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View Full Version : Add "Speed Hack" to "Reason" section


Moose
10th June, 2004, 03:35 AM
Could you add "Speed Hack" to the reasons section for bans? Currently I'm using "Other" but I'm sure "Speed Hack" would be good to use as other admins may wanna ban Speed Hackers but not all the "Other" possibilities.

Azura
10th June, 2004, 04:31 PM
That might not be such a good idea (for applying a ban I mean) as a few players have reported that they've been wrongly identified as using such a hack. Apparently what triggers this false positive in those cases with AntiTCC was a lossy connection.

tax
10th June, 2004, 07:01 PM
anti tcc is not reporting this, it is a built in UT2k4 security feature that isn't working very well, anything from force respawning to packet loss and connection lag will trigger the "speed hack dectected" warning, which is total BS !!

Limited
10th June, 2004, 07:33 PM
This will be in the next release of the server actor.

Brando67
10th June, 2004, 10:09 PM
Cool

Cause it's one buggy feature right now........
UTSecure also has many false positives from shitty connection and p/l etc!!!

Limited
10th June, 2004, 11:20 PM
Yeah, speed hack detection has been fixed in the next patch.

Moose
10th June, 2004, 11:37 PM
I'm not talking about "False Positives" that the UT2004 security was bugged with. I'm talking about a catagory for Speed Hackers :) If you get a demo or watch a player going Mach 1 in a server capping flags, you know he's a speed hacking cheater and not some random connection issue or false positive :)

IveGonePostal
23rd June, 2004, 04:49 PM
I'm still getting false positive "Speed Hack Detected" errors when my connection goes awry. :( I certainly wouldn't want to be labeled as a botter, (especially considering I'm such a crap player.)

billcain
24th June, 2004, 12:13 AM
Is there any way to turn off the Speed Hack check right now? Or do we have to wait for the next version???

Moose
24th June, 2004, 01:50 AM
I think you can remove those lines from the server ini to turn it off.

3 lines of text in the ini:

[Engine.LevelInfo]
MaxTimeMargin=1.000000
TimeMarginSlack=1.35
MinTimeMargin=-1.000000

Moose
24th June, 2004, 01:51 AM
Basically, I only ban (using UTAN) people who speed hack that I catch in a demo. Obvious speed hackers :)

Like this douche bag: http://www.zenkai.com/demos/a.speedhack.zip

IveGonePostal
25th June, 2004, 01:29 PM
Thanks Moose...I have a horrible DSL connection, and since the release of version 3236, almost every single game I play, at one point or another, I am getting false speed hack detections while being warped. Didn't happen on version 3204. :(

IveGonePostal
25th June, 2004, 01:33 PM
I jumped the gun...that is already removed from my server ini......BAH!

HuntrCker
28th June, 2004, 04:54 PM
I think you can remove those lines from the server ini to turn it off.

3 lines of text in the ini:

[Engine.LevelInfo]
MaxTimeMargin=1.000000
TimeMarginSlack=1.35
MinTimeMargin=-1.000000
Actually, you do not remove those lines. You need to specify:

MaxTimeMargin=0

in order to turn OFF speedhack detection. If you remove those those lines, speedhack detection reverts to default levels (meaning it is active).

IveGonePostal
30th June, 2004, 07:49 PM
Did that...still happening. :(

HuntrCker
1st July, 2004, 05:49 PM
Ack. :frown: If you could substantiate that it's still active with MaxTimeMargin=0, and you have access to the serveradmin mailing list, please do post your findings. If you don't have access, I'll post the findings for you if you would be so kind enough to provide the substantiation (email: huntrcker@<hidden>).

frogger
6th July, 2004, 03:29 AM
Did that...still happening. :(

this is a serverside change BTW...nothing you can do client side to prevent it but email the admin and ask to disable/tweak

Tink
17th December, 2004, 03:41 AM
actually you are all wrong speed hack is ana absolute glitch in ut the programmers ruined it by accident it is suppose to detect when a person is actually speed hacking(cheating to move faster in a server) but they messed it up and what it is doing is if you have a fast connection or a really shit connection (extremes) then the server reads it as your pc is moving faster then the server in turn stopping or variantly slowing you down until the problem is fixed which is why when it comes up you cannont move as normal... so there is no way to fix this it is not a hack and a true hacker will never get caught guaranteed trust me anyone who gets caught is a wannabe i know a guy(wont say names like it would help you hes too good) that has cheated since the old days of quake never got caught once he even plays on wormbos servers in ut all the time never has got caught but the noobs that make it obvious are gay he has it set to key bind so it only happens right when he kills then he immediately cuts it off hahahahah youll never catch him hes too good... sorry but a true hacker cannot be cauht no matter what guaranteed

ShiningSquirrel
17th December, 2004, 06:42 AM
actually you are all wrong speed hack is ana absolute glitch in ut the programmers ruined it by accident it is suppose to detect when a person is actually speed hacking(cheating to move faster in a server) but they messed it up and what it is doing is if you have a fast connection or a really shit connection (extremes) then the server reads it as your pc is moving faster then the server in turn stopping or variantly slowing you down until the problem is fixed which is why when it comes up you cannont move as normal... so there is no way to fix this it is not a hack and a true hacker will never get caught guaranteed trust me anyone who gets caught is a wannabe i know a guy(wont say names like it would help you hes too good) that has cheated since the old days of quake never got caught once he even plays on wormbos servers in ut all the time never has got caught but the noobs that make it obvious are gay he has it set to key bind so it only happens right when he kills then he immediately cuts it off hahahahah youll never catch him hes too good... sorry but a true hacker cannot be cauht no matter what guaranteed


First, they are talking about UT2k4, not UT, second, the speedhack "bug" was fixed a long time ago, third, did'nt you notice this thread was from 5 months ago? ;)

grep
17th December, 2004, 03:52 PM
{loads of crap}hahahahah youll never catch him hes too good... sorry but a true hacker cannot be cauht no matter what guaranteed
Can I start to panic right now?

And in case don't understand: this type of humor is called sarcasm.

Tink
17th December, 2004, 05:03 PM
sure and i am talkin about ut2k4 and sure go ahead and panic no one really cares

Tink
17th December, 2004, 05:03 PM
and actually no the speed hack glitch still goes on today

frogger
20th December, 2004, 12:13 PM
this still applies..changes were made in previous patches to adjust the values below to try to cut down on false positives.....it can still be disabled using this..

Originally posted by Frogger
add and edit these lines to your liking to reduce/eliminate false detection..

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
MeshLODDetailLevel=MDL_High
bLowSoundDetail=False
DecalStayScale=2.000000
bNeverPrecache=false
bShouldPreload=True
bDesireSkinPreload=True
bKickLiveIdlers=False
MaxTimeMargin=1.000000
TimeMarginSlack=1.150000
MinTimeMargin=-1.000000

from Steve Polge:

"If you are seeing false positives, you can try adjusting the TimeMarginSlack parameter (in [Engine.LevelInfo], defaults to 1.35 - higher values should reduce false positives (but may also hurt speed hack detection).

To turn off speed hack detection entirely, set MaxTimeMargin to 0 (also in [Engine.LevelInfo])."

Hydrax
22nd February, 2006, 06:39 AM
I agree. :)