToCountry] Error while resolving the host utgl.unrealadmin.org
ScriptLog: [IpToCountry] utgl.unrealadmin.org failed! Trying the alternate server...
ScriptLog: [IpToCountry] Error while resolving the host iptocountry.unrealkillers.com
ScriptLog: [IpToCountry] iptocountry.unrealkillers.com failed! Trying the alternate server...
ScriptLog: [IpToCountry] Error while resolving the host iptocountry.ut-files.com
ScriptLog: [IpToCountry] iptocountry.ut-files.com failed! Trying the alternate server...
ScriptLog: [IpToCountry] Error while resolving the host www.ut-slv.com
ScriptLog: [IpToCountry] www.ut-slv.com failed! Trying the alternate server...
ScriptLog: [IpToCountry] No data was received during the last session; will attempt to re-resolve www.ut-slv.com upon HTTP client reload.
ScriptLog: [IpToCountry] Too many HTTP errors in one session, HTTP client restarting.
Log: Resolving www.ut-slv.com...
Log: CheckConnectionAttempt: Error while checking socket status.
Log: Resolving www.ut-slv.com...
Log: Resolved www.ut-slv.com (216.97.239.125)
NetComeGo: Close TcpipConnection148 08/30/12 10:10:49
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 08/30/12 10:10:57 46.151.80.105:55095
DevNet: NotifyAcceptingChannel Control 0 server Level CTF-1on1-JoustWinter_Joust.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=400 VER=436
DevNet: Level server received: NETSPEED 10000
Log: Client netspeed is 10000
DevNet: Level server received: LOGIN RESPONSE=-1142383064 URL=:8888/CTF-1on1-JoustWinter_Joust?Name=][c~air][`[A]xe[L]?Class=BotPack.TMale2?Team=1?skin=SoldierSkins.hki l?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMale One?OverrideClass=
DevNet: Client passed challenge
DevNet: Login request: :8888/CTF-1on1-JoustWinter_Joust?Name=][c~air][`[A]xe[L]?Class=BotPack.TMale2?Team=1?skin=SoldierSkins.hki l?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMale One?OverrideClass=
GUID=D011F66E11D3E9B81000D5B9F6F8975A GEN=2
DevNet: Level server received: JOIN
DevNet: Join request: :8888/CTF-1on1-JoustWinter_Joust?Name=][c~air][`[A]xe[L]?Class=BotPack.TMale2?Team=1?skin=SoldierSkins.hki l?Face=SoldierSkins.Matrix?Voice=BotPack.VoiceMale One?OverrideClass=
ScriptLog: Team 1
ScriptLog: Login: ][c~air][`[A]xe[L]
ScriptLog: Options: Class: BotPack.TMale2 Skin: SoldierSkins.hkil Face: SoldierSkins.Matrix Voice: BotPack.VoiceMaleOne
Critical: UObject::InitProperties
Critical: UObject::StaticAllocateObject
Critical: (asc_client asc_client2)
Critical: UObject::StaticConstructObject
Critical: ULevel::SpawnActor
Critical: (asc_client)
Critical: UObject:rocessEvent
Critical: (asc_login CTF-1on1-JoustWinter_Joust.asc_login0, Function asc758.asc_login.SpawnNotification)
Critical: ULevel::SpawnActor
Critical: (ALplayer)
Critical: UObject:rocessEvent
Critical: (CTFGame CTF-1on1-JoustWinter_Joust.CTFGame2, Function Botpack.TeamGamePlus.Login)
Critical: ULevel::SpawnPlayActor
Critical: ULevel::NotifyReceivedText
Critical: FNetworkNotifyHook::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/30/12 10:10:57
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what is with the ipdatas in the iptocountry.ini? is the ini full after only 255 entries?
Quote:
IPData[253]=178.252*:192-138.rosintel.com:RUSSIAN FEDERATION:RUS:ru
IPData[254]=87.114*.plusnet.thn-ag3.dyn.plus.net:UNITED KINGDOM:GBR:gb
IPData[255]=86.143.*:host86-143-218-63.range86-143.btcentralplus.com:UNITED KINGDOM:GBR:gb
IPDataIndex=154
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1st September, 2012, 01:04 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Well I can say the unrealkillers is and has been online. We have experienced 100% uptime for the past month....
You can try this:
Code:
[IpToCountry.LinkActor]
QueryServerHost[0]=iptocountry.unrealkillers.com
QueryServerHost[1]=iptocountry.ut-files.com
QueryServerHost[2]=utgl.unrealadmin.org
QueryServerHost[3]=
QueryServerFilePath[0]=/iptocountry16.php
QueryServerFilePath[1]=/iptocountry16.php
QueryServerFilePath[2]=/iptocountry16.php
QueryServerFilePath[3]=
QueryServerPort[0]=80
QueryServerPort[1]=80
QueryServerPort[2]=80
QueryServerPort[3]=80
resolvedAddress[0]=67.227.195.215
resolvedAddress[1]=64.34.170.19
resolvedAddress[2]=85.236.100.16
resolvedAddress[3]=
MaxTimeout=30
ErrorLimit=10
bNeverPurgeAddress=False
bSpawnAddon=True
Test:
http://iptocountry.unrealkillers.com...ip=86.21.12.13
Test:
http://iptocountry.ut-files.com/ipto...ip=86.21.12.13
Test:
http://utgl.unrealadmin.org/iptocoun...ip=86.21.12.13
The only iptocountry server that is offline is ut-slv.com
The unrealkillers one is updated most frequently. I also update the ut-files one.
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1st September, 2012, 01:08 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Just for everyones information...the ut-files server IP has changed to 64.34.170.19 you should delete the IP entry from your iptocountry in order to make sure it resolves correctly.
#Updated to August DB
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1st September, 2012, 02:03 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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Quote:
Originally Posted by SoNY_scarface
The unrealkillers one is updated most frequently. I also update the ut-files one.
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nice, good that you are responsible for that
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12th October, 2012, 10:20 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Anyone using unrealkillers.com as an iptocountry main or backup here is the updated config. We moved to a new dedicated webserver.
QueryServerHost[0]=www.unrealkillers.com
QueryServerFilePath[0]=/iptocountry/iptocountry16.php
QueryServerPort[0]=80
resolvedAddress[0]=37.247.52.101
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15th October, 2012, 04:59 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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thx for info, no subdomain anymore?
many servers, many copy and paste to change the inis
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16th October, 2012, 10:25 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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No, the unrealkillers one is one server but I listed all the variables to be correct. The only thing you might want to change is the number [0] [1] etc depending on if you want to use it as your primary or not.
#Update DB for ut-files and unrealkillers to Oct 2012
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17th October, 2012, 08:01 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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latest working edition with 4 active masterservers
Quote:
[IpToCountry.LinkActor]
QueryServerHost[0]=iptocountry.unrealteam.de
QueryServerHost[1]=iptocountry.ut-files.com
QueryServerHost[2]=utgl.unrealadmin.org
QueryServerHost[3]=www.unrealkillers.com
QueryServerFilePath[0]=/iptocountry16.php
QueryServerFilePath[1]=/iptocountry16.php
QueryServerFilePath[2]=/iptocountry16.php
QueryServerFilePath[3]=/iptocountry/iptocountry16.php
QueryServerPort[0]=80
QueryServerPort[1]=80
QueryServerPort[2]=80
QueryServerPort[3]=80
resolvedAddress[0]=85.13.143.16
resolvedAddress[1]=64.34.170.19
resolvedAddress[2]=85.236.100.16
resolvedAddress[3]=37.247.52.101
MaxTimeout=30
ErrorLimit=10
bNeverPurgeAddress=False
bSpawnAddon=True
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17th October, 2012, 08:20 AM
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Forum Newcomer
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Join Date: Oct 2012
Location: phoenix, arizona
Posts: 1
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really nice! thanks for sharing
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