Greetings,
Since a short time ago I’m working on a (hosted) 4 slots public ut99 server (and 4 slots public ut2k4). At this time just for my own interest (haven’t passed the noob tests yet
), and just to see for myself.
Perhaps in the nearby future as a 2 vs. 2 freestyle/-trainingssniperserver.
At this moment I placed my first map at my redirect space, and modified my unrealtournament.ini:
[IpDrv.HTTPDownLoad]
RedirectToURL=http://redirect.i3d.nl/unrealtournament99/Taragon/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=15.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
OverrideBufferAllocation=False
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
MaxDownloadSize=0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False
But now I don’t see the new map appearing in my webadmin or mapvote.
I’m sure it’s something silly I forgot to do, but I simply don’t know, and hoping you could help.
Thanks for reading,
Regards,
Taragon