All i want to do is make a hallway in unrealed 3.0 editor, and put a lava pit under the floor, then when someone steps on the floor i shoot a triger and then the floor moves to the right and he or they fall into the lava pit.
unrealed3.0 wont let me build a sliding floor useing the building brush :angry:
Do i "have to" use static mesh for the sliding floor? if so... how do i build a static mesh sliding floor? anyone know any tutorials 4 this?
:withstupid:
In unrealed 2.0 i have a tutorial how to make sliding doors and i dont have to use any static mesh but when i try to make it in unrealed 3.0 it wont work
can any one help? thx! paul