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Baiter
19th April, 2005, 05:52 AM
This is the SDA Spawn Protection. This is a Modified Version of the Original Spawn Protection by Eavy.

Here is the SDA Spawn Protect...Made by -={SDA}=-D]|[ngus

Original Script by: "EavySpawnProtect" Stefan Daniel Schwarz <unreal@<hidden>>

Modified by Shawn Dube -={SDA}=-D]|[ngus and {OCA}Spawn

For those who use Actor CLP, here is the Mutator String:

EavySpawnProtectSDAVersion.EavySpawnProtectionSDA

The cool this about the SDA Version of Eavy Spawn Protect, is that is doesnt log any of teh spawn points into the UCC Log, (server.log), which can cause alot of logging and heavy lag on fast paced maps. It also comes with some more cool features.

Installation:

Put this in your server packages:

ServerPackages=EavySpawnProtectSDAVersion

Put this on the bottom of your UnrealTournament.ini

[EavySpawnProtectSDAVersion.EavySpawnProtectionSDA]
ActivateSpawnProtect=True
DeactivateDamageMomentum=True
RemoveIfAttack=True
InstigatorDamageScale=10
MaximumProtectionTime=2
MinimumProtectionTime=2
VictimDamageScale=2

The lines in the ini Mean the following:

-ActivateSpawnProtect / turns this on or off

-DeactivateDamageMomentum / Makes it where you cant hurt anyone while under Spawn protect

-RemoveIfAttack / It take the protection off if you fire your gun

-InstigatorDamageScale / The damage scale a person recieves if hit by a protected player.

-MaximumProtectionTime / The Maximum time a person can be under protection

-MinimumProtectionTime / The Minimum time a person can be under protection

Any Questions or Comments toward the author can be down at www.ClanSDA.com