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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - Beta Only

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  #1  
Unread 14th October, 2007, 12:20 PM
SoKo SoKo is offline
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Default Linux Server Crashed after 5 Minutes to Play

Error in Logfile:
Quote:
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpActor.cpp, line 255: Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!
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  #2  
Unread 14th October, 2007, 02:44 PM
|BEWARE|Spaz |BEWARE|Spaz is offline
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with all gamemodes?
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  #3  
Unread 14th October, 2007, 02:50 PM
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LODEEP LODEEP is offline
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My server is disconnect al users after 5 min. And you can't reconect anymore.
Server is still in server browser.

Quote:
Log: UTPlayerController_26 got player TcpipConnection_31
Log: UTPlayerController_27 got player TcpipConnection_33
NetComeGo: Close TcpipConnection_11 83.9.88.64:1435
Log: UTPlayerController_28 got player TcpipConnection_32
NetComeGo: Open TheWorld 83.189.214.20:4812
Log: Client netspeed is 10000
NetComeGo: Open TheWorld 81.225.86.71:33094
Log: Client netspeed is 10000
ScriptLog: UTDroppedPickup_115 destroyed in UTKillZVolume_1while being spawned!
NetComeGo: Close TcpipConnection_33 59.5.43.52:1170
NetComeGo: Close TcpipConnection_8 79.65.74.167:4092
NetComeGo: Close TcpipConnection_2 77.224.216.150:49337
NetComeGo: Close TcpipConnection_26 83.199.220.223:49283
NetComeGo: Close TcpipConnection_12 85.147.33.104:65259
NetComeGo: Close TcpipConnection_3 83.34.130.20:2465
NetComeGo: Close TcpipConnection_27 87.163.83.65:2182
NetComeGo: Close TcpipConnection_29 123.215.97.136:1706
NetComeGo: Close TcpipConnection_19 84.12.21.161:1266
NetComeGo: Close TcpipConnection_21 217.94.231.120:1149
NetComeGo: Close TcpipConnection_28 89.49.1.1:61310
NetComeGo: Close TcpipConnection_0 85.144.150.5:49277
NetComeGo: Close TcpipConnection_18 82.234.21.127:2157
NetComeGo: Close TcpipConnection_22 80.132.104.41:4529
NetComeGo: Close TcpipConnection_25 81.25.16.77:2824
NetComeGo: Close TcpipConnection_5 91.14.47.141:49446
NetComeGo: Close TcpipConnection_15 83.20.192.151:2036
NetComeGo: Close TcpipConnection_31 213.41.185.178:2862
NetComeGo: Close TcpipConnection_32 91.64.198.194:46833
NetComeGo: Close TcpipConnection_24 124.170.242.77:1645
NetComeGo: Close TcpipConnection_7 137.195.250.2:37800
NetComeGo: Close TcpipConnection_17 213.114.72.180:1474
NetComeGo: Close TcpipConnection_14 91.122.110.114:4472
NetComeGo: Close TcpipConnection_30 78.48.160.56:63218
NetComeGo: Close TcpipConnection_34 83.189.214.20:4812
NetComeGo: Close TcpipConnection_35 81.225.86.71:33094
ScriptLog: LiftCenter_1 drifted!!!
I'm running
debian

Last edited by LODEEP : 14th October, 2007 at 03:15 PM. Reason: Server specs added
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  #4  
Unread 14th October, 2007, 03:03 PM
Sabrina Sabrina is offline
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i got the same problem
we play and the server crash randomly all player are kicked out
server stay in webBrowser but we can't connect

all time this appears i got this

Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
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  #5  
Unread 14th October, 2007, 05:31 PM
OsAKenny OsAKenny is offline
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Quote:
Originally Posted by Sabrina View Post
i got the same problem
we play and the server crash randomly all player are kicked out
server stay in webBrowser but we can't connect

all time this appears i got this

Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
We have the same problem and also the UDP recfrom error
System is Ubuntu 6.06 LTS

Last edited by OsAKenny : 14th October, 2007 at 06:20 PM.
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  #6  
Unread 14th October, 2007, 03:22 PM
|BEWARE|Spaz |BEWARE|Spaz is offline
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my linux server has the problem that nobody is connecting :S
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  #7  
Unread 14th October, 2007, 05:57 PM
Socke Socke is offline
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Same problem on debian here
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  #8  
Unread 15th October, 2007, 09:25 AM
Art_illery Art_illery is offline
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Same here on Gentoo Linux 2007.0 64 Bit OS.

I already sent logs of the Process to EPIC staff yesterday. This is pretty annoying. The Process itself runs on neatly, and when you send the Process a SIGTERM, it shuts down itself properly. But every client gets booted.

Here are my logs from the last Hang-up.

NetComeGo: Open TheWorld 82.93.192.253:49361
Log: Client netspeed is 10000
Log: UTPlayerController_32 got player TcpipConnection_22
Warning: Login failed: Server is already at capacity.
NetComeGo: Open TheWorld 82.93.192.253:49361
NetComeGo: Close TcpipConnection_19 69.112.94.120:49688
NetComeGo: Open TheWorld 81.15.33.174:20946
Log: Client netspeed is 10000
NetComeGo: Open TheWorld 81.15.33.174:20946
NetComeGo: Close TcpipConnection_21 217.87.99.109:4292
NetComeGo: Close TcpipConnection_16 84.153.42.234:3117
NetComeGo: Close TcpipConnection_20 89.80.28.9:2270
NetComeGo: Close TcpipConnection_2 217.237.107.224:4363
NetComeGo: Close TcpipConnection_6 87.175.198.74:33253
NetComeGo: Close TcpipConnection_3 89.244.240.193:49276
NetComeGo: Close TcpipConnection_13 91.64.108.231:33000
NetComeGo: Close TcpipConnection_22 86.216.25.140:1083
NetComeGo: Close TcpipConnection_1 84.57.41.61:3484
NetComeGo: Close TcpipConnection_12 91.64.108.190:49350
NetComeGo: Close TcpipConnection_15 87.171.128.211:62977
NetComeGo: Close TcpipConnection_0 80.130.46.151:28862
NetComeGo: Close TcpipConnection_4 82.93.238.161:58112
ScriptLog: LiftCenter_2 drifted!!!
NetComeGo: Close TcpipConnection_24 82.93.192.253:49361
NetComeGo: Close TcpipConnection_26 81.15.33.174:20946
Log: appRequestExit(0)

Success - 0 error(s), 0 warning(s)

Execution of commandlet took: 2450.80 seconds
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: closesocket error (11)
Exit: UTcpNetDriver shut down
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down

---------------------------------------------------------------------------------------------------------------------------------
The only odd thing i can see, is the error message,when the Serverprocess shuts down "Exit: closesocket error (11)".

Ingame on the CLient side the hang-up would announce itself by some serious lags (teleporting-style) for 2-3 Seconds in which everybody lags around alot, but still able to fire or move, then suddenly, firing your weapons won´t be shown, and that´s it then.
Only way to remedy is to kill the Process and restart the Server.

On my System, we always play one map, which runs fine, then after a mapswitch 2-5 minutes into the next map, KAzoom --> Hang-up.

Last edited by Art_illery : 15th October, 2007 at 09:30 AM.
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  #9  
Unread 15th October, 2007, 10:01 AM
apophis.ch apophis.ch is offline
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Default And one more

Have the same problem (debian again)

I tried to get a bit more information...

As already said when it happens, you get lag, then cant shoot and finally got disconnected.

For me it looks like it only happens if the Server is full. Its difficult to see how many people are exactly on the server (you can only see 20 ingame and the server browser is slow) any other way how to see how many people are on it? beside the message "Server is at capacity" ? (Never had a empty hanging server)

The physics error in (NpActor.cpp) happens also the same time, but I think thats not the source of the Problem, or at least not only, because I get this error also without the hang-up and it doesnt seem to have a problem.

It also looks like the CPU goes to 99.9% when this hang-up happens.

I tried to limit the Public connections (22 of 24) but then the server didn't start at all, maybe wrong Command Line Parameter. However I copy pasted them.

Seems to be a very common problem can't be hard to reproduce, so I hope for a fast fix on it.
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  #10  
Unread 15th October, 2007, 01:57 PM
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LODEEP LODEEP is offline
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Quote:
It also looks like the CPU goes to 99.9% when this hang-up happens.
Yup cpu is going skyhigh when the "crash" happens
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  #11  
Unread 15th October, 2007, 02:42 PM
Suxxess Suxxess is offline
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The same here
Debian etch 4.0 , 32 bit
E6600 , 4 GB Ram

The server was nearly full 22 / 24 , then the server feel laggy and the ping increased. One Core of the dual core were at 99,9% and then the same happend, alle players lose their connections and the server were unreachable. (vCTF game)

In the game before with me + 3 bots in TDM, no problems.

*Edit*
I run several servers and the server went down after ~10 minutes. It's regardless if the map restartet or the server is full / low, after the time the server geht high cpu usage, lag and player disconnects.

Last edited by Suxxess : 15th October, 2007 at 09:43 PM.
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  #12  
Unread 16th October, 2007, 03:29 AM
amish amish is offline
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im gettting somewhat the same errors - debian


Log: UTPlayerController_7 got player TcpipConnection_7
NetComeGo: Close TcpipConnection_4 72.64.104.110:63010
NetComeGo: Open TheWorld 72.64.104.110:63010
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
NetComeGo: Open TheWorld 75.88.47.203:2122
Log: Client netspeed is 10000
ScriptLog: # - Attempting to sync up the weapon
NetComeGo: Open TheWorld 216.246.224.31:1196
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_6 70.212.125.182:1716
NetComeGo: Close TcpipConnection_0 65.190.253.182:62444
NetComeGo: Close TcpipConnection_7 128.226.231.139:4037
NetComeGo: Close TcpipConnection_3 75.180.34.213:56722
NetComeGo: Close TcpipConnection_2 198.82.113.179:50159
NetComeGo: Close TcpipConnection_5 71.67.137.159:11490
NetComeGo: Close TcpipConnection_8 72.64.104.110:63010
NetComeGo: Close TcpipConnection_9 75.88.47.203:2122
NetComeGo: Close TcpipConnection_10 216.246.224.31:1196
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  #13  
Unread 16th October, 2007, 07:09 AM
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Exactly the same error on FedoraCore 4, Celeron 1.7, 1 GB DDR - but server isn't over performance, rest procesess runing without problems.
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  #14  
Unread 16th October, 2007, 07:37 AM
isomniac isomniac is offline
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Havent had this problem (yet) but only a buddy and i have been playing w/ bots.....
running centos 5 emt64;3gb;40hdd
as css server is running the background....dm-shangrila/insosUTbeta......
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  #15  
Unread 16th October, 2007, 10:25 AM
g!zZMo g!zZMo is offline
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same here:
(independent of gametype and player count!)

2 players, DM - crashed/collapsed after 5-10 mins
Quote:
Log: ########### Finished loading level: 12.566004 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
Log: GAME PATH IS UTDeathmatch
NetComeGo: Open TheWorld 79.210.164.192:63602
Log: Client netspeed is 10000
Log: UTPlayerController_0 got player TcpipConnection_0
NetComeGo: Open TheWorld 84.57.154.90:1759
Log: Client netspeed is 10000
ScriptLog: START MATCH
ScriptLog: Num Matches Played: 0
Log: UTPlayerController_1 got player TcpipConnection_1
NetComeGo: Open TheWorld 85.216.87.186:1081
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_2 85.216.87.186:1081
NetComeGo: Open TheWorld 85.216.87.186:1081
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
NetComeGo: Open TheWorld 85.216.87.186:1082
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_0 79.210.164.192:63602
NetComeGo: Close TcpipConnection_1 84.57.154.90:1759
ScriptLog: LiftCenter_2 drifted!!!
NetComeGo: Close TcpipConnection_3 85.216.87.186:1081
NetComeGo: Close TcpipConnection_4 85.216.87.186:1082
and another one:

8-10 players, vCTF - crashed/collapsed after 5-10 mins
Quote:
NetComeGo: Close TcpipConnection_6 87.181.59.135:2885
NetComeGo: Open TheWorld 87.181.59.135:2885
Log: UTPlayerController_7 got player TcpipConnection_7
NetComeGo: Open TheWorld 80.202.16.119:30409
Log: Client netspeed is 10000
Log: UTPlayerController_8 got player TcpipConnection_9
NetComeGo: Open TheWorld 91.65.227.68:62368
Log: Client netspeed is 10000
Log: UTPlayerController_9 got player TcpipConnection_10
NetComeGo: Open TheWorld 91.65.247.33:1854
Log: Client netspeed is 10000
NetComeGo: Open TheWorld 88.73.190.79:2244
Log: Client netspeed is 10000
Log: UTPlayerController_10 got player TcpipConnection_12
NetComeGo: Close TcpipConnection_10 91.65.227.68:62368
Log: UTPlayerController_11 got player TcpipConnection_11
NetComeGo: Close TcpipConnection_12 88.73.190.79:2244
NetComeGo: Open TheWorld 88.73.190.79:2244
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
NetComeGo: Close TcpipConnection_11 91.65.247.33:1854
ScriptLog: # - Attempting to sync up the weapon
NetComeGo: Open TheWorld 89.245.120.18:63091
ScriptLog: HIT Terrain_1
NetComeGo: Close TcpipConnection_8 87.181.59.135:2885
NetComeGo: Close TcpipConnection_4 85.23.24.247:4959
NetComeGo: Close TcpipConnection_0 86.68.70.194:49299
NetComeGo: Close TcpipConnection_7 195.146.111.93:49255
NetComeGo: Close TcpipConnection_2 84.57.154.90:1668
NetComeGo: Close TcpipConnection_3 85.216.87.186:1050
NetComeGo: Close TcpipConnection_9 80.202.16.119:30409
NetComeGo: Close TcpipConnection_1 79.210.164.192:62983
NetComeGo: Close TcpipConnection_5 84.171.227.49:49709
NetComeGo: Close TcpipConnection_13 88.73.190.79:2244
NetComeGo: Close TcpipConnection_14 89.245.120.18:63091
server doesn't seem to crash, because it's still running in the console/screen and can be stopped via "ctrl + c" - but the users can't (re)connect any more.

Quote:
[...]

NetComeGo: Close TcpipConnection_13 88.73.190.79:2244
NetComeGo: Close TcpipConnection_14 89.245.120.18:63091
Log: CTRL-C has been pressed.

Log: appRequestExit(0)
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: closesocket error (29)
Exit: UTcpNetDriver shut down
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed,
haven't heard of any windowze-server with the same problem, so it seems to be linux-specific.

any ideas so far?
g!z.
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  #16  
Unread 16th October, 2007, 10:45 AM
jeppo jeppo is offline
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i set ?bShouldAdvertise=False and it looks it works.

ps: sry for my bad english
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  #17  
Unread 16th October, 2007, 10:56 AM
Suxxess Suxxess is offline
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Quote:
Originally Posted by jeppo View Post
i set ?bShouldAdvertise=False and it looks it works.

ps: sry for my bad english
With other players or alone with bots?
Because with that setting your server isn't shown in the serverbrowser, or?

Perhaps the server only crash if you have two or more real players.
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  #18  
Unread 16th October, 2007, 11:02 AM
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KRIS_PL KRIS_PL is offline
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Quote:
Originally Posted by Suxxess View Post
With other players or alone with bots?
Because with that setting your server isn't shown in the serverbrowser, or?

Perhaps the server only crash if you have two or more real players.
My always down when there were more than 4 net players, also as somebody wrote above, server still runing but no one can connect after crusch, i have to kill process and start again, one more thing: server don't starts with first run start string, said sth stupid errors, after three four times, starts normally - madness
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  #19  
Unread 17th October, 2007, 12:59 PM
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Tweaked from my posts to the linux ut3 email list:

Just came on a short term workaround for this that allows your server to stay advertised in the server browser... The issues happen just after a map switch (on my setup, at least), so I tried to stop them from happening: I set GoalScore=0 and TimeLimit=1440 (minutes in 1 day). We've been up for two hours straight this way! Beats locking up every 20 minutes.

As long as no one leaves the server and then returns, this seems a fine workaround... I am still hanging the thing in the usual manner when I exit the server and then rejoin it. If you think about it, this is precisely what a mapchange does, so perhaps this makes sense? Who knows...

Latest update:

I did a restart on my server (ApocTestbed1) around midnight eastern, and I was able to join it again 7 hours later when I woke up (score was 44-8 at the time, so it had been running), so all looks good, or as good as can be expected! (unless I join it again... )
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Last edited by ApocDeath : 17th October, 2007 at 01:01 PM.
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  #20  
Unread 17th October, 2007, 01:05 PM
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Code:
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
ScriptLog: UTDroppedPickup_6 destroyed in UTKillZVolume_4while being spawned!
ScriptLog: UTRotatingDroppedPickup_2 destroyed in UTKillZVolume_4while being spawned!
NetComeGo: Open TheWorld  212.68.246.245:1174
Log: Client netspeed is 10000
NetComeGo: Open TheWorld  212.68.246.245:1174
NetComeGo: Open TheWorld  212.68.246.245:1175
Log: Client netspeed is 10000
NetComeGo: Open TheWorld  212.68.246.245:1175
NetComeGo: Open TheWorld  84.123.4.29:64105
Log: Client netspeed is 10000
NetComeGo: Open TheWorld  84.123.4.29:64105
Log: GAME PATH IS UTTeamGame
ScriptLog: Writing out stats for player hunnia
ScriptLog: Writing out stats for player KRIS_PL
NetComeGo: Close TcpipConnection_0 80.48.5.3:2734
NetComeGo: Close TcpipConnection_1 82.144.177.184:1085
ScriptLog: ProcessServerTravel: ?Restart
Log: SeamlessTravel to: DM-Shangrila
Log: ClearAllAnimSetLinkupCaches - Took 43.23ms
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid() fails!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid() fails!
Log: Bringing World EnvyEntry.TheWorld up for play (30) at 2007.10.17-13.48.04
Log: Bringing up level for play took: 0.007617
DevStreaming: FAsyncPackage: postloading SoundNodeWave A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheShieldBelt took (less than)  7.53 ms
DevStreaming: FAsyncPackage: creating exports for AnimSequence UN_Flags.Anims.K_Flag:AnimSequence_1 took (less than) 15.52 ms
DevStreaming: FAsyncPackage: creating exports for Level DM-ShangriLa.TheWorld:PersistentLevel took (less than) 250.09 ms
DevStreaming: FAsyncPackage: creating exports for Material Envy_Level_Effects_2.DM_Whisperish.M_CobWebs_01 took (less than)  7.75 ms
DevStreaming: FAsyncPackage: creating exports for Material PICKUPS.Ammo_Bio.Materials.M_Pickups_Ammo_Bio took (less than) 13.17 ms
DevStreaming: FAsyncPackage: creating exports for Material PICKUPS.UDamage.Materials.M_UDamage_Lightning took (less than) 11.23 ms
DevStreaming: FAsyncPackage: creating exports for Material UN_Liquid.BSP.Materials.M_UN_Liquid_BSP_Waterfall_02_1024 took (less than) 10.93 ms
DevStreaming: FAsyncPackage: creating exports for Material UN_Liquid.SM.Materials.M_Liquid_SM_Waterfall_01 took (less than) 12.06 ms
DevStreaming: FAsyncPackage: creating exports for Material UN_Liquid2.BSP.Materials.M_UN_Liquid_BSP_DistortionRiver took (less than) 21.47 ms
DevStreaming: FAsyncPackage: creating exports for Material UN_Liquid2.BSP.Materials.M_UN_Liquid_BSP_DistortionRiver_Fallback took (less than)  8.50 ms
DevStreaming: FAsyncPackage: creating exports for Material VH_Scorpion.Materials.M_VH_Scorpion_Boost01 took (less than) 18.44 ms
DevStreaming: FAsyncPackage: creating exports for Material WP_BioRifle.Materials.M_Bio_Blob_02_Rim took (less than) 49.82 ms
DevStreaming: FAsyncPackage: creating exports for Material WP_BioRifle.Materials.M_Bio_Blob_02_Rim2 took (less than) 50.03 ms
DevStreaming: FAsyncPackage: creating exports for Material WP_BioRifle.Materials.M_Bio_Blob_02_Rim_Fallback took (less than) 11.32 ms
DevStreaming: FAsyncPackage: creating exports for SkeletalMesh WP_BioRifle.Mesh.SK_WP_BioRifle_1P took (less than) 22.97 ms
DevStreaming: FAsyncPackage: creating exports for SoundNodeWave A_Music_JesperAsia01.MusicMix.A_Music_JesperAsia01Mix took (less than) 12.36 ms
SpeedTreeRT Error: CSpeedTreeRT::LoadTree(Memory block) - threw an unknown system exception
DevStreaming: FAsyncPackage: creating exports for Terrain DM-ShangriLa.TheWorld:PersistentLevel.Terrain_0 took (less than) 32.89 ms
DevStreaming: FAsyncPackage: postloading Terrain DM-ShangriLa.TheWorld:PersistentLevel.Terrain_0 took (less than) 68.48 ms
DevStreaming: FAsyncPackage: finishing all objects  took (less than) 14.51 ms
Log: ClearAllAnimSetLinkupCaches - Took 43.22ms
Log: Game class is 'UTTeamGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid() fails!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid() fails!
Log: Novodex Terrain Creation (Terrain_0): 58.238087 ms
PerfWarning: InstanceGeom: 122.487912 ms - 1224 Convex, Terrain 57.660306 ms, PerTriSM 13.864412 ms, InitArticulated 0.000000 ms, BodyInst Alloc 140.311956 ms, InitBody 856.991961 ms
PerfWarning: NxActor Creation: 508.377069 ms
Log: Bringing World DM-ShangriLa.TheWorld up for play (30) at 2007.10.17-13.48.38
ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
Log: GAME PATH IS UTTeamGame
Log: Bringing up level for play took: 6.038948
Log: GAME PATH IS UTTeamGame
NetComeGo: Close TcpipConnection_6 83.31.123.68:2569
NetComeGo: Close TcpipConnection_8 83.31.123.68:2570
log from the moment when server hang on, after that server (process) working but no one can connect
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