You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


Site Sponsor

BeyondUnreal News

 
Go Back   The Unreal Admins Page > Forums > Unreal Admins > General > Suggestions & Comments

Reply
Thread Tools Display Modes
  #1  
Unread 7th August, 2012, 12:07 PM
Chamberly's Avatar
Chamberly Chamberly is offline
Godlike
 
Join Date: Dec 2011
Location: Tennessee, USA
Posts: 438
Post Check Point for Xlocers

Hey I wanted someone who can help set up something for me.

In this case, it is called CheckPoint.

CheckPoint are mostly known in Bunny Track games. Being able to select a spot as a respawn point after dying. This is pretty useful to have practice. In my situation, it won't be used for Bunny Track. I'll explain my idea.

Beginner idea:
This will be mostly used for Translocating maps (Xloc maps). This will not have any CTF.

Objectives:
+Check points will be shortened to !cp (in other hand, mutate !cp) to check point.
+To remove cp, must have !nocp to remove the cp.
+Must be able to cp on solid surface. No moving object, water, lava, slime or air.
+No timer needed.
+Antiboost. No boosting.
+A little HUD to show CP is turned on, if !nocp = HUD disappear.

Conclusion:
This should be able to be easy to those trying to learn to xloc and get better at it. Myself, I find it is a useful tool.

Easily, if it give any additional help, you can get a few code from already written CP for BT.

Where this will be used?
I'll be making a Xloc server with many maps. Cp would be nice to be made as a mutator (I believe).

Future request:
I will be adding Flags to the map to desired location. This would be similar to Bunny Track. This is for practicing fast xlocers to enjoy for fun sport. But this will be a bit different mutator than this CP for xloc only.

Thanks for reading! I really hope to hear some reply. Maybe Sp0ngeb0b could to this?
Reply With Quote
  #2  
Unread 7th August, 2012, 03:02 PM
Sp0ngeb0b's Avatar
Sp0ngeb0b Sp0ngeb0b is offline
Godlike
 
Join Date: Sep 2008
Location: Germany
Posts: 488
Default

You can use most parts of my BTCheckpoints mutator as a base. In fact, I believe you only need very small additions to achieve what you want

Since my mutator is open source, you are welcome to do with it whatever you want! Although, if you have some questions or need some help, dont wait to ask me, I'll do my best to support you in your project if you wish Do you have any experience in UnrealScript btw?

Get the mutator and the source from here

I would recommend using a seperate mutator for the AntiBoost objective, btw.

Last edited by Sp0ngeb0b : 7th August, 2012 at 03:05 PM.
Reply With Quote
  #3  
Unread 7th August, 2012, 11:50 PM
Chamberly's Avatar
Chamberly Chamberly is offline
Godlike
 
Join Date: Dec 2011
Location: Tennessee, USA
Posts: 438
Default

Yeah I was wondering if you could help set it up? I don't have much of experience in UnrealScript even tho I got WOTgrealExplorer and I do look at them but 90% of times I don't know the primary basic coding.

Nice link... making me think that it would work on xloc .

Hmm any way that I can set up client side and test it that way to see if it work?
Reply With Quote
  #4  
Unread 8th August, 2012, 01:52 PM
Sp0ngeb0b's Avatar
Sp0ngeb0b Sp0ngeb0b is offline
Godlike
 
Join Date: Sep 2008
Location: Germany
Posts: 488
Default

Check your Inbox

If anyone else is interested in a non BT version of BTCheckpoints, don't wait to contact me.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 10:33 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.