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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

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  #1  
Unread 20th July, 2005, 06:19 PM
Taragon's Avatar
Taragon Taragon is offline
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Join Date: Jul 2005
Location: Werkendam, The Netherlands
Posts: 294
Default (redirecting) maps

Greetings,

Since a short time ago I’m working on a (hosted) 4 slots public ut99 server (and 4 slots public ut2k4). At this time just for my own interest (haven’t passed the noob tests yet ), and just to see for myself.
Perhaps in the nearby future as a 2 vs. 2 freestyle/-trainingssniperserver.

At this moment I placed my first map at my redirect space, and modified my unrealtournament.ini:

[IpDrv.HTTPDownLoad]
RedirectToURL=http://redirect.i3d.nl/unrealtournament99/Taragon/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=15.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
OverrideBufferAllocation=False
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
MaxDownloadSize=0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False


But now I don’t see the new map appearing in my webadmin or mapvote.
I’m sure it’s something silly I forgot to do, but I simply don’t know, and hoping you could help.

Thanks for reading,

Regards,

Taragon
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  #2  
Unread 20th July, 2005, 06:27 PM
Sardukar Sardukar is offline
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Join Date: Feb 2003
Location: UK
Posts: 420
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Can you post your mapvote configuration section of UnrealTournament.ini?
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  #3  
Unread 20th July, 2005, 07:01 PM
ShiningSquirrel ShiningSquirrel is offline
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Join Date: Mar 2004
Posts: 740
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Quote:
Originally Posted by Taragon
Greetings,

Since a short time ago I’m working on a (hosted) 4 slots public ut99 server (and 4 slots public ut2k4). At this time just for my own interest (haven’t passed the noob tests yet ), and just to see for myself.
Perhaps in the nearby future as a 2 vs. 2 freestyle/-trainingssniperserver.

At this moment I placed my first map at my redirect space, and modified my unrealtournament.ini:

[IpDrv.HTTPDownLoad]
RedirectToURL=http://redirect.i3d.nl/unrealtournament99/Taragon/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=15.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
OverrideBufferAllocation=False
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
MaxDownloadSize=0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False


But now I don’t see the new map appearing in my webadmin or mapvote.
I’m sure it’s something silly I forgot to do, but I simply don’t know, and hoping you could help.

Thanks for reading,

Regards,

Taragon
Silly question, but you did install the map onto the UT server also, right?
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  #4  
Unread 20th July, 2005, 10:56 PM
Taragon's Avatar
Taragon Taragon is offline
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Join Date: Jul 2005
Location: Werkendam, The Netherlands
Posts: 294
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Ehm... after about 2 hours searching I found out I used a corrupt *.uz file and had AllowDownloads=False .
I have now uploaded the new file, and everything works like a charm.

Why I couldn't see the map in the advancedwebadmin that time I still don't know.

Thanks for the very fast reply guys!

Regards,

Taragon

Last edited by Taragon : 20th July, 2005 at 10:59 PM.
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