The Unreal Admins Page - Forums

The Unreal Admins Page - Forums (https://unrealadmin.org/forums/index.php)
-   General Chat (https://unrealadmin.org/forums/forumdisplay.php?f=177)
-   -   ACE: Status, Plans, and Test Build (https://unrealadmin.org/forums/showthread.php?t=31841)

Chamberly 18th November, 2016 03:56 AM

Here is a few logs. Unsure about some of them.

http://pastebin.com/A5cNSe6Z
http://pastebin.com/vBxAH3Mx

One of those list is awful long. Not sure what's going on with the check being turned off.

AnthraX 18th November, 2016 05:11 AM

@ first link:

the first log is Fraps, a movie recording tool. I guess this is something that could be whitelisted.

the second log is an unknown renderer. This is probably ok.

The third one is a speedhack. Not ok.

@ second link:

the first one looks like a hack but I can't tell for sure.

the second one is a virusscanner doing stuff I really wish it wouldn't do. I would consider whitelisting this.

Thomasvd 18th November, 2016 03:37 PM

No ACE on server when joining.
 
Hi AnthraX could you take a look whats going wrong here?
Its running on Tactical ops 3.4

This is the little piece i think it goes wrong:
+--------------------------------------+
| ACE for Unreal Tournament |
| v10b |
| (c) 2009-2016 - AnthraX |
+--------------------------------------+
ACE: ERROR - Could not resolve path to ucc-bin
Path to the PlayerManager: /PlayerManager/ACEv10b_M
ACE: ERROR - Cannot make PlayerManager executable - File does not exist: /PlayerManager/ACEv10b_M
ACE: ERROR - PlayerManager Connection Failed
[ACEv10b]: ERROR: ACE could not spawn the PlayerManager.
[ACEv10b]: ERROR: ACE is now disabled.
ACE: ERROR - PlayerManager Connection Shutting Down!


This is the complete log:
/home/s1190229/TacticalOps34/System/ucc-bin server TO-Blister.unr?game=s_SWAT.s_SWATGame?maxplayers=12? -multihome=80.86.171.198 -port=7777 -INI=server.ini -USERINI=user.ini -LOG=../Logs/system/TacticalOpsServer-2016-11-18T16-36.log -nohomedir
WARNING: Not using preference directory
Executing Class Engine.ServerCommandlet
Unreal engine initialized
Browse: TO-Blister.unr?Name=Player?Class=s_SWAT.s_Player_T?te am=255?skin=None?Face=None?Voice=None?game=s_SWAT. s_SWATGame?maxpla yers=12?
LoadMap: TO-Blister.unr?Name=Player?Class=s_SWAT.s_Player_T?te am=255?skin=None?Face=None?Voice=None?game=s_SWAT. s_SWATGame?maxpla yers=12?
Bound to Fire.so
Bound to IpDrv.so
Bound to UWeb.so
Collecting garbage
Purging garbage
Garbage: objects: 28058->28057; refs: 381264
Game class is 's_SWATGame'
Sockets: Socket queue 262144 / 262144
TcpNetDriver on port 7777
Server Package: Botpack
Server Package: ActorResetter
Server Package: TOModels
Server Package: TODecos
Server Package: TODatas
Server Package: TOSystem
Server Package: TOPModels
Server Package: s_SWAT
Server Package: TOSTWeapons42
Server Package: TOSTWeaponsClient42
Server Package: TOSTProtect1994
Server Package: TOST42
Server Package: TOSTGUICtrl
Server Package: TOSTClient
Server Package: TOSTHitparade
Server Package: ACEv09c-silent
Server Package: NPLoader_v17
Server Package: NPLoaderLLU_v17
Server Package: NPLoaderLLD_v17
Server Package: NPLoaderLLS_v17
Server Package: ACEv10b_Cdll
Server Package: IACEv10
Server Package: ACEv10b_C
Spawning: TOST42.TOSTServerQuery
Spawning: TOST42.TOSTServerActor
Spawning: TOSystem.TO_UdpServerQuery
Spawning: IpServer.UdpServerQuery
Spawning: IpDrv.UdpBeacon
Spawning: IpServer.UdpServerQuery
Spawning: IpServer.UdpServerUplink
Spawning: IpServer.UdpServerUplink
Spawning: IpServer.UdpServerUplink
Spawning: UWeb.WebServer
Spawning: NPLoader_v17.NPLActor
Spawning: ACEv10b_S.ACEActor
Bound to ACEv10b_S.so
Spawning: ACEv10b_EH.ACEEventActor
Level is Level TO-Blister.MyLevel
Bringing Level TO-Blister.MyLevel up for play (41)...
Tactical Ops 3.4.0 loaded ...
InitGame: ?Name=Player?Class=s_SWAT.s_Player_T?team=255?skin =None?Face=None?Voice=None?game=s_SWAT.s_SWATGame? maxplayers=12?
MaxPlayers 12
Base Mutator is TO-Blister.TO_DMMutator0
TO_DeathMatchPlus::RegisterMessageMutator - M: TO-Blister.TO_MessageMutator0
UdpServerQuery(crt): Port 7778 successfully bound.
UdpServerQuery(crt): Port 7779 successfully bound.
UdpServerQuery(crt): Port 7780 successfully bound.
UdpServerQuery(crt): Port 7781 successfully bound.
Resolving unreal.epicgames.com...
Resolving master0.gamespy.com...
Resolving master.qtracker.com...
TO_DeathMatchPlus::RegisterDamageMutator - M: TO-Blister.TOSTServerMutator0
TO_DeathMatchPlus::RegisterMessageMutator - M: TO-Blister.TOSTServerMutator0
Webserver is not enabled. Set bEnabled to True in Advanced Options.
Initiating local logging...
TOST 4.2.4.0 loaded...
Loaded TOST piece : TOST Server Tools (Version 1.3.4.0)
Loaded TOST piece : TOST Server Ads (Version 1.0.0.0)
Loaded TOST piece : TOST Map Handling (Version 1.1.5.0)
Loaded TOST piece : TOST Settings (Version 1.1.6.0)
Loaded TOST piece : TOST SemiAdmin (Version 1.1.5.1)
Loaded TOST piece : TOST Cheat ID (Version 1.0.1.2)
Loaded TOST piece : TOST Fun (Version 1.1.0.5)
Loaded TOST piece : TOST Client (Version 1.2.8.1)
Loaded TOST piece : TOST IRC (Version 2.0.2.54)
Loaded TOST piece : TOST HitParade (Version 1.0.9.3)
Loaded TOST piece : TOST Ban List (Version 0.9.3.5)
Loaded TOST piece : TOST Weapons Configurator (Version 1.4.0.0)
Loaded TOST piece : TOST Protect (Version 1.9.9.4)
TOST IRC: the reporter is currently disabled. Add "bEnable=True" to your ini-file to enable it.
Resolving tost.tactical-ops.de...
TOST Protect: TOST Protect Package : TOSTPROTECT1994 - TOST 42 Package : TOST42
TOST Protect: TOST Package TOSTFun auto-set to server-only
TOST Protect: TOST Package TOSTTools auto-set to server-only
TOST Protect: TOST Package TOSTWeaponsServer42 auto-set to server-only
TOST Protect: TOST Package TOSTIRC auto-set to server-only
TOST Protect: Checksums calculated...
TOST Server Tools: Request Piece version list
Resolving tost.tactical-ops.de...
TOST Ban List: Requesting global BanList
Resolving tost.global-banlist.de...

---------------------------TOSTWeapons---------------------------
The following gunpacks are available for use with TOSTWeapons:
> None
The following gunpacks are unavailable for use with TOSTWeapons:
> Famas, SteyrAug, C4, TearGas
-----------------------------------------------------------------
---------------------------TOSTWeapons---------------------------
The following weapon-mode apllied to map: TO-Blister
> default mode
This map has it's own C4 and is enabled!
-----------------------------------------------------------------

Bound to PackageHelper_v13.so
+-------------------------------------------------------------------------+
| Native Plugin Loader v1.7 |
| (c) 2008-2009 AnthraX |
+-------------------------------------------------------------------------+
NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:01D4) Accessed None
NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:0204) Accessed None
NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:01D4) Accessed None
NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:0204) Accessed None
NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:01D4) Accessed None
NPLActor TO-Blister.NPLActor0 (Function NPLoader_v17.NPLActor.PostBeginPlay:0204) Accessed None
| Package 0: |
| - Name : ACEv10b |
| - Author : AnthraX |
| - Desc : AntiCheatEngine for Unreal Tournament 99 |
| - DLL : ACEv10b_C.dll |
| - DLLLDR : ACEv10b_Cdll.u |
| - DLLURL : http://utgl.unrealadmin.org/ACE/v10/ACEv10b_C.dll |
| - DLLMD5 : multiple versions (3) |
+-------------------------------------------------------------------------+
| NrOfPackages = 1 |
+-------------------------------------------------------------------------+
+--------------------------------------+
| ACE for Unreal Tournament |
| v10b |
| (c) 2009-2016 - AnthraX |
+--------------------------------------+
ACE: ERROR - Could not resolve path to ucc-bin
Path to the PlayerManager: /PlayerManager/ACEv10b_M
ACE: ERROR - Cannot make PlayerManager executable - File does not exist: /PlayerManager/ACEv10b_M
ACE: ERROR - PlayerManager Connection Failed
[ACEv10b]: ERROR: ACE could not spawn the PlayerManager.
[ACEv10b]: ERROR: ACE is now disabled.
ACE: ERROR - PlayerManager Connection Shutting Down!
+--------------------------------------+
| ACE EventHandler |
| v10b |
| (c) 2009-2016 - AnthraX |
+--------------------------------------+
Game engine initialized
Resolved unreal.epicgames.com (199.255.40.174)
UdpServerUplink: Master Server is unreal.epicgames.com:27900
UdpServerUplink: Port 7779 successfully bound.
[ACEv10b]: Registered Event Handler: ACEv10b_EH.ACEEventActor
Resolved master.qtracker.com (63.144.111.10)
UdpServerUplink: Master Server is master.qtracker.com:27900
UdpServerUplink: Port 7779 successfully bound

Thomasvd 18th November, 2016 03:42 PM

I did upload the map "PlayerManager" into the system folder together wth all the other ACE files in the same map as the server.ini.

AnthraX 18th November, 2016 05:04 PM

ACE reads the target of the /proc/self/exe symbolic link to figure out where it can find the PlayerManager program. It seems that this symbolic link is not available on your system, which is weird because all of the Linux'es should have this link. Any idea which OS your server is running? One of the BSDs perhaps?

I can probably figure out another way to locate the PlayerManager binary, but it would be interesting to know your OS

Chamberly 18th November, 2016 06:36 PM

Quote:

Originally Posted by AnthraX (Post 171991)
@ first link:

The third one is a speedhack. Not ok.

@ second link:

the first one looks like a hack but I can't tell for sure.

100% cheat. Here is a screenshot of it. https://i.gyazo.com/a30cfddc8c52b394...fec1d7f5ae.jpg
& another one https://i.gyazo.com/c72b1fadf7ee0947...5da4815abb.jpg Same person.

The one with the speedhack, no screenshot... wonder why?

Thomasvd 18th November, 2016 06:46 PM

Quote:

Originally Posted by AnthraX (Post 171994)
ACE reads the target of the /proc/self/exe symbolic link to figure out where it can find the PlayerManager program. It seems that this symbolic link is not available on your system, which is weird because all of the Linux'es should have this link. Any idea which OS your server is running? One of the BSDs perhaps?

I can probably figure out another way to locate the PlayerManager binary, but it would be interesting to know your OS


Ah ok, i have no clue, its a rented gameserver from: https://gameserver.gamed.de/

I have opened a ticket, so i can provide the information to you.
Is there a way to fix this issue?

McNamara 19th November, 2016 02:08 AM

Hi Anth! moved BeaEngineFork.dll and BeaEngineFork.so into the System/PlayerManager folder.

using debian 8 64 bit
i also use ucc.init script

3.16.0-4-amd64 ([email protected]) (gcc version 4.8.4 (Debian 4.8.4-1) ) #1 SMP Debian 3.16.36-1+deb8u1 (2016-09-03)
Description: Debian GNU/Linux 8.6 (jessie)

AnthraX 19th November, 2016 02:32 AM

Ok, I'll test this tomorrow.

Quote:

Originally Posted by McNamara (Post 171997)
Hi Anth! moved BeaEngineFork.dll and BeaEngineFork.so into the System/PlayerManager folder.


Thomasvd 19th November, 2016 11:48 AM

Quote:

Originally Posted by AnthraX (Post 171994)
ACE reads the target of the /proc/self/exe symbolic link to figure out where it can find the PlayerManager program. It seems that this symbolic link is not available on your system, which is weird because all of the Linux'es should have this link. Any idea which OS your server is running? One of the BSDs perhaps?

I can probably figure out another way to locate the PlayerManager binary, but it would be interesting to know your OS


The server runs on a hostsystem with ubuntu 14.04.

isense 19th November, 2016 02:59 PM

UCC:

Code:

./ucc-bin server DM-Viridian-TOURNEY_SE?game=botpack.deathmatchplus?mutator=? ini=UnrealTournament.ini multihome=66.55.154.81 port=7777 -nohomedir log=serverlog.log copy serverlog.log serverlogcrash.log
ActorCLP:
Code:

[ActorCLP.ActorCLP]
Mutators=MapVoteLA13.BDBMapVote,NewNetUnrealv0_9.NewNetServer,NewNetIGv0_9.NewNetIG,UTCmds.UTCmds
DefaultMap=DM-Stalwart
DefaultGametype=botpack.deathmatchplus

Code:

ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=2k4Combos
ServerPackages=NewNetUnrealv0_9
ServerPackages=NewNetWeaponsv0_9
ServerPackages=MODOSUtilsV27
ServerPackages=Mapvotelogo
ServerPackages=SendTo_v07c
ServerPackages=IpToCountry_AOL
ServerPackages=CountryFlags2
ServerPackages=MapVoteLA13
ServerPackages=NPLoader_v17
ServerPackages=NPLoaderLLU_v17
ServerPackages=NPLoaderLLD_v17
ServerPackages=NPLoaderLLS_v17
ServerPackages=ACEv10b_Cdll
ServerPackages=IACEv10
ServerPackages=ACEv10b_C
ServerActors=SendTo_v07c.STWActor
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=ActorCLP.ActorCLP
ServerActors=MonsterAnnouncer.MA_ServerActor
ServerActors=NewNetIGv0_9.NewNetIG
ServerActors=NewNetUnrealv0_9.NewNetServer
ServerActors=NewNetWeaponsv0_9.PureStat
ServerActors=IpToCountry.LinkActor
ServerActors=MODOSUtilsV27.MODOSSBServerActor
ServerActors=ServerAdds.ServerAdds
ServerActors=StealthAdmin.StealthActor
ServerActors=NPLoader_v17.NPLActor
ServerActors=ACEv10b_S.ACEActor
ServerActors=ACEv10b_EH.ACEEventActor

OS and further specs on their way.

pica 19th November, 2016 05:43 PM

hi anth, installed the new ace without problems - the dl for ppl connecting to the server is not working (for the dll file) - what to do? ;)


pica 19th November, 2016 05:56 PM

solved - had to delete nploader in my local ut installation.

AnthraX 19th November, 2016 06:21 PM

I can reproduce the issue now. More news soon.

AnthraX 19th November, 2016 06:57 PM

Updated the original post. Changes in v1.0c:

Code:

[FIXED] Memory leak causing crashes on the client/server (this fix needs testing!)
[FIXED] Invalid HMAC errors for players spamming reconnect
[FIXED] Unknown opcode -- FIXME anth kicks on Linux servers


isense 19th November, 2016 08:25 PM

Quote:

Originally Posted by AnthraX (Post 172004)
Updated the original post. Changes in v1.0c:

Code:

[FIXED] Memory leak causing crashes on the client/server (this fix needs testing!)
[FIXED] Invalid HMAC errors for players spamming reconnect
[FIXED] Unknown opcode -- FIXME anth kicks on Linux servers


Thanks alot for your continuous time you are putting in this!

Testing now!
With the BeaEngineFork.dll/ and *.so in the system folder.
OS: CentOS release 6.4

\\edit
5 games without any memoryleaks or kicks!
Really promising untill now!

lolo121 20th November, 2016 12:49 PM

After join linux server with native linux client i getting an error

Quote:

FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v17.u)
Can't find file 'NPLoaderLL_v17.u' for import
[NPLoaderv17] [File] NPLoaderLL_v17.so [Installed] No [Loaded] No
[NPLoaderv17] Installing NPLoaderLL
Bound to Editor.so
Loading package NPLoaderLLU_v17...
appError called:
Failed to make directory ..\System\
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
UOpenGLRenderDevice::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down

isense 20th November, 2016 04:15 PM

Quote:

[FIXED] Memory leak causing crashes on the client/server (this fix needs testing!)
-Fixed, no memory leaks stated after 30 games.

Few playerlogs:

Interesting:
Quote:

C:\Program Files\AVG\Av\avghookx.dll!
C:\Program Files\Razer\InGameEngine\32bit\rzdspsrv.dl
Code:

[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: |                                  Player Kick                                |
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: PlayerName.....: Player
[ACEv10c]: PlayerIP.......:
[ACEv10c]: OS.............: Microsoft Windows 10 x86 (Version 10.0.14393)
[ACEv10c]: CPU............: Intel(R) Core(TM)2 Duo CPU    E8500  @ 3.16GHz
[ACEv10c]: CPUSpeed.......: 3166.342529 Mhz
[ACEv10c]: NICDesc........: Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.20)
[ACEv10c]: MACHash1.......: F41399A1545840FEC64A6FF355414B18
[ACEv10c]: MACHash2.......: 6E3A9B66ED810AA6D401328A72BF5239
[ACEv10c]: HWID...........: 1477854B91BC2C41C46C015F0EA479AA
[ACEv10c]: GameVersion....: 436
[ACEv10c]: Renderer.......: OpenGLDrv.OpenGLRenderDevice
[ACEv10c]: SoundDevice....: Galaxy.GalaxyAudioSubsystem
[ACEv10c]: CommandLine....: 108.61.254.126:7777?Name=[DANISH]UNREAL_M@N
[ACEv10c]: TimeStamp......: 20-10-2016 / 10:48:23
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: |                                Kick Reasons                                |
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x0F980000
[ACEv10c]: LibraryName....: D3D9.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\SYSTEM32\d3d9.dll
[ACEv10c]: LibrarySize....: 1425000 bytes
[ACEv10c]: LibraryHash....: 17C406D38C3989FF3BDB17D08C1991CE
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x0F982B0B
[ACEv10c]:  HookOffset.....: 0x1B0B
[ACEv10c]:  HookFunction...: .text
[ACEv10c]:  HookInfo.......: ?0f9817cf-0f1014066a4019066ab0/0f2099a50f8095a50fb0?0f982b0b-0f8015066a50/0f801e9e0f50
[ACEv10c]:  AdditionalInfo.: Mismatch @ 0f982b0b
[ACEv10c]:    Expected:
[ACEv10c]:    > jo        5fa7c92f
[ACEv10c]:    Found:
[ACEv10c]:    > jo        60023126
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x501B0000
[ACEv10c]: LibraryName....: OpenGL32.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\SYSTEM32\Opengl32.DLL
[ACEv10c]: LibrarySize....: 786944 bytes
[ACEv10c]: LibraryHash....: 22331FD3DDD5AD8A9BF8EF609CF613FF
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x501CC2E0
[ACEv10c]:  HookOffset.....: 0x0000
[ACEv10c]:  HookFunction...: wglSwapLayerBuffers
[ACEv10c]:  HookInfo.......: ?501cc2e0-e99bc8e819/8bff558bec
[ACEv10c]:  AdditionalInfo.: Mismatch @ 501cc2e0
[ACEv10c]:    Expected:
[ACEv10c]:    > mov      edi, edi
[ACEv10c]:    > push      ebp
[ACEv10c]:    > mov      ebp, esp
[ACEv10c]:    Found:
[ACEv10c]:    > jmp      6a058b80
[ACEv10c]:  MetaData.......: 6a058b80 -> C:\Program Files\Razer\InGameEngine\32bit\rzdspsrv.dll!RddUmInitGlobals+ac90
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x74140000
[ACEv10c]: LibraryName....: user32.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\System32\USER32.dll
[ACEv10c]: LibrarySize....: 1345504 bytes
[ACEv10c]: LibraryHash....: E903CD65731FD00EF4A258CDA7C4AFE4
[ACEv10c]: +------------------------------------------------------------------------------+
------+
[ACEv10c]: |                                  Player Kick                                |
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: PlayerName.....: Player
[ACEv10c]: PlayerIP.......:
[ACEv10c]: OS.............: Microsoft Windows 10 x86 (Version 10.0.14393)
[ACEv10c]: CPU............: Intel(R) Core(TM)2 Duo CPU    E8500  @ 3.16GHz
[ACEv10c]: CPUSpeed.......: 3166.342529 Mhz
[ACEv10c]: NICDesc........: Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.20)
[ACEv10c]: MACHash1.......: F41399A1545840FEC64A6FF355414B18
[ACEv10c]: MACHash2.......: 6E3A9B66ED810AA6D401328A72BF5239
[ACEv10c]: HWID...........: 1477854B91BC2C41C46C015F0EA479AA
[ACEv10c]: GameVersion....: 436
[ACEv10c]: Renderer.......: OpenGLDrv.OpenGLRenderDevice
[ACEv10c]: SoundDevice....: Galaxy.GalaxyAudioSubsystem
[ACEv10c]: CommandLine....: 108.61.254.126:7777?Name=Player
[ACEv10c]: TimeStamp......: 20-10-2016 / 10:56:41
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: |                                Kick Reasons                                |
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x0F980000
[ACEv10c]: LibraryName....: D3D9.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\SYSTEM32\d3d9.dll
[ACEv10c]: LibrarySize....: 1425000 bytes
[ACEv10c]: LibraryHash....: 17C406D38C3989FF3BDB17D08C1991CE
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x0F982B0B
[ACEv10c]:  HookOffset.....: 0x1B0B
[ACEv10c]:  HookFunction...: .text
[ACEv10c]:  HookInfo.......: ?0f9817cf-0f1014066a4019066ab0/0f2099a50f8095a50fb0?0f982b0b-0f8015066a50/0f801e9e0f50
[ACEv10c]:  AdditionalInfo.: Mismatch @ 0f982b0b
[ACEv10c]:    Expected:
[ACEv10c]:    > jo        5fa7c92f
[ACEv10c]:    Found:
[ACEv10c]:    > jo        60023126
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x501B0000
[ACEv10c]: LibraryName....: OpenGL32.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\SYSTEM32\Opengl32.DLL
[ACEv10c]: LibrarySize....: 786944 bytes
[ACEv10c]: LibraryHash....: 22331FD3DDD5AD8A9BF8EF609CF613FF
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x501CC2E0
[ACEv10c]:  HookOffset.....: 0x0000
[ACEv10c]:  HookFunction...: wglSwapLayerBuffers
[ACEv10c]:  HookInfo.......: ?501cc2e0-e99bc8e819/8bff558bec
[ACEv10c]:  AdditionalInfo.: Mismatch @ 501cc2e0
[ACEv10c]:    Expected:
[ACEv10c]:    > mov      edi, edi
[ACEv10c]:    > push      ebp
[ACEv10c]:    > mov      ebp, esp
[ACEv10c]:    Found:
[ACEv10c]:    > jmp      6a058b80
[ACEv10c]:  MetaData.......: 6a058b80 -> C:\Program Files\Razer\InGameEngine\32bit\rzdspsrv.dll!RddUmInitGlobals+ac90
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x74140000
[ACEv10c]: LibraryName....: user32.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\System32\USER32.dll
[ACEv10c]: LibrarySize....: 1345504 bytes
[ACEv10c]: LibraryHash....: E903CD65731FD00EF4A258CDA7C4AFE4
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x7416A750
[ACEv10c]:  HookOffset.....: 0x0000
[ACEv10c]:  HookFunction...: GetPhysicalCursorPos
[ACEv10c]:  HookInfo.......: ?7416a750-e94b4eecf5/8bff558bec
[ACEv10c]:  AdditionalInfo.: Mismatch @ 7416a750
[ACEv10c]:    Expected:
[ACEv10c]:    > mov      edi, edi
[ACEv10c]:    > push      ebp
[ACEv10c]:    > mov      ebp, esp
[ACEv10c]:    Found:
[ACEv10c]:    > jmp      6a02f5a0
[ACEv10c]:  MetaData.......: 6a02f5a0 -> C:\Program Files\Razer\InGameEngine\32bit\rzdspsrv.dll!EntryPoint+2a8bc
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x77040000
[ACEv10c]: LibraryName....: ntdll.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\SYSTEM32\ntdll.dll
[ACEv10c]: LibrarySize....: 1583112 bytes
[ACEv10c]: LibraryHash....: 1B94A0520C774208690B1BC692C0BB90
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x770CFB50
[ACEv10c]:  HookOffset.....: 0x0000
[ACEv10c]:  HookFunction...: RtlQueryEnvironmentVariable
[ACEv10c]:  HookInfo.......: ?7706e9a0-e9db45d7f6/6a186870ad1377
[ACEv10c]:  AdditionalInfo.: Mismatch @ 7706e9a0
[ACEv10c]:    Expected:
[ACEv10c]:    > push      0x18
[ACEv10c]:    > push      0x7713ad70
[ACEv10c]:    Found:
[ACEv10c]:    > jmp      6dde2f80
[ACEv10c]:  MetaData.......: 6dde2f80 -> C:\Program Files\AVG\Av\avghookx.dll!.text+1f80
[ACEv10c]:    6dde2e90 -> C:\Program Files\AVG\Av\avghookx.dll!.text+1e90
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x770CFB50
[ACEv10c]:  HookOffset.....: 0x0000
[ACEv10c]:  HookFunction...: RtlDecompressBuffer
[ACEv10c]:  HookInfo.......: ?770cfb50-e93b33d1f6/8bff558bec
[ACEv10c]:  AdditionalInfo.: Mismatch @ 770cfb50
[ACEv10c]:    Expected:
[ACEv10c]:    > mov      edi, edi
[ACEv10c]:    > push      ebp
[ACEv10c]:    > mov      ebp, esp
[ACEv10c]:    Found:
[ACEv10c]:    > jmp      6dde2e90
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x0F980000
[ACEv10c]: LibraryName....: D3D9.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\SYSTEM32\d3d9.dll
[ACEv10c]: LibrarySize....: 1425000 bytes
[ACEv10c]: LibraryHash....: 17C406D38C3989FF3BDB17D08C1991CE
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x0F982B0B
[ACEv10c]:  HookOffset.....: 0x1B0B
[ACEv10c]:  HookFunction...: .text
[ACEv10c]:  HookInfo.......: ?0f9817cf-0f1014066a4019066ab0/0f2099a50f8095a50fb0?0f982b0b-0f8015066a50/0f801e9e0f50
[ACEv10c]:  AdditionalInfo.: Mismatch @ 0f982b0b
[ACEv10c]:    Expected:
[ACEv10c]:    > jo        5fa7c92f
[ACEv10c]:    Found:
[ACEv10c]:    > jo        60023126
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x501B0000
[ACEv10c]: LibraryName....: OpenGL32.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\SYSTEM32\Opengl32.DLL
[ACEv10c]: LibrarySize....: 786944 bytes
[ACEv10c]: LibraryHash....: 22331FD3DDD5AD8A9BF8EF609CF613FF
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x501CC2E0
[ACEv10c]:  HookOffset.....: 0x0000
[ACEv10c]:  HookFunction...: wglSwapLayerBuffers
[ACEv10c]:  HookInfo.......: ?501cc2e0-e99bc8e819/8bff558bec
[ACEv10c]:  AdditionalInfo.: Mismatch @ 501cc2e0
[ACEv10c]:    Expected:
[ACEv10c]:    > mov      edi, edi
[ACEv10c]:    > push      ebp
[ACEv10c]:    > mov      ebp, esp
[ACEv10c]:    Found:
[ACEv10c]:    > jmp      6a058b80
[ACEv10c]:  MetaData.......: 6a058b80 -> C:\Program Files\Razer\InGameEngine\32bit\rzdspsrv.dll!RddUmInitGlobals+ac90
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x74140000
[ACEv10c]: LibraryName....: user32.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\System32\USER32.dll
[ACEv10c]: LibrarySize....: 1345504 bytes
[ACEv10c]: LibraryHash....: E903CD65731FD00EF4A258CDA7C4AFE4
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x7416A750
[ACEv10c]:  HookOffset.....: 0x0000
[ACEv10c]:  HookFunction...: GetPhysicalCursorPos
[ACEv10c]:  HookInfo.......: ?7416a750-e94b4eecf5/8bff558bec
[ACEv10c]:  AdditionalInfo.: Mismatch @ 7416a750
[ACEv10c]:    Expected:
[ACEv10c]:    > mov      edi, edi
[ACEv10c]:    > push      ebp
[ACEv10c]:    > mov      ebp, esp
[ACEv10c]:    Found:
[ACEv10c]:    > jmp      6a02f5a0
[ACEv10c]:  MetaData.......: 6a02f5a0 -> C:\Program Files\Razer\InGameEngine\32bit\rzdspsrv.dll!EntryPoint+2a8bc
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x77040000
[ACEv10c]: LibraryName....: ntdll.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\SYSTEM32\ntdll.dll
[ACEv10c]: LibrarySize....: 1583112 bytes
[ACEv10c]: LibraryHash....: 1B94A0520C774208690B1BC692C0BB90
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x770CFB50
[ACEv10c]:  HookOffset.....: 0x0000
[ACEv10c]:  HookFunction...: RtlQueryEnvironmentVariable
[ACEv10c]:  HookInfo.......: ?7706e9a0-e9db45d7f6/6a186870ad1377
[ACEv10c]:  AdditionalInfo.: Mismatch @ 7706e9a0
[ACEv10c]:    Expected:
[ACEv10c]:    > push      0x18
[ACEv10c]:    > push      0x7713ad70
[ACEv10c]:    Found:
[ACEv10c]:    > jmp      6dde2f80
[ACEv10c]:  MetaData.......: 6dde2f80 -> C:\Program Files\AVG\Av\avghookx.dll!.text+1f80
[ACEv10c]:    6dde2e90 -> C:\Program Files\AVG\Av\avghookx.dll!.text+1e90
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x770CFB50
[ACEv10c]:  HookOffset.....: 0x0000
[ACEv10c]:  HookFunction...: RtlDecompressBuffer
[ACEv10c]:  HookInfo.......: ?770cfb50-e93b33d1f6/8bff558bec
[ACEv10c]:  AdditionalInfo.: Mismatch @ 770cfb50
[ACEv10c]:    Expected:
[ACEv10c]:    > mov      edi, edi
[ACEv10c]:    > push      ebp
[ACEv10c]:    > mov      ebp, esp
[ACEv10c]:    Found:
[ACEv10c]:    > jmp      6dde2e90
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]: BaseAddress....: 0x0F980000
[ACEv10c]: LibraryName....: D3D9.dll
[ACEv10c]: LibraryPath....: C:\WINDOWS\SYSTEM32\d3d9.dll
[ACEv10c]: LibrarySize....: 1425000 bytes
[ACEv10c]: LibraryHash....: 17C406D38C3989FF3BDB17D08C1991CE
[ACEv10c]: +------------------------------------------------------------------------------+
[ACEv10c]:  KickReason.....: Hooked Function
[ACEv10c]:  HookType.......: CODE
[ACEv10c]:  HookAddress....: 0x0F982B0B
[ACEv10c]:  HookOffset.....: 0x1B0B
[ACEv10c]:  HookFunction...: .text
[ACEv10c]:  HookInfo.......: ?0f9817cf-0f1014066a4019066ab0/0f2099a50f8095a50fb0?0f982b0b-0f8015066a50/0f801e9e0f50
[ACEv10c]:  AdditionalInfo.: Mismatch @ 0f982b0b
[ACEv10c]:    Expected:
[ACEv10c]:    > jo        5fa7c92f
[ACEv10c]:    Found:
[ACEv10c]:    > jo        60023126
[ACEv10c]:  Kick Status....: Not kicking because bStrictSystemLibraryChecks is set to false
[ACEv10c]:  +----------------------------------------------------------------------------+
[ACEv10c]: +------------------------------------------------------------------------------+


[DANISH]Terror_Hoax 20th November, 2016 08:14 PM

Hey this is fantastic news ! THANK YOU !
and I already see Danish people in the log from isense :---)


Thank you - thank you - thank you :-)

Chamberly 21st November, 2016 01:19 AM

Quote:

Originally Posted by lolo121 (Post 172006)
After join linux server with native linux client i getting an error

You have NPLoaderLL_v17.u installed?
Is it in your cache? Or do you have an older version installed (this can cause a mismatch maybe)...?


All times are GMT +1. The time now is 06:25 AM.

 


All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.