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  #1  
Unread 26th April, 2004, 01:10 AM
lightbeing lightbeing is offline
Killing Spree
 
Join Date: Jan 2004
Posts: 29
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All i want to do is make a hallway in unrealed 3.0 editor, and put a lava pit under the floor, then when someone steps on the floor i shoot a triger and then the floor moves to the right and he or they fall into the lava pit.

unrealed3.0 wont let me build a sliding floor useing the building brush :angry:
Do i "have to" use static mesh for the sliding floor? if so... how do i build a static mesh sliding floor? anyone know any tutorials 4 this?
:withstupid:
In unrealed 2.0 i have a tutorial how to make sliding doors and i dont have to use any static mesh but when i try to make it in unrealed 3.0 it wont work
can any one help? thx! paul
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  #2  
Unread 29th May, 2004, 05:34 AM
l3fty l3fty is offline
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Join Date: Apr 2004
Posts: 9
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Good info on mapping.http://wiki.beyondunreal.com/wiki/Mapping_Lessons

More specifically what your looking for. http://wiki.beyondunreal.com/wiki/Create_A_Mover

Then there's always. http://udn.epicgames.com/Two/WebHome
and last but not least. http://www.google.com/dirhp?hl=en
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