Hi there
start-up mods/mutators:
NoDeemer
LAMapvote13
ServerActors:
ServerActors=LogoSplashV3.SplashLogoSA
ServerActors=UTDCv20.SMain
ServerActors=UTDCActionMan10.SMain
ServerActors=UTPureRC7G.UTPureSA
ServerActors=SmartCTF_4D.SmartCTFServerActor
#ServerActors=AnthCheckerS_v138.ACActor
ServerActors=AKAv6kLog_X103.ServerActor
ServerActors=asc758.asc_server
(took anthchecker out for the above test)
Don't think anything else should be running at that point other than them?
I can still access FTP. Nothing was changed on that day I don't think, it just randomly starting going down and the last connector had that skin so I assumed it might have been that. Here is the full log from start to crash:
Code:
Log: Log file open, Wed Aug 29 14:19:04 2007
Init: Name subsystem initialized
Init: Version: 451
Init: Compiled: May 6 2003 22:27:59
Init: Command line: CTF-Face?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVote,BotPack.NoRedeemer?MaxPlayers=10 ini=server.ini multihome=212.187.246.191 port=7777 -nohomedir
Init: Base directory:
Init: Character set: ANSI
Log: Bound to Editor.so
Log: Bound to Core.so
Log: Bound to Engine.so
Init: Object subsystem initialized
Init: CPU Speed=3005.877803 MHz
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: CTF-Face?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVote,BotPack.NoRedeemer?MaxPlayers=10
Log: LoadMap: CTF-Face?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVote,BotPack.NoRedeemer?MaxPlayers=10
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ../System/BotPack.u
Log: Bound to IpDrv.so
Log: Case-insensitive search: utcrypt -> ../Textures/UTcrypt.utx
Log: Case-insensitive search: genfluid -> ../Textures/GenFluid.utx
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 17119->17118; refs: 226768
Log: Game class is 'CTFGame'
Init: Sockets: Socket queue 262142 / 262142
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Case-insensitive search: SoldierSkins -> ../Textures/Soldierskins.utx
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Case-insensitive search: Botpack -> ../System/BotPack.u
Log: Server Package: MapVoteLA13
Log: Case-insensitive search: MapVoteLA13 -> ../System/MapvoteLA13.u
Log: Server Package: FragBall
Log: Bound to UWeb.so
Log: Server Package: LogoSplashV3
Log: Server Package: unrlogo
Log: Server Package: UTDCShared
Log: Server Package: UTDCv20
Log: Server Package: UTDCv20dll
Log: Server Package: UTPureRC7G
Log: Server Package: SmartCTF_4D
Log: Server Package: AnthCheckerC_v138
Log: Server Package: asc758
Log: Server Package: asc7cc
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Spawning: LogoSplashV3.SplashLogoSA
Log: Spawning: UTDCv20.SMain
Log: Spawning: UTDCActionMan10.SMain
Log: Spawning: UTPureRC7G.UTPureSA
Log: Spawning: SmartCTF_4D.SmartCTFServerActor
Log: Spawning: AKAv6kLog_X103.ServerActor
Log: Spawning: asc758.asc_server
Log: Level is Level CTF-Face.MyLevel
Log: Bringing Level CTF-Face.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVote,BotPack.NoRedeemer?MaxPlayers=10
ScriptLog: MaxPlayers 10
ScriptLog: Base Mutator is CTF-Face.DMMutator0
ScriptLog: Mutators MapVoteLA13.BDBMapVote,BotPack.NoRedeemer
ScriptLog: Add mutator MapVoteLA13.BDBMapVote
ScriptLog: Add mutator BotPack.NoRedeemer
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master1.multiplay.co.uk...
ScriptLog: LogoSplashV3 by [es]Rush
ScriptLog: ###############################
ScriptLog: # #
ScriptLog: # Ath Server Controller #
ScriptLog: # Version 758 #
ScriptLog: # #
ScriptLog: ###############################
Warning: Failed to load 'ServerAdds': Can't find file for package 'ServerAdds'
Warning: Failed to load 'Class ServerAdds.WebAdmin': Can't find file for package 'ServerAdds'
ScriptLog: Initiating local logging...
ScriptLog: +--------------------------+
ScriptLog: | [UTDC] |
ScriptLog: | Version 2.0 |
ScriptLog: | By Troublesome |
ScriptLog: +--------------------------+
UTDC: [UTDCv20] Added 'UTDCActionMan10.EventActor UTDCActionMan10.u 28aa7e7adc1fcf2b11ae220365859d5a' to UTDC event catcher list.
ScriptLog: [ActionMan] Starting UTDC.
UTPure: ###############################
UTPure: # UTPure #
UTPure: # ver 1.0.RC7G #
UTPure: ###############################
UTPure:
UTPure:
UTPure: Protection is Active!
UTPure:
UTPure: ###############################
SmartCTF: ServerActor, Spawning and adding Mutator...
SmartCTF: Original Scoreboard determined as Botpack.UnrealCTFScoreboard
SmartCTF: Notified UTPure HUD to use SmartCTF ServerInfo.
SmartCTF: SmartCTF 4D loaded successfully.
ScriptLog: ******************************************
ScriptLog: * AKA Mutator - Also Known As *
ScriptLog: * Version 6k |X| 1.03 *
ScriptLog: * Written by TheCatcher - Steven Yaeger *
ScriptLog: * [email protected] *
ScriptLog: ******************************************
ScriptLog: * Modified by Shawn Dube *
ScriptLog: * [email protected] *
ScriptLog: ******************************************
ScriptLog: * Modified again by MSuLL & Mayhem *
ScriptLog: * -- With ASC Client ID Logging -- *
ScriptLog: * as well as very few small enhancements *
ScriptLog: ******************************************
ScriptLog: AKA Module LOADED
Init: Game engine initialized
Log: UDP recvfrom error: 11 from 0.0.0.0:0
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master1.multiplay.co.uk (85.236.96.22)
ScriptLog: UdpServerUplink: Master Server is master1.multiplay.co.uk:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
ScriptLog: BDBMapVote: Maps Reloaded. Total Maps = 60
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Wed Aug 29 14:20:24 2007 82.47.140.170:2056
DevNet: NotifyAcceptingChannel Control 0 server Level CTF-Face.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=432 VER=436
DevNet: Level server received: NETSPEED 10000
Log: Client netspeed is 10000
DevNet: Level server received: LOGIN RESPONSE=1104242674 URL=Index.unr?Name=J-Raw.unr?Class=BotPack.TMale1?team=1?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
DevNet: Client passed challenge
DevNet: Login request: Index.unr?Name=J-Raw.unr?Class=BotPack.TMale1?team=1?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: appRequestExit(0)
Critical: appSleep
Critical: EnforceTickRate
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Wed Aug 29 14:20:25 2007
if there's anything else just say, thanks
edit:
I was talking to Flash from mpuk/truff he said he's seen a similar problem where it makes the server think it is a different version - I just realised top of log:
Init: Version: 451
I am using 436, he was not sure how to revert this.. any ideas?