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15th July, 2010, 06:20 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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ACEManager
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ACEManager
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A tool to manage various clientside settings of ACE ,taking snapshots and banning
on basis of HardwareID/MacHash of the clients.
It also shows all the information obtained by ACE ingame to the admins.
It shows true country and hosts of the players behind proxy.
ACEManager provides a user friendly GUI to perform the above functions.
All Versions of ACE and ACEManager
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 15th July, 2011 at 05:53 AM.
Reason: Status Update
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16th July, 2010, 08:49 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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this is a welcome addon , Iam patiently awaiting the next version of ACE which deals with the enhanceditems (cache) bug and other minor timeout issues.
I must admit I was getting sick of manually typing mutate ace player-this , settings that .
even took awhile to get the syntax correct, so this will def help and be of good use.
hopefully they will put the sshot cmd in where it (screenies) all players, or maybe you can implement it into your GUI .
Cheers dude great Work , keep it up.
BFM
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16th July, 2010, 10:01 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by back4more
hopefully they will put the sshot cmd in where it (screenies) all players, or maybe you can implement it into your GUI .
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I have it in GUI
Best part of it is that you dont have to know the ID of player.Just click on player name and take snap!!
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 31st August, 2010 at 05:40 AM.
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16th July, 2010, 11:13 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Damn, this looks nice man. Good job
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16th July, 2010, 03:24 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by back4more
this is a welcome addon , Iam patiently awaiting the next version of ACE which deals with the enhanceditems (cache) bug and other minor timeout issues.
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The enhanceditems kicks weren't a bug. There's simply multiple versions of that file so I had to put them on the global whitelist (did this yesterday so everyone has received the update by now).
Addon looks good btw.
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16th July, 2010, 07:12 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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For those who have downloaded v0.9 , a bug has been reported and now fixed
So please update the mut!!
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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16th July, 2010, 11:59 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by AnthraX
The enhanceditems kicks weren't a bug. There's simply multiple versions of that file so I had to put them on the global whitelist (did this yesterday so everyone has received the update by now).
Addon looks good btw.
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cool , I will re-enable it and see how we go . the Same player that went to Devastation server and got kicked , also got kicked from mine , I told him to erase his cache and then try again which he done so and was fine @ both Devastation and mashype.
Thanks for the Heads up.
BTW: Link not working for Download cowboy :\
Last edited by back4more : 17th July, 2010 at 12:07 AM.
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17th July, 2010, 03:14 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by back4more
BTW: Link not working for Download cowboy :\
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Yeah, x10hosting service down.
Quote:
we will be taking it down shortly to start the hardware upgrade and reinstall.
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Let me see if I can upload it on utfiles
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 17th July, 2010 at 03:21 AM.
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17th July, 2010, 09:33 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by The_Cowboy
Yeah, x10hosting service down.
Let me see if I can upload it on utfiles
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Have uploaded it to the mashype website , and it can be downloaded from there.
click here to download [ACE] Manager version 1.0
Cheers.
Last edited by back4more : 17th July, 2010 at 09:36 AM.
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8th August, 2010, 07:12 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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ace is rejecting any mod menu items now for some reason so this no longer works :\
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8th August, 2010, 06:05 PM
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Holy Shit!!
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Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
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Quote:
Originally Posted by back4more
ace is rejecting any mod menu items now for some reason so this no longer works :\
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you sure its not EUT?
you have to add any modmenu items you want to use to an allowed list in the EUTServer.ini
AllowedMods[0]=specfix.specitem
AllowedMods[1]=udemo.UDmodItem
etc
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9th August, 2010, 03:11 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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ahh that would be that problem LeeBe , again Thank you..
now where do I find the names of these mod's hehe... in the .int files or?
Trying this:
Quote:
AllowedMods[7]=ACEManager10.ACEM_MenuItem
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hopefully works.
Last edited by back4more : 9th August, 2010 at 03:47 AM.
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11th August, 2010, 01:31 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by back4more
Trying this:
Quote:
AllowedMods[7]=ACEManager10.ACEM_MenuItem
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hopefully works.
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It should do the job!!
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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11th September, 2010, 05:06 PM
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Forum Newcomer
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Join Date: Sep 2010
Posts: 9
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the screenshot thing is just what myself and my clan has been after thanks
Is it possible to have it save the shotpassoword in the user ini for example and maybe a command to screenshot everyone on the server?
Also can you make it so if you hold down ctrl you can select multiple players
As for the banning thing can u add it so that it can tempban as i think this would be more useful on certain servers
thanks for a welcomed addition
Last edited by Apo : 11th September, 2010 at 05:18 PM.
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11th September, 2010, 06:41 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by Apo
maybe a command to screenshot everyone on the server?
Also can you make it so if you hold down ctrl you can select multiple players
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Hmm
A nice suggestion .Its in my todo list now
Meanwhile I made new version which has ban manager + ACE info window
(I asked some admins to test but it seems they are short of time )
So I cant guarantee um.......... whatever
Well here are the snaps
Here you can open any number of ACE info windows.(You might want to
see the info of various players simultaneously)
I thought of adding names/pics of beta testers also.
I enjoyed banning myself
And here is the manager
Mirror1 - Official Link
Mirror2 - unrealtournament.99.free.fr
Mirror3 - Dane's file vault
I will release next version in November(after my exams )
So please report bugs and suggestions here.
Please read the readme carefully.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 23rd November, 2010 at 04:35 AM.
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11th September, 2010, 07:51 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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"FEEL EREE TO PLAY"
Should be
"FEEL FREE TO PLAY"
I think
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11th September, 2010, 07:58 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by 2399Skillz
"FEEL EREE TO PLAY"
Should be
"FEEL FREE TO PLAY"
I think
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Nice observation , I must say.But you see, there is only one player who visits my server.So no problem with that .
Plus I em vary cereless weth spellinjs.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 11th September, 2010 at 08:01 PM.
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12th September, 2010, 08:07 AM
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Godlike
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Join Date: Jun 2004
Location: NL
Posts: 369
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Good job with this.
You might take one thing into account. I noticed you prefix the client ban message with [ACEv08g]. I suggest you remove/replace that prefix and add the serveradmin mail to it for contact. This way it should be more clear it is not default/caused by ACE, and thus preventing people asking (AnthraX) to be unbanned on unrealadmin.org, as I thought I already seen a topic about it here. I did it in my policies mutator.
Little offtopic: it feels kinda strange that I've asked permission for a public release of my policies mutator (UTPolicies), considering the responses from the community when I had released it. I wonder if you experienced the same. I never got any reply tho.
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12th September, 2010, 08:50 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by iDeFiX
Good job with this.
You might take one thing into account. I noticed you prefix the client ban message with [ACEv08g]. I suggest you remove/replace that prefix and add the serveradmin mail to it for contact. This way it should be more clear it is not default/caused by ACE, and thus preventing people asking (AnthraX) to be unbanned on unrealadmin.org, as I thought I already seen a topic about it here. I did it in my policies mutator.
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ACEManager calls many functions of ACE.For instance playerkick
Code:
Check.PlayerMessage("+------------------------------------------------+");
Check.PlayerMessage("|You have been banned from this server");
Check.PlayerMessage("|Contact the Admin");
Check.PlayerMessage("+------------------------------------------------+");
Check.PlayerKick( true );
So this thing brings those [ACEv08g] prefixes.
Anyways I will keep this point in mind next time
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 12th September, 2010 at 08:54 AM.
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13th September, 2010, 12:05 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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ok hello all, I have just spent some 45mins trying to get this thing to work
here is some problems that Iam having.
as you can see there is no "Ace Manager" on button , but it does sometimes work :\ less often then not.
Next:
It does not seem to work at all from command line with "mutate ace manage"
*have tested in 2 separate installations.. note however the original version did work from both cmdline and mod menu.
Next:
i can't for the life of me get the ban manager [tab] to appear? :\
yes I have tried logging in as Admin etc.
Perhaps if Iam the only one having these problems then it could be a conflict with another mutator and/or EUT_source which version 1.0 worked on fine.
sorry for delay in testing , have been rather busy and.. tired
Cheers.
ps: I removed all other occurencies of AceManager versions 0.9-12 from both server/client's leaving only the current version 13.
also adding the following line to EUT_Server.ini ; AllowedMods[8]=ACEManager13.ACEM_MenuItem
which allows somewhat for the intermittent display of the 'Menu'
Quote:
Originally Posted by IDEFIX
Little offtopic: it feels kinda strange that I've asked permission for a public release of my policies mutator (UTPolicies), considering the responses from the community when I had released it. I wonder if you experienced the same. I never got any reply tho.
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Unfortunately I never got to test this mutator but was very interested in it ... however a known botter/cheater/lamer requested that you remove it which you done :\
perhaps you could re-upload it for testing?.. if you are kean I am happy to host it on the mashype website here you may upload your mod there and it will be approved once i receive confirmation of upload.
if you upload here @ UnrealAdmins however you will need to flick Wormbo a Message to add to the files...
Another Option would be to upload it to www.ut-files.com and advertise the links here...
[bfm]
Last edited by back4more : 13th September, 2010 at 12:28 AM.
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