Thanks m8 have been very busy of late so couldn't reply earlier.. did flick you a PM although to have a dabble into something which I think is pretty awesome.. in fact Iam thinking of commissioning the maker of that map to build something.. if we can get that screen thing working.. There could still be a UT99 Revival yet
oh.. and BTW.. where can download this Truff's portal map please would like to have a looksee..
Now I did notice something , a minor thing and that is the kick and/or anything pertaining to individual players.. ie; mutate kick <playername> <reason> <time> type thing..
because player_names can be ŦŘįčķŶ .. perhaps use player [ID] instead like other mods? mutate kick <id> <reason> <time>
in regards to the Highscores board thing .. VERY COOL!! Exactly what I have been looking for..
Really awesome job mate. Thank you.
ok.. doing tests , here and there .. but Think that I need some players online in order to get some stats showing?;
couple of things here;
hows does this work in regards to stats/cookies already collected by older version 1.4 for example?.. as I have not removed that stats files I am wondering why they have not merged into ATBHighScores.. ?
also.. what happens here when we have like 5-10 different gametypes/styles .. for example DM / ZP / IG / CiG / CTF / TDM / LMS /JB / SN etc..?
I noticed that in the Original ATB you have allocated areas / stats collections (?) for differing GameTypes/Styles based on Mutators ?.. Very Cool
so I am wondering how do these all merge so-to-speak into ATBHighScores? .. assumably it can detect the differing GameStyles at MapStart and import relative data pertaining to that GameStyle (based on Mutator Chain or something) and updates stats accordingly or?
*just thought about something here* if I add/remove Mutators to the Server this would likely effect the stats... buggar.
^ Perhaps as a fix to this small problem the admin could specify several fixed mutators to be detected for each gametype or something.. so like for IG as an Example botPack.InstaGibDM or Cig Combogib.ComboGib (what ever it is).. ohh we getting tricky now lmao. actually if we could tap into MapVotes_Prefixes this would be simple as pie..
um.. Also the GameTypes in the HUD ... is there some way of ... doing the following things;
a.) Changing the title to reflect current gamestype/style.. I notice that it automatically uses the GameType which is cool.. but of course we like to run 3 different Styles for each GameType.. and it would be AWESOME to be able to separate the Stats based on Styles.
b.) some kind of overlapping going on with Tournament DeathMatch Title..
c.) importing Existing Cookies / scores into HUD. (as requested above)
d.) opening HUD midgame?.. !statshud or something?
e.) the following settings and if there is anything else to them?
[ATBHighScores7.ATBHighScores]
;BackgroundTexture=ATBHighScores7.ATBHighScores.In terlaced
;BaseTexture=ATBHighScores7.ATBHighScores.Green
Top20Title=%G High Scores
Top5Title=Today's Top Scorers
ShowTime=15.0
f.) ability to show countryflags next to ranked players (like nexgen stats)
couple of extra things for a later date perhaps.. this is almost a fullon system in itself.. like nexgen/asc etc.
perhaps have a login system.. for admins/users which keeps them logged in until logout..
Perhaps have all accounts server-side and users could login .. a mac hash could be stored in there .ini which combines some user specific information
on the server as a check it would compare several factors including ip and/or first 2 octets 192.168.x.x from dynamic ips
clients ISP hostname perhaps
and MAC HASH
to foil sp00fers as such.
Sp0ngebob is currently developing something like this for nexgen.
then Admins / users could just jump on and do all the ninja cmds
i know this would be a big ask.. but perhaps some kinda gui menu would be nice. but not really a biggy atm
Man Loving this mod.
cheers.
also Iam running this HUD as a ServerActor.. instead of Mutator ... wonder if that is why scores not showing..
-- done updating ..