Unreal Tournament 3 Ubuntu Server
Hey all, i downloaded the linux server for UT3, installed it, and all seems fine.
...until, that is.. i try and run it I followed the guide here http://gearsforums.epicgames.com/sho...d.php?t=599751, and its fine until i run ./ut3 The server wont start :(, the error i get is: Critical: Only the dedicated server is available in this build. I don't know if it makes any difference, but im on the terminal only version of Ubuntu, so no GUIs. The full output in the console is: root@VISION-SEVER:/usr/local/games/ut3-dedicated/Binaries# ./ut3 Init: Version: 3518 Init: Epic Internal: 0 Init: Compiled: Dec 17 2007 12:17:34 Init: Command line: Init: Base directory: /usr/local/games/ut3-dedicated/Binaries/ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini Init: File handle limit is soft=(1024), hard=(1024). Init: Computer: unknown Init: User: root Init: BSD Sockets initialized Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project appError called: Only the dedicated server is available in this build. Critical: appError called: Critical: Only the dedicated server is available in this build. Only the dedicated server is available in this build. Exiting due to error Exit: Executing UObject::StaticShutdownAfterError Log: appRequestExit(1) If anyone could help, that'd be great :D ( im not new to Unreal but i am new to UT3 servers and reasonably new to linux =/ ) |
The problem is in your command string.
It needs to have the word "server" after ut3. For example: ~/ut3-dedicated/Binaries/ut3 Server DM-HeatRay?GameMode=..... |
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