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26th July, 2004, 08:41 AM
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ProfessorQ Admin
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Join Date: Sep 2003
Location: Netherlands
Posts: 10
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QValidate for Linux!
Okay, finally it seems that there is some light at the end of the tunnel. Thanks to the ownage research Xfire has been doing on creating native Linux mods, there is quite a big chance that QValidate will be Linux-server compatible in the near future. This upcoming week I won't have time to develop, but from next week I'll be working on it.
As it seems now, the only drawback will be that it will only be compatible with 436 and 440 servers. Until now we haven't been able to get it to work on a 451 server. Please let me know (via this thread) wether or not this would be a big problem.
Stay tuned!
Last edited by ProfessorQ : 26th July, 2004 at 08:55 AM.
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26th July, 2004, 09:42 AM
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Forum Newcomer
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Join Date: Jan 2004
Posts: 14
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thats very nice or in german "goil "
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26th July, 2004, 09:48 AM
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Holy Shit!!
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Join Date: Apr 2003
Location: Texas
Posts: 1,157
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As for me it wouldn't be a problem. 451 uses too much processor time(is it correct in english? ). QVal for Linux ? I can say one "Hakunamatata" !
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26th July, 2004, 10:35 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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All I can say is wow ! I an really looking forward to this. Give our big thanks to this Xfire person whoever he is. And the fact that this won't be available for version 4.51 servers isn't a problem. A lot of GSPs are currently using version 4.40 as it fixes the DoS exploit and doesn't produce the lag that some players have been complaining about on v. 4.51.
@Rush : You can say processor cycles although processor time is correct
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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26th July, 2004, 12:41 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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I only run v451 servers atm but if there will be QVal for linux I will downgrade to v440
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26th July, 2004, 05:34 PM
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Unstoppable
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Join Date: May 2004
Location: UK
Posts: 235
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what about the hooks? will it be updated security wise...... or just a port
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26th July, 2004, 07:56 PM
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ProfessorQ Admin
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Join Date: Sep 2003
Location: Netherlands
Posts: 10
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It will be both a security update and a port. It will detect all HelioS hooks up to V2.6.
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26th July, 2004, 09:33 PM
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Holy Shit!!
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Join Date: Apr 2003
Location: Texas
Posts: 1,157
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Is it possible to make something like auto-update ? I'm not thinking about the whole package but for example a little database with existing hooks and methods to detect them.
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27th July, 2004, 07:27 AM
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ProfessorQ Admin
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Join Date: Sep 2003
Location: Netherlands
Posts: 10
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Quote:
Originally Posted by Rush
Is it possible to make something like auto-update ? I'm not thinking about the whole package but for example a little database with existing hooks and methods to detect them.
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That's what I'm thinking about for future versions.
Btw, the Linux part is already working. Also the security update has been done so all HelioS hooks up to V2.6 are detected. Now, I just need to do some finetuning on the Linux side before I can release the whole thing. I'll most probably will release a test version somewhere next week.
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27th July, 2004, 12:48 PM
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Administrator
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Join Date: Jul 2002
Location: UK
Posts: 2,408
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Excellent stuff Proff
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27th July, 2004, 09:31 PM
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Killing Spree
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Join Date: Jul 2004
Location: Holland, Eindhoven
Posts: 21
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Would be nice if it worked for 451 since the 451server patch is good for making the webadmin work and stabilizing the packets.
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28th July, 2004, 04:09 PM
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Killing Spree
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Join Date: Jun 2003
Location: Uk.gif
Posts: 26
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\o/
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29th July, 2004, 03:16 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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what exactly did XFire research?
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29th July, 2004, 08:06 PM
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Forum Newcomer
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Join Date: Jul 2004
Location: Doetinchem
Posts: 3
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Well.. i did several attempts to create a native linux mod for ut.. now.. after trying, trying, trying etc. .. i found out how to do it
(and I seem to be the first one worldwide )
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3rd August, 2004, 07:54 AM
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Forum Newcomer
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Join Date: Jul 2004
Location: Doetinchem
Posts: 3
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Good news: Got it working on 451 servers too seems like there's even more hope
Output from checkfiles.sh from UTPG:
UTPG Linux Patch tester - v451
Checking...
Everything is OK
Some server output :
Server Package: QValidate111
Bound to QValidate111.so
Server Package: QValidateLoader111
........................
........................
+------------------------------------+
| QValidate Loader V111 initialized! |
+------------------------------------+
Checked packages:
0: QValidate111
1: QValidateLoader111
+------------------------------------+
Game engine initialized
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3rd August, 2004, 09:37 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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nice
estimated time till release?
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3rd August, 2004, 10:38 AM
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ProfessorQ Admin
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Join Date: Sep 2003
Location: Netherlands
Posts: 10
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Quote:
Originally Posted by AnthraX
nice
estimated time till release?
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I think I'm gonna release a test version somewhere this week, because I'll be on holiday for 3 weeks from next week.
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3rd August, 2004, 11:03 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: The Hague ,Holland
Posts: 1,001
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omg
Yes it wasn't a dream it is for real
Yeeehaaaaw Botters here we come mmm going to buy extra harddisk for logging boters because there are so many using it i think i need 200 gig more for posting the ip's
@ Leebee woow m8 great idea sounds funny
a webbie thats says welcome Lamer youre the xxx player that been caught on our server you ip is being transferdd to ......
hahhaaa
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3rd August, 2004, 11:41 AM
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Dominating
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Join Date: Jun 2004
Location: AK
Posts: 106
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w00t!
Go Prof Q!!
I'll test for ya if you need......I got 4 linux servers ready....
Mase
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3rd August, 2004, 01:24 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Quote:
Originally Posted by SixtSense
a webbie thats says welcome Lamer youre the xxx player that been caught on our server...
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That's not a bad idea at all actually. Seeing as some GSPs are using a PHP+MySQL login system, a way of transmitting information to a web site would be an interesting addition and would make short work of keeping track of players.
I saw a thread in Cruicky's lab about a login system for UT and someone from UTAN said they'd integrate it. Perhaps you could team up with them in future ?
Btw, I'm up for testing QValidate on a Linux server too. I have full access to a private server and can do some thorough testing by digging up the latest bots and hacks.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Last edited by Fearless : 3rd August, 2004 at 01:45 PM.
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