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  #41  
Unread 29th April, 2006, 11:00 PM
Troublesome Troublesome is offline
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looks like it goes wrong in swa when it trigger on the broadcast message
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  #42  
Unread 29th April, 2006, 11:17 PM
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Quote:
Originally Posted by Troublesome
looks like it goes wrong in swa when it trigger on the broadcast message
Yes, when it finds "is not being checked because of uncompatible OS" in a broadact message it takes a player name from the beginning of this message and sets the player's uncompatible OS status in a playerinfo struct array, the index is being found thanks to that player name string ... but I have not any idea why it wouldn't find a player in that struct, he is initialized immediately after a join. Anyway, it shouldn't crash if I make sure that the array is ALWAYS properly accessed. Sorry for the inconvenience ...
edit: try this -> http://lux.one.pl/~rush/ut/SWA097c-test2.zip
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Last edited by Rush : 29th April, 2006 at 11:47 PM.
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  #43  
Unread 29th April, 2006, 05:27 PM
[BSC]MasterJohnny [BSC]MasterJohnny is offline
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I just post to bump my question sry
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  #44  
Unread 30th April, 2006, 12:35 AM
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So with this new swa file it should work?

ok installed it and as soon as i can test it ill let ya know what it did.

I am happy my code could help ya.

Last edited by face : 30th April, 2006 at 12:47 AM.
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  #45  
Unread 30th April, 2006, 03:46 AM
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Oh yeah and while your add it can u make me a good utdc inifile so people auto install the dll file now they get kicked to install i do not like that.

I am a noob if it comes to change things but ok.
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  #46  
Unread 30th April, 2006, 03:54 AM
kawaii kawaii is offline
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Everyone will get kicked to install the dll, there is nothing you can change about that in the utdc.ini settings.
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  #47  
Unread 30th April, 2006, 04:12 AM
Obsidian Obsidian is offline
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It's good they get kicked and need to install manually, otherwise you could just install any random dll and format someone's entire harddrive, f.e.
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  #48  
Unread 30th April, 2006, 04:28 AM
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ah ok noobisch here.

Anyway i could not test it sofar but i hope this works.i dunno how to fill in for my eut1_G if i do this Package[0]=UTDCv18.u
Package[1]=UTDCv18.dll
Package[2]=eut1_G

Then even i get kicked.
and i dunno how to configure for the shots.
i had this nice utdc.ini for 1.7 from baiter and it worked sofar but this is 1.8 so i need a new one

so if anyone can help.
for info just ask me what u need.

I use windows server
i use eut1_G
antilamer
AKA
utpure7G
thats it.
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  #49  
Unread 30th April, 2006, 05:00 AM
Just_Me Just_Me is offline
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Quote:
Originally Posted by Matthew
(not to mention EUT won't detect nearly as much as UTDC can).
Now I remember why.......I never did public releases.
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  #50  
Unread 30th April, 2006, 05:41 AM
Matthew Matthew is offline
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Quote:
Originally Posted by Just_Me
Now I remember why.......I never did public releases.
heh... I meant hook-based cheats though at any rate...
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  #51  
Unread 30th April, 2006, 10:53 AM
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|KOA|The_Dave |KOA|The_Dave is offline
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Quote:
Originally Posted by Just_Me
Now I remember why.......I never did public releases.
Well, if it makes you feel any better, Just_Me, wasn't it you that said before that EUT disables many more cheats than it detects? Doesn't bother me if UTDC were to detect more if EUT's disabling them anyway. EUT and UTDC both rock, especially together :-)
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  #52  
Unread 30th April, 2006, 11:18 AM
Destiny Destiny is offline
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Default 100% cpu load on Windows x64

Quote:
Originally Posted by Obsidian
It seems to cause a never ending 100% cpu load on Windows x64. Is that a known issue?
I am having the same problem in two of teh servers that installed it. So I havn't tried installing it in my servers yet.

When my UT hangs up, Task Manager shows my CPU usage to be 100%. My sys specs :
AMD 64 3700+
1 GHz FSB
1 GB RAM
ATI Radeon 9800 Pro
UT Driver : D3D
OS : Windows x64

I have reinstalled UT, reinstalled the latest version of graphics card drivers, tried playing at low resolution, tried changing the driver to OpenGL.
Nothing helps.

The servers that crash my UT with UTDCv1.8 are

1)unreal://66.151.7.64:7777
[PURE] zp| DH:44oz Home of Turbo Insta

2)unreal://8.9.3.3:7777?password=pug
A Multictfpug pug server ( irc.gameradius.org/multictfpug )

We all love Anti-Cheat Protection, but plz make it so that it doesn't deprive a class of players from playing UT. In this case Windows x64.
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  #53  
Unread 30th April, 2006, 12:00 PM
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Quote:
Originally Posted by Just_Me
Now I remember why.......I never did public releases.
I saw some logs people catching Hookers with EUT cant remember where i thought some sniperwebsite
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  #54  
Unread 30th April, 2006, 01:07 PM
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face face is offline
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Well its finanly working for me.



i tested it on my dm server with a guy who has a mac and it does not crash now with the new SWA.
So thx great but i still need a good ini so my eut won't kick me out.Because if i put it in there \as package it says something about the eut and kicks me

My own server kicks me duuuuuuuuuh.



help?!!!
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  #55  
Unread 30th April, 2006, 01:23 PM
Matthew Matthew is offline
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Quote:
Originally Posted by |KOA|The_Dave
EUT and UTDC both rock, especially together :-)
True that yo
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  #56  
Unread 30th April, 2006, 02:00 PM
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k i have 1 problem if i make a screenie of a player the server crashes.

fix?
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  #57  
Unread 30th April, 2006, 04:36 PM
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ok its gone now i had again some crashes,people complain about jumping screen when they enter and instead of 24 players this day only like 10 or 12 played all day so they walk away and thats not what i want.

UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!



History: UObject:: ProcessEvent <- (UTDCCheck DM-Kitchen.UTDCCheck3, Function UTDCv18.UTDCCheck.) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor UTDCCheck3) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
Executing Class Engine.ServerCommandlet
Unreal engine initialized

happy testing i only install again till some people have it running good.

face
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  #58  
Unread 30th April, 2006, 04:36 PM
Destiny Destiny is offline
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At least take off Windows x64 from the supported OS list. API calls for x64 are really different from what u have for Windows 32.
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  #59  
Unread 30th April, 2006, 06:56 PM
Obsidian Obsidian is offline
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I assume wow translates them as calling 64bit stuff from a 32bit app won't work anyway.
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  #60  
Unread 30th April, 2006, 07:55 PM
DonutHunter DonutHunter is offline
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Destiny, very sorry to hear about the 44oz....this will become a problem for more people as more transition to 64 systems...I wonder if we have any VISTA beta testers out there that can report.

Trouble and Just_Me, I use them both UTDC and EUT together and they rock. I'm really happy EUT is being upgraded as I love the logging feature of UTDC and not having it in the public release of EUT makes the "I must see it to believe it" people doubt it is doing anything. It's a concrete world for many.....

Did we hear an answer on whether the speed setting being above 500?

It would be helpful to get more feedback on the unclear responses (unclear to me that is)...such as AcidBaby's post about False Positive vs Hack. I can understand when something says...."Helios Hook 4.5" etc...but the vague catches...is there a formula or method for figuring out whether something is a real cheat vs. false positive? This would be especially true for Speed Hacks as they get reported so frequently that people just dismiss them out of hand, when we all know they do exist. Has anyone figured out a way to tell the difference between a false positive with speed hacks and a real speed hack.

Thanks Again....the community loves you guys for taking the time to do this!

-DonutHunter
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