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4th March, 2007, 05:05 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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Quote:
Originally Posted by BLTicklemonster
Talk about a pain in the asstronomical appendage!
Well, here's a Qjet, I hope it works with pure:
www.hawkwinds.com/tickle/QutpJet.zip
I registered at that site, asked for a download of it, but never heard back. I'll go to a RTX server and get it if I have to.
(somebody remind me to call Britton and ask me if that was all right to change the Qjet like that )
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By the way, for what it's worth, I called Britton a few months ago, and he's amazed that anyone is even still playing with the jets. He also stated that he's not in UT at all any more, and wished us all well with anything we try to do, and gave blessings to all to do with as we pleased with the script. He's working on an entire game and will not be able to help, sadly enough.
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4th March, 2007, 05:27 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Quote:
Originally Posted by BLTicklemonster
Piley, there are no right or wrong answers here. While one would suppose that, seeing as this is a known issue, this would have been resolved by now, on might also wonder who would be the one to correct it, the authors of Pure, or the authors of the jets. With my limited abilities, I attempted a fix, and while the concept I had was good (in my opinion) I was unable to implement it. Then I come to find out that I was on the wrong path all along. What I last heard about all this was that the actual vehicle itself was of the wrong class to be accepted by pure as being used for what it is used for. (someone correct me?)
IMO, what needs to be done is a new class needs to be created specifically for the jets that falls along the lines of perhaps a tournament weapon, not a decoration or whatever it currently is.
The scripting for the jets is soooooo complicated that I never have gotten a chance to ever get it to fully work. Every time I've ever attempted to compile it, I get errors that just do not make sense.
A total rewrite of the code is the best chance for this to work, either of pure or of the jets themselves.
For that, someone who knows way more than I do will have to tackle this. My suggestion would be either Henryhouse or BlackCheetah. Yeah, BlackCheetah, the 15 year old kid everyone gets annoyed with. He's a freaking codal savant, and way underappreciated.
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Whoa!
Ok, fair enough.
Im gonna look into how to disable PURE for some maps. I heard it can be done?
Appreciate the reply
Piley
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6th March, 2007, 12:06 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Quote:
Originally Posted by Pileyrei
Whoa!
Ok, fair enough.
Im gonna look into how to disable PURE for some maps. I heard it can be done?
Appreciate the reply
Piley
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I have now used Server Mode to allow jets to work on some maps.
Anyone know if another version of PURE will be released? (on that works with jets!)
Piley
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6th March, 2007, 04:38 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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The chances of that happening are low. He said he hadn't played UT in years and that he didn't care about the project anymore.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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7th March, 2007, 10:08 AM
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Godlike
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Join Date: Mar 2005
Posts: 352
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aw man
Ok, hopefully one will come along (we need NEO.....the one!)
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7th March, 2007, 11:17 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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What I'd like to see is a new anticheat that allows for more flexibility with different security levels and some degree of control on what clients can or cannot do. NBSP or EUT would form a good basis for this. It would require a lot of time and knowhow though.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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7th March, 2007, 11:18 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: The Hague ,Holland
Posts: 1,001
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Use Pure7E for strangelove and rocket X
__________________
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7th March, 2007, 12:13 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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Quote:
Originally Posted by Azura
What I'd like to see is a new anticheat that allows for more flexibility with different security levels and some degree of control on what clients can or cannot do. NBSP or EUT would form a good basis for this. It would require a lot of time and knowhow though.
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Yes, the ability to turn off all kicks in EUT would be a start. There's lots of maps that can not be played if you use EUT.
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7th March, 2007, 12:52 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by BLTicklemonster
There's lots of maps that can not be played if you use EUT.
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I have heard that this is sorted pretty soon.
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7th March, 2007, 12:59 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Quote:
Originally Posted by SixtSense
Use Pure7E for strangelove and rocket X
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Are there any disadvantages of removing PURE7G and installing 7E?
Piley
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7th March, 2007, 09:49 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Quote:
Originally Posted by BLTicklemonster
Yes, the ability to turn off all kicks in EUT would be a start. There's lots of maps that can not be played if you use EUT.
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Yeah, making things so a player is logged instead of kicked would be nice.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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20th March, 2007, 11:17 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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Making it so you can choose what you want.
Log, no log
and kick, no kick
and ban, no ban
This way you can set it up to still log the player, and kick/ban him, or just log the player.
Then having the server email you would be pretty nice too.
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