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nogginBasher
18th November, 2009, 04:38 PM
I wrote a lot of dodgy mods but never published them. It's almost 2010, I'll do it now!

The latest version of this README can be found at:

https://github.com/joeytwiddle/code/blob/master/code/unrealscript/README.txt



==== nogginBasher's Unreal Tournament mods ====

Downloads are available from:

http://neuralyte.org/~joey/ut_releases/
http://hwi.ath.cx/ut/dev/System/ (DEAD)

Other mods you will need to compile yourself! (Add the package name to
EditorActors= in UT.ini, and then run ucc.exe make.) Source code is available
from the PackageName/Classes folders beneath:

https://github.com/joeytwiddle/code/tree/master/code/unrealscript

Some of the later mods in this list are experimental. But let's start with the good ones:



=== GREAT ===

* AutoTeamBalance

The AutoTeamBalance thread is here (http://www.unrealadmin.org/forums/showthread.php?t=23777)

Tracks player scores in order to balance the teams at the beginning of each
game.

* FixWeaponBalance

Full documentation (https://github.com/joeytwiddle/code/tree/master/code/unrealscript/FixWeaponBalance) | Download (http://neuralyte.org/~joey/ut_releases/FixWeaponBalance_20121208.zip)

In ZeroPing with all weapons, hitscan weapons (sniper, enforcer and shock
primary) become more powerful than usual. That's why Siege games turn into a
sniper arena! This mutator attempts to restore the balance, by reducing
health damage suffered from hitscan shots. (In fact it lets you configure
damage for all the default weapons.)

Configurable, please experiment! Defaults may still be too high! They
reduce sniper damage in harcore mode to 102/52, so will still kill a 0:100
player with the same number of shots as normal.

Mutators cannot affect armour damage, but I managed a dirty hack that
works ok in general, but apparently does not work in SiegeUltimate.

(Earlier versions attempted to reduce the cylinder radius of the player's
head and body using trace - the ideal solution - but it failed horribly!)

* MapMuts

Collects stats on maps into one big file, including approximate size
(player-capacity) of map, number of times played, total frags, has it
crashed. Can also catch counts of players saying "good map" and "bad map".
Can automatically switch to the "ideal" next map for servers without
mapvote.

* MessageAdmin

Allows players to leave a message for the server admin by saying in game
"!admin xer0 just made me cry". Basically a cut-down copy of PostBox.
Not connected to IRC, Twitter or e-mail, just dumps the message in an ini
file which the admin must check and clear.

* PostBox

Allows players to leave messages for their friends which can be picked up
later.

* PubliciseScore

Add info to the server's title as displayed in the UT server list. Can show
the number of players, current team scores, and time remaining in the game.
Later versions can also cycle the server title.

* FairLMS

A mutator-style clone of the ELMS gametype from the No Downloads servers.
LastManStanding with a twist: your health is dropping, only frags can get you
more health, and 4 frags will give you a powerup! Great fun. Too bad the
jolt server is empty these days.

* kxGrapple

My advanced grappling hook for UT, with a realistic swinging and wrapping
line. Can offer players winch-in and wind-out ability. Based on Expert100,
inspired by No Downloads, lovingly refined. A fun substitute for the
Translocator on CTF maps with any headroom. Also available in rigid-line
mode (classic ND).

NOTE: You should not download kxGrapple.u since this is my development
version and subject to change (using this one is just asking for Version
Mismatch). Instead download the latest release, e.g. kxGrapple03.u

* kxWallJump

This one is a lot of fun! It's a mod of UT_DoubleJump restricted to work
only near walls. Trapped in a corner? Want to get on top of that box? Wall
jump like it's 2004!

* TeamSwitcher

Provides a few commands to players: !red !blue !green !spec !play !vote



=== GOOD ===

+ ActorEditor

Allows the admin to set some properties of game actors during play.
Only top-level text properties can be adjusted. (E.g. PlayerStart12.Team,
ZoneInfo3.Gravity, Bot5.Health)
Changes can be saved to be re-applied when map is next loaded. (Can
occasionally be used to fix small map bugs.)
No support yet for spawning new actors.

+ ChatMuts

Simple mutator ChatMuts.Ignore allows players to type !ignore KGB so they
won't receive further chat messages from KGB that game. Unfortunately does
not work on taunts. (For that try semiadmin mod EasyMute.)

+ ClientConsoleLogger

There are a couple of these already, but this one works in Linux! Well
actually it just logs to the standard log. You have to grep out the
[ChatLog] lines. :)

+ PainSounds

Hitsounds made from grunts and groans in the male and female sound packs.
Originally part of ELMS/FairLMS. (Some earlier versions caused players to
crash when I sent the sound on too many channels.)

+ RedirectPlayers

Put this mutator on your old server and players will be automatically sent to
the new server. (Does not update their favourites but it can display a
message.)

+ Resize

Resizes a map during play! Well actually it attempts to resize everything in
play except for the map, including physics. Has a few small bugs but does
work in most ways. Useful for mappers considering using MapScale but wanting
to test out some scale values first. Should not have been written as a
mutator: cannot increase splash radius.

+ ReduceBalls, PowerfulWeapons, NoPickups and RechargeAmmo

Four mutators I wrote on request for the ZeroPing ComboGib server.
Use it with ZP_ShockArena. Not as good as the non-zp ComboGib mod!
(There is another zp version now by iloveut99 on unrealadmin.)

ReduceBalls bugs: it only removes balls after they have spawned, so sometimes
you can see a ball briefly appear then disappear, and if you are standing
right next to someone, you can kill them with a ball before it is removed!
Increasing tickrate might help with this.

PowerfulWeapons bugs: increases strength of shock primary so it acts like
instagib, but also makes unpopped balls and landing on someone's heads
deadly!

Optional config for UnrealTournament.ini:

[PowerfulWeapons.PowerfulWeapons]
DamageScale=20.0



=== MAYBE ===

~ JLib

Some common functions I use in UnrealScripts.

~ PureSwitcher

Enables and disables UTPure when playing certain maps/modes/mutators.
Might be a fiddle to configure. But our server runs Pure whenever it can!

~ Resurector

If a player disconnects from the server, will bring them back with some of
their stats intact. Does not work for SmartCTF. I just fixed a couple of
bugs in this version, and stopped it from fragging AutoTeamBalance stats.

~ RocketArenaMutator

Allows you to boost yourself with your own weapons, like you can in
RocketArena. I actually changed some of the parameters so the boosts are
more like CTF warmup mode. Does not yet provide all weapons like RocketArena
maps do. Does not break the game up into 1v1 or 2v2 rounds, it's only a
simple damage/boost mutator.

~ ScreenExtensions

Provides triggers to switch or pause Screen slides. For embedding into maps.
(Used in SG-GlacierXXLp to fire through Siege tutorial slides.)

~ SiegeAnywhere

An attempt to provide Siege features into the default UT gametypes. This
makes no sense and isn't particularly fun. But the package *does* include
SiegeAnywhere.SiegeForever, a mutator which can be used to save and load the
buildings currently on the map! Last built for XXL2g.

~ SiegePlusDev

Attempts at ways of getting noobs out of the supplier *$&!*$"
Try SiegePlusDev.SupKick, SupBounce or SupFloat.
SupKick is version agnostic. Others you may need to recompile.

~ TrackMuts

TrackMuts.TrackDamage can show you how much damage you are inflicting on
other players, or how much you are receiving. Unfortunately this mutator
cannot see damage absorbed by armour/shield - you only see the final health
reduction.

TrackMuts.TrackPlayers can be used to display messages about your Flag
Carrier's location (ZoneName), for servers without SmartCTF. (Admins may
also be able to use it for more general player tracking.)

~ WeirdMuts

WeirdMuts.ForceBehindView - You can force everyone to play a map in
behindview mode!

(There's also a dodgy GrowthMutator which spawns a new piece of flora
wherever a player dies, sometimes half-embedded in the wall or floor.)

~ kxForceGun

A crazy weapon which allows you to pick up weapons, siege buildings and bots,
and move them to other places. Like the gun from Half Life. Still some
bugs in Siege (meshes do not update for other players).

~ sgGrapple

This patch to Siege provides build options for the kxGrapple, kxForceGun and
kxDoubleJump items.

~ sgGrapple2f

A build for SiegeXXL2d

~ sgGrappleXtreme02

A build for SiegeXtreme2



=== DODGY ===

- ArenaFallback

Instagib maps often don't include weapon pickups. If run in normal mode,
players have only enforcer and impact hammer. This mutator will only kick in
on maps where no weapons are provided, creating an instagib or flak arena.
(The mutator has been overdeveloped and broken, but one of the earlier
versions worked fine.)

- CrouchBlocksDamage

My first ever mutator, for protection against shock balls on XOL. Never
really tried it, you can boost over Face crouching with your own ripper.

- RandomMutators

Given a big list of mutators, will choose a random 3 to use at the beginning
of each map. This mutator is classically whack.

- ScreenEditor.deprecated

On maps using Mychael's Screen actor, allows players to write messages onto
the screens, or link nearby screens+teleporters to certain servers. In the
end I moved this into ActorEditor, and work on the code in ScreenEditor was
discontinued.

- TranslocBots

Makes bots translocate around a bit more. Not very well.

- nBAutoSpectate

My terrible modification of the fantastic AutoSpectate mod. Attempts to
setup interesting camera angles when spectating or replaying demos. Pretty
random, sometimes great, generally rubbish.

Killerbee
18th November, 2009, 11:41 PM
Great :thumbup:

I am interested in one of them, only i cant download?
all the links seems to be broken.

I will PM u :P

TSQ
19th November, 2009, 01:25 AM
Yup, all the links are broken.

nogginBasher
19th November, 2009, 05:22 AM
Oh right yeah, that's cos I was playing UT! My webserver is down when I do that. Sorry, please try again later. I can't play more than 16 hours per day, honest. ;)

Killerbee
19th November, 2009, 11:57 PM
hi again, can u maybe fix the links, it seems still not to work is ther something
wrong with ure webserver?

nogginBasher
20th November, 2009, 11:35 AM
Yes I was playing UT again lolz! ;p

I've uploaded some of the compiled files to a remote server. See update in original post. :)

Killerbee
20th November, 2009, 04:46 PM
thnx it works :)

back4more
7th August, 2010, 02:55 PM
few idea's popped up in regards to one of these mods in particular.

the chatmuts. ignore mod specifically

I like the concept and wonder if it is possible to make a new version of it which isnt so tricky to use and a little bit smarter..

for example:

say player #$#${dfjhdfj}{FFFF}xyz.,.,,,. joins the server and is being annoying..

it's goin to be a mission to type !ignore (that name)

next.. lets say that I successfully !ignore #$#${dfjhdfj}{FFFF}xyz.,.,,,.

and he/she or it.. changes there name and reconnects then ... it won't work.

and in cases of Dynamic Ip's well I dunno .

Finally the whole type into chat and publicly try to !ignore (that name) is kinda public.

is anyone interested in rewriting this mod so that it -


Produces a message upon connection to the players that the feature is enabled and can be used
allow the players to mute by number instead of name from a player list
is compatible with pure5+
is able to use player IP for the mutation to take effect as well as maybe nexgen/asc/ace id's instead of names.
have the capacity too run via console instead of through chat box
have the ability to be un-muted.
run as a ServerActor/No Downloads.

I see alot of benefits in this type of system... keep up the good work.

Cheers

Rush
7th August, 2010, 05:46 PM
Some of these muts sound really innovative. I wish there were around few years go. :-)

back4more
28th August, 2010, 03:24 AM
^_^ hehe the games coming back again Rush ... mainly because the new one's didn't quite follow through with what UT99 bought into the FPS arena many moons ago.theres even an upgrade due for release from epic I believe which is quite exciting... hoping 'fingers crossed' that they fix a few of the limitations in the old engine to bring it upto speed a little bit. As well as release a new Packaged version so that we may actually purchase a physical copy of and not just a down loadable steam Version..

Actually your BT++ Mod is now very very popular with both children and adults :D at least I notice that ppl are still downloading it from www.ut-files.com (http://www.ut-files.com/) every time I frequent therehttp://ut-files.com/index_icons/winxp/new.png

:thumbup:

that reminds me I must update the website with the new information I was reading last night...

back4more
19th December, 2010, 02:25 PM
regarding the redirect players thing where can I find the entry to update the server ip address that they are redirected to?

please.

edit: never-mind figured it out.. its a bit of a dodgy mod and sort-of works , but will do for now thanks

// TODO: mutate help, which should include: Type "admin set RedirectPlayers.RedirectPlayers TargetURL <other_server_address>" to change the redirect location.
defaultproperties
{
bEnabled=True
TargetURL="unreal://85.131.247.65:6666/"
SecondsBeforeRedirection=5.00
bTellPlayers=True
bLog=True
}

iloveut99
19th December, 2010, 05:24 PM
There are here some very interesting and useful mutators, thanks.

back4more
15th March, 2011, 10:34 AM
domain down?

http://hwi.ath.cx

medor
15th March, 2011, 09:39 PM
domain down?

http://hwi.ath.cx

http://neuralyte.org/~joey/ut_releases/

back4more
16th March, 2011, 12:03 AM
^_^ yer the other domain had some extra files for mem.. ie; config files for the rocketarena mod.

which is what I was looking for.

gopostal
16th March, 2011, 03:17 AM
I think I siteripped him once b4m. Give me a day to look at my old computer and see if I can find it. If you can contact him and get his permission, I'd repost his stuff.

medor
16th March, 2011, 09:57 AM
^_^ yer the other domain had some extra files for mem.. ie; config files for the rocketarena mod.

which is what I was looking for.


http://unrealtournament.99.free.fr/utfiles/index.php?search=rocketarena&dir=&searchMode=f

back4more
16th March, 2011, 03:57 PM
@<hidden> ahh cheers mate yer I thought I had as well bummer.

@<hidden> thanks m8 nah it's noggin bashers version I wanted to test. basically allows rocket boosting in normal rocketarena game instead of the RA gametype.
thanks anyways.

sure it had a .int file or .ini or something... let me know if you find it please postal
cheers.

medor
17th March, 2011, 04:41 PM
All repack here with separat .txt http://unrealtournament.99.free.fr/utfiles/

http://unrealtournament.99.free.fr/images/31.JPG


I wrote a lot of dodgy mods but never published them. It's almost 2010, I'll do it now!

The latest version of this README can be found at:

http://hwi.ath.cx/ut/dev/README.txt



==== nogginBasher's Unreal Tournament mods ====

Some of my latest compiled .u and .int files are available from:

http://neuralyte.org/~joey/ut_releases/
http://hwi.ath.cx/ut/dev/System/

Other mods you will need to compile yourself! (Add the package name to
EditorActors= in UT.ini, and then run ucc.exe make.) Source code is available
from the PackageName/Classes folders beneath:

http://hwi.ath.cx/ut/dev/

Some of them are experimental. Some of them are overdeveloped, in which case
you may prefer to look for an earlier stable version from CVS:

http://hwi.ath.cx/cgi-bin/viewcvs.cg.../unrealscript/




=== GREAT ===

* ActorEditor

Allows the admin to set some properties of game actors during play.
Only top-level text properties can be adjusted. (E.g. PlayerStart12.Team,
ZoneInfo3.Gravity, Bot5.Health)
Changes can be saved to be re-applied when map is next loaded. (Can
occasionally be used to fix small map bugs.)
No support yet for spawning new actors.

* AutoTeamBalance

Tracks player scores in order to balance the teams at the beginning of each
game.

* MapMuts

Collects stats on maps into one big file, including approximate size
(player-capacity) of map, number of times played, total frags, has it
crashed. Can also catch counts of players saying "good map" and "bad map".
Can automatically switch to the "ideal" next map for servers without
mapvote.

* MessageAdmin

Allows players to leave a message for the server admin by saying in game
"!admin xer0 just made me cry". Basically a cut-down copy of PostBox.
Not connected to IRC, Twitter or e-mail, just dumps the message in an ini
file which the admin must check and clear.

* PostBox

Allows players to leave messages for their friends which can be picked up
later.

* PubliciseScore

Add info to the server's title as displayed in the UT server list. Can show
the number of players, current team scores, and time remaining in the game.

* FairLMS

A mutator-style copy of the ELMS gametype from the No Downloads servers.
LastManStanding with a twist: your health is dropping, only frags can get
you more health, and 4 frags will give you a powerup! Great fun. Too bad
the jolt server is empty these days.

* kxGrapple

My advanced grappling hook for UT, with a realistic swinging and wrapping
line. Can offer players winch-in and wind-out ability. Based on Expert100,
inspired by No Downloads, lovingly refined. A fun substitute for the
Translocator on CTF maps with any headroom. Also available in rigid-line
mode (classic ND).

* TeamSwitcher

Provides a few commands to players: !red !blue !green !spec !play !vote



=== GOOD ===

+ ChatMuts

Simple mutator ChatMuts.Ignore allows players to type !ignore KGB so they
won't receive further say messages from KGB that game. Unfortunately does
not work on taunts.

+ ClientConsoleLogger

There are a couple of these already, but this one works in Linux! Well
actually it just logs to the standard log. You have to grep out the
[ChatLog] lines.

+ CrouchBlocksDamage

My first ever mutator, for protection against shock balls on XOL. Never
really tried it, you can boost over Face crouching with your own ripper.

+ PainSounds

Hitsounds made from grunts and groans in the male and female sound packs.
Originally part of ELMS/FairLMS. (Some earlier versions caused players to
crash when I sent the sound on too many channels.)

+ RedirectPlayers

Put this mutator on your old server and players will be automatically sent
to the new server. (Does not update their favourites but I think it does
spam them.)

+ Resize

Resizes a map during play! Well actually it attempts to resize everything
in play except for the map. Has a few small bugs but does work in many
ways. Could be useful for mappers considering using MapScale and wanting to
test out some scale values. Should not be a mutator, cannot increate splash
radius.



=== MAYBE ===

~ JLib

Some common functions I use in UnrealScripts.

~ PureSwitcher

Enables and disables UTPure when playing certain maps/modes/mutators.
Might be a fiddle to configure.

~ Resurector

If a player disconnects from the server, will bring them back with some of
their stats intact. Does not work for SmartCTF. I just fixed a couple of
bugs in this version, and stopped it from fragging AutoTeamBalance stats.

~ RocketArenaMutator

Allows you to boost yourself with your own weapons, like you can in
RocketArena. I actually changed some of the parameters so the boosts are
more like CTF warmup mode. Does not yet provide all weapons like RocketArena
maps do. Does not break the game up into 1v1 or 2v2 rounds, it's only a
simple damage/boost mutator.

~ SiegeAnywhere

An attempt to provide Siege features into the default UT gametypes. This
makes no sense and isn't particularly fun. But the package *does* include
SiegeAnywhere.SiegeForever, a mutator which can be used to save and load the
buildings currently on the map! Last built for XXL2g.

~ SiegePlusDev

Attempts at ways of getting noobs out of the supplier *$&!*$"

~ TrackMuts

TrackMuts.TrackDamage can show you how much damage you are inflicting on
other players, or how much you are receiving. Unfortunately this mutator
cannot see damage absorbed by armour/shield - you only see the final health
reduction.

TrackMuts.TrackPlayers can be used to display messages about your Flag
Carrier's location (ZoneName), for servers without SmartCTF. (Admins may
also be able to use it for more general player tracking.)

~ WeirdMuts

WeirdMuts.ForceBehindView - You can force everyone to play a map in
behindview mode!

(There's also a dodgy GrowthMutator which spawns a new piece of flora
wherever a player dies, sometimes half-embedded in the wall or floor.)

~ kxForceGun

A crazy weapon which allows you to pick up weapons, siege buildings and bots,
and move them to other places. Like the gun from Half Life. Still some
bugs in Siege (meshes do not update for other players).

~ sgGrapple

This patch to Siege provides build options for the kxGrapple, kxForceGun and
kxDoubleJump items.

~ sgGrapple2f

A build for SiegeXXL2d

~ sgGrappleXtreme02

A build for SiegeXtreme2



=== DODGY ===

- ArenaFallback

Instagib maps often don't include weapon pickups. If run in normal mode,
players have only enforcer and impact hammer. This mutator will only kick in
on maps where no weapons are provided, creating an instagib or flak arena.
(The mutator has been overdeveloped and broken, but one of the earlier
versions worked fine.)

- FixWeaponBalance

In zeroping with all weapons, sniper and shock primary become more powerful
than the other weapons. This mutator attempted to restore the normal
balance, by reducing the cylinder radius of the player's head and body.
FAILED: Mutator cannot do this.

- RandomMutators

Given a big list of mutators, will choose a random 3 to use at the beginning
of each map. This mutator is classically whack.

- ScreenEditor.deprecated

On maps using Mychael's Screen actor, allows players to write messages onto
the screens, or link nearby screens+teleporters to certain servers. In the
end I moved this into ActorEditor, and work on the code in ScreenEditor was
discontinued.

- ScreenExtensions

Provides triggers to switch or pause Screen slides. For embedding into maps.

- TranslocBots

Makes bots translocate around a bit more. Not very well.

- nBAutoSpectate

My terrible modification of the fantastic AutoSpectate mod. Attempts to
setup interesting camera angles when spectating or replaying demos. Pretty
random, sometimes great, generally rubbish.

back4more
18th March, 2011, 01:48 AM
you're the man Admin , thank you very much

ps your header banner for www.unrealtournament.ut99.free.fr if you would like a new banner
give us a shout with any idea's you have .. for eg; font/style www.dafont.com
I can make a nice .png (transparent) to make it look a little more modern for you ;)

:D

Atm I am working on a Master-Server-Controller for linux System's

once done you may that to your collection as well

A Slightly modified version of the buggy one I posted here (http://www.unrealadmin.org/forums/showthread.php?goto=newpost&t=30498)

medor
18th March, 2011, 09:44 AM
1/ ps your header banner for www.unrealtournament.ut99.free.fr if you would like a new banner

2/ Atm I am working on a Master-Server-Controller for linux System's


here (http://www.unrealadmin.org/forums/showthread.php?goto=newpost&t=30498)

1/ I have no idea to this thing

2/ Master-Server-Controller for linux System's is on place since wednesday :p http://unrealtournament.99.free.fr/utfiles/index.php?dir=ServerSide_Mods/&file=ut99-linux-multi-server-controller.rar

back4more
18th March, 2011, 05:34 PM
ahh I ment your banner for your website I would like to re-do it for you
only take a few min's...

I have just finished compiling a new 'Master Server Controller' which far exceeds the capabilities of that one.

I will try and get it on here tomorrow.. after I do readme's :\ etc

was a mission but I think I covered everything

back4more
19th March, 2011, 04:41 PM
@<hidden> the newer version of the MSC has been updated if you wish to add to your repository ;)

all the best

B4M

MULTI SERVER CONTROLLER V1h (http://www.unrealadmin.org/forums/showthread.php?goto=newpost&t=30498)

back4more
31st March, 2011, 09:52 PM
regarding the RocketArenaMutator, as it is missing the .int file Iam assuming that the Mutator line would be RocketArenaMutator.RocketArenaMutator

Also reading the source , It is a ServerSide Actor so does not need to be added to ServerPackages.

Perhaps you could update your .info file Admin for this one.

I have not yet tested as I need to find a way to redo my redirect , and any file (usually small) that is not redirected kills the server due to consecutive files being
sent from the Server @<hidden> phenomenal speeds of around 5kbs.
such is the nature of the 'Epic Failed' Redirect System built into UT99 maybe some0ne will append a similar feature found in the Demo_Manager (multi-Redirect-checker-system) in the future.

note to self to add file redirect checker into next version of ./msc

nogginBasher
3rd April, 2011, 06:44 PM
Hey guys yeah sorry my webserver has been down for a few weeks, since I got hacked into. I don't know when I'll bring it back up - perhaps I won't! Thanks admin for putting up the files for others. You are all very welcome to copy and modify the codes.

About the ignore mutator, well it never actually worked for me, so the file on my server was just an unfinished work-in-progress. If you managed to get it working then hooray, post us how you did it! :D

Also about the RocketArena mutator, there is a problem doing it mutator style which is that mutators deal with damage after armor has been taken off by the GameType class. The result was that if you boost yourself you would lose some or all of your armor! Well I tried to work around that with some dodgy Tick() stuff and that mostly worked, but it might not work so well for shieldbelt/metalsuit. Aside from that, boosting is quite fun. :D

Sorry I'm such a slacker. Peace \o

back4more
5th April, 2011, 12:45 AM
heye Noggin , great to see that you are still playing the game at least and have a server up :thumbup:

re: ignore feature mod, yes this was/is still an excellent idea and I think based on ip+NGID||ANTHID||ACE ID||wateverID it would be a great feature.

I have often thought about a mod that would allow clients who do not like seeing the chat box and the 'crap' there-in , to be able to type something like !noBS or !noChat to disable it lol.

but being able to !ignore certain players is an awesome concept.
regarding the RocketArena Mod and after reading several posts about this Tick() function NoNo! Iam curious as to how it should be implemented into the server... ServerActors=RocketArenaMutator.RocketArenaMutator?

it is for a Rocket_launcher_Arena Server that I have seen international and would like to replicate in Australasia. The only thing that they don't have is the self boosting thing ... as for Shields/Belts/Armour problems Iam sure that for the time being we could live without lol.

unreal://195.122.135.75:7777 international server in question regarding RocketLauncher Arena/

hopefully you are still modding on the side and I for one am very interested in your work :D

Keep it up mate , excellent stuff.


Cheers.

nogginBasher
27th June, 2011, 09:38 PM
It's a mutator so add it to your mutator list. RocketArenaMutator.RocketArenaMutator

I think I didn't do the tricks to make it work as a ServerActor.

TSQ
29th June, 2011, 03:27 PM
I cant find the kxGrapple anywhere, I would like to try that. :)

medor
29th June, 2011, 03:43 PM
I cant find the kxGrapple anywhere, I would like to try that. :)


http://unrealtournament.99.free.fr/utfiles/index.php?dir=Weapons/&file=kxGrapple.rar

medor
29th June, 2011, 06:10 PM
More http://unrealtournament.99.free.fr/utfiles/index.php?search=Grapple&dir=&searchMode=f

nogginBasher
7th February, 2014, 12:23 PM
Source codes now available on Github!

https://github.com/joeytwiddle/code/tree/master/code/unrealscript

This should be a lot easier to browse than the CVS viewer on the webserver which is now down again. ;)

Sorry the repository is shared with code from other languages. One day I may split them up, but not today.

ShaiHulud
7th February, 2014, 05:12 PM
Thanks :) I've found a lot of useful things among your many projects in the past

nogginBasher
5th October, 2014, 08:55 PM
Just a bump to say:

FixWeaponBalance is available if you want to do any of the following:

- Reduce Pulse and Minigun strength in ZPP servers (where you can't get tickrate independence from PureStats)

- Fix the headshot-crouching bug with ZPP103.

- Make the sniper rifle weak at long range but stronger at close range.

- Confuse your players in other imaginitive ways. (If you set bio strength to negative, will it heal your enemies?!)

I did try to post this in the main forum 18 months ago but the moderator has not yet approved it. Well he's probably a busy guy... :hehe:

Also you really should try out kxWallJump. It is less silly than DoubleJump ... it makes you feel like Jackie Chan, and it lets you discover new routes in well-known maps. :eek: