Here is a few logs. Unsure about some of them.
http://pastebin.com/A5cNSe6Z http://pastebin.com/vBxAH3Mx One of those list is awful long. Not sure what's going on with the check being turned off. |
@ first link:
the first log is Fraps, a movie recording tool. I guess this is something that could be whitelisted. the second log is an unknown renderer. This is probably ok. The third one is a speedhack. Not ok. @ second link: the first one looks like a hack but I can't tell for sure. the second one is a virusscanner doing stuff I really wish it wouldn't do. I would consider whitelisting this. |
No ACE on server when joining.
Hi AnthraX could you take a look whats going wrong here?
Its running on Tactical ops 3.4 This is the little piece i think it goes wrong: +--------------------------------------+ | ACE for Unreal Tournament | | v10b | | (c) 2009-2016 - AnthraX | +--------------------------------------+ ACE: ERROR - Could not resolve path to ucc-bin Path to the PlayerManager: /PlayerManager/ACEv10b_M ACE: ERROR - Cannot make PlayerManager executable - File does not exist: /PlayerManager/ACEv10b_M ACE: ERROR - PlayerManager Connection Failed [ACEv10b]: ERROR: ACE could not spawn the PlayerManager. [ACEv10b]: ERROR: ACE is now disabled. ACE: ERROR - PlayerManager Connection Shutting Down! This is the complete log: /home/s1190229/TacticalOps34/System/ucc-bin server TO-Blister.unr?game=s_SWAT.s_SWATGame?maxplayers=12? -multihome=80.86.171.198 -port=7777 -INI=server.ini -USERINI=user.ini -LOG=../Logs/system/TacticalOpsServer-2016-11-18T16-36.log -nohomedir WARNING: Not using preference directory Executing Class Engine.ServerCommandlet Unreal engine initialized Browse: TO-Blister.unr?Name=Player?Class=s_SWAT.s_Player_T?te am=255?skin=None?Face=None?Voice=None?game=s_SWAT. s_SWATGame?maxpla yers=12? LoadMap: TO-Blister.unr?Name=Player?Class=s_SWAT.s_Player_T?te am=255?skin=None?Face=None?Voice=None?game=s_SWAT. s_SWATGame?maxpla yers=12? Bound to Fire.so Bound to IpDrv.so Bound to UWeb.so Collecting garbage Purging garbage Garbage: objects: 28058->28057; refs: 381264 Game class is 's_SWATGame' Sockets: Socket queue 262144 / 262144 TcpNetDriver on port 7777 Server Package: Botpack Server Package: ActorResetter Server Package: TOModels Server Package: TODecos Server Package: TODatas Server Package: TOSystem Server Package: TOPModels Server Package: s_SWAT Server Package: TOSTWeapons42 Server Package: TOSTWeaponsClient42 Server Package: TOSTProtect1994 Server Package: TOST42 Server Package: TOSTGUICtrl Server Package: TOSTClient Server Package: TOSTHitparade Server Package: ACEv09c-silent Server Package: NPLoader_v17 Server Package: NPLoaderLLU_v17 Server Package: NPLoaderLLD_v17 Server Package: NPLoaderLLS_v17 Server Package: ACEv10b_Cdll Server Package: IACEv10 Server Package: ACEv10b_C Spawning: TOST42.TOSTServerQuery Spawning: TOST42.TOSTServerActor Spawning: TOSystem.TO_UdpServerQuery Spawning: IpServer.UdpServerQuery Spawning: IpDrv.UdpBeacon Spawning: IpServer.UdpServerQuery Spawning: IpServer.UdpServerUplink Spawning: IpServer.UdpServerUplink Spawning: IpServer.UdpServerUplink Spawning: UWeb.WebServer Spawning: NPLoader_v17.NPLActor Spawning: ACEv10b_S.ACEActor Bound to ACEv10b_S.so Spawning: ACEv10b_EH.ACEEventActor Level is Level TO-Blister.MyLevel Bringing Level TO-Blister.MyLevel up for play (41)... Tactical Ops 3.4.0 loaded ... InitGame: ?Name=Player?Class=s_SWAT.s_Player_T?team=255?skin =None?Face=None?Voice=None?game=s_SWAT.s_SWATGame? maxplayers=12? MaxPlayers 12 Base Mutator is TO-Blister.TO_DMMutator0 TO_DeathMatchPlus::RegisterMessageMutator - M: TO-Blister.TO_MessageMutator0 UdpServerQuery(crt): Port 7778 successfully bound. UdpServerQuery(crt): Port 7779 successfully bound. UdpServerQuery(crt): Port 7780 successfully bound. UdpServerQuery(crt): Port 7781 successfully bound. Resolving unreal.epicgames.com... Resolving master0.gamespy.com... Resolving master.qtracker.com... TO_DeathMatchPlus::RegisterDamageMutator - M: TO-Blister.TOSTServerMutator0 TO_DeathMatchPlus::RegisterMessageMutator - M: TO-Blister.TOSTServerMutator0 Webserver is not enabled. Set bEnabled to True in Advanced Options. Initiating local logging... TOST 4.2.4.0 loaded... Loaded TOST piece : TOST Server Tools (Version 1.3.4.0) Loaded TOST piece : TOST Server Ads (Version 1.0.0.0) Loaded TOST piece : TOST Map Handling (Version 1.1.5.0) Loaded TOST piece : TOST Settings (Version 1.1.6.0) Loaded TOST piece : TOST SemiAdmin (Version 1.1.5.1) Loaded TOST piece : TOST Cheat ID (Version 1.0.1.2) Loaded TOST piece : TOST Fun (Version 1.1.0.5) Loaded TOST piece : TOST Client (Version 1.2.8.1) Loaded TOST piece : TOST IRC (Version 2.0.2.54) Loaded TOST piece : TOST HitParade (Version 1.0.9.3) Loaded TOST piece : TOST Ban List (Version 0.9.3.5) Loaded TOST piece : TOST Weapons Configurator (Version 1.4.0.0) Loaded TOST piece : TOST Protect (Version 1.9.9.4) TOST IRC: the reporter is currently disabled. Add "bEnable=True" to your ini-file to enable it. Resolving tost.tactical-ops.de... TOST Protect: TOST Protect Package : TOSTPROTECT1994 - TOST 42 Package : TOST42 TOST Protect: TOST Package TOSTFun auto-set to server-only TOST Protect: TOST Package TOSTTools auto-set to server-only TOST Protect: TOST Package TOSTWeaponsServer42 auto-set to server-only TOST Protect: TOST Package TOSTIRC auto-set to server-only TOST Protect: Checksums calculated... TOST Server Tools: Request Piece version list Resolving tost.tactical-ops.de... TOST Ban List: Requesting global BanList Resolving tost.global-banlist.de... ---------------------------TOSTWeapons--------------------------- The following gunpacks are available for use with TOSTWeapons: > None The following gunpacks are unavailable for use with TOSTWeapons: > Famas, SteyrAug, C4, TearGas ----------------------------------------------------------------- ---------------------------TOSTWeapons--------------------------- The following weapon-mode apllied to map: TO-Blister > default mode This map has it's own C4 and is enabled! ----------------------------------------------------------------- Bound to PackageHelper_v13.so +-------------------------------------------------------------------------+ | Native Plugin Loader v1.7 | | (c) 2008-2009 AnthraX | +-------------------------------------------------------------------------+ NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:01D4) Accessed None NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:0204) Accessed None NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:01D4) Accessed None NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:0204) Accessed None NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:01D4) Accessed None NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:0204) Accessed None | Package 0: | | - Name : ACEv10b | | - Author : AnthraX | | - Desc : AntiCheatEngine for Unreal Tournament 99 | | - DLL : ACEv10b_C.dll | | - DLLLDR : ACEv10b_Cdll.u | | - DLLURL : http://utgl.unrealadmin.org/ACE/v10/ACEv10b_C.dll | | - DLLMD5 : multiple versions (3) | +-------------------------------------------------------------------------+ | NrOfPackages = 1 | +-------------------------------------------------------------------------+ +--------------------------------------+ | ACE for Unreal Tournament | | v10b | | (c) 2009-2016 - AnthraX | +--------------------------------------+ ACE: ERROR - Could not resolve path to ucc-bin Path to the PlayerManager: /PlayerManager/ACEv10b_M ACE: ERROR - Cannot make PlayerManager executable - File does not exist: /PlayerManager/ACEv10b_M ACE: ERROR - PlayerManager Connection Failed [ACEv10b]: ERROR: ACE could not spawn the PlayerManager. [ACEv10b]: ERROR: ACE is now disabled. ACE: ERROR - PlayerManager Connection Shutting Down! +--------------------------------------+ | ACE EventHandler | | v10b | | (c) 2009-2016 - AnthraX | +--------------------------------------+ Game engine initialized Resolved unreal.epicgames.com (199.255.40.174) UdpServerUplink: Master Server is unreal.epicgames.com:27900 UdpServerUplink: Port 7779 successfully bound. [ACEv10b]: Registered Event Handler: ACEv10b_EH.ACEEventActor Resolved master.qtracker.com (63.144.111.10) UdpServerUplink: Master Server is master.qtracker.com:27900 UdpServerUplink: Port 7779 successfully bound |
I did upload the map "PlayerManager" into the system folder together wth all the other ACE files in the same map as the server.ini.
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ACE reads the target of the /proc/self/exe symbolic link to figure out where it can find the PlayerManager program. It seems that this symbolic link is not available on your system, which is weird because all of the Linux'es should have this link. Any idea which OS your server is running? One of the BSDs perhaps?
I can probably figure out another way to locate the PlayerManager binary, but it would be interesting to know your OS |
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& another one https://i.gyazo.com/c72b1fadf7ee0947...5da4815abb.jpg Same person. The one with the speedhack, no screenshot... wonder why? |
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Ah ok, i have no clue, its a rented gameserver from: https://gameserver.gamed.de/ I have opened a ticket, so i can provide the information to you. Is there a way to fix this issue? |
Hi Anth! moved BeaEngineFork.dll and BeaEngineFork.so into the System/PlayerManager folder.
using debian 8 64 bit i also use ucc.init script 3.16.0-4-amd64 ([email protected]) (gcc version 4.8.4 (Debian 4.8.4-1) ) #1 SMP Debian 3.16.36-1+deb8u1 (2016-09-03) Description: Debian GNU/Linux 8.6 (jessie) |
Ok, I'll test this tomorrow.
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The server runs on a hostsystem with ubuntu 14.04. |
UCC:
Code:
./ucc-bin server DM-Viridian-TOURNEY_SE?game=botpack.deathmatchplus?mutator=? ini=UnrealTournament.ini multihome=66.55.154.81 port=7777 -nohomedir log=serverlog.log copy serverlog.log serverlogcrash.log Code:
[ActorCLP.ActorCLP] Code:
ServerPackages=SoldierSkins |
hi anth, installed the new ace without problems - the dl for ppl connecting to the server is not working (for the dll file) - what to do? ;)
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solved - had to delete nploader in my local ut installation.
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I can reproduce the issue now. More news soon.
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Updated the original post. Changes in v1.0c:
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[FIXED] Memory leak causing crashes on the client/server (this fix needs testing!) |
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Testing now! With the BeaEngineFork.dll/ and *.so in the system folder. OS: CentOS release 6.4 \\edit 5 games without any memoryleaks or kicks! Really promising untill now! |
After join linux server with native linux client i getting an error
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Few playerlogs: Interesting: Quote:
Code:
[ACEv10c]: +------------------------------------------------------------------------------+ |
Hey this is fantastic news ! THANK YOU !
and I already see Danish people in the log from isense :---) Thank you - thank you - thank you :-) |
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Is it in your cache? Or do you have an older version installed (this can cause a mismatch maybe)...? |
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