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-   -   Release: UTDC v1.8 (https://unrealadmin.org/forums/showthread.php?t=14601)

Troublesome 27th April, 2006 12:04 AM

Release: UTDC v1.8
 
yep it's time for new bug...eh features:

[ADDED] Detection/Disabling of some ufunction calls.
[FIXED] Duplicate native error.
[FIXED] Windows 9x crash.
[FIXED] Windows 2000 corrupt memory logging.

Now with some uscript cheat detection, but you need to spend some time configuring it to use it - read the readme.txt.

Link:
http://users.cybercity.dk/~dsl84778/UTDCv18.zip

hf !

Baiter 27th April, 2006 01:23 AM

Nice!

Thanks Troublesome!

|KOA|The_Dave 27th April, 2006 01:33 AM

Just some friendly advice -- if you're running SLV, add the following if you're going to enable the anti-UScript bits:

TraceAllowList=SLV201.StrangeShell.smoketick
DrawAllowList=SLV201.SLHUD

If you're running JailBreak, you'll need these:

TraceAllowList=jailbreak.JBLadderBase.Tick
DrawAllowList=JailBreak.ChallengeJailBreakHUD,jail break.JBLadderBase,jailbreak.ChallengeJailBreakHUD

And yes, that is correct -- apparently UTDC is case sensitive and JailBreak's code contains some instances of JailBreak and others of jailbreak (without th ecaps) so it's necessary to have the same thing twice capitalized differently.

This is from preliminary testing with a few players, so if I come up with anything else, I'll let everyone know -- just thought I'd be helpful to the SLV community to post this here, since UTDC is our #1 anti-cheat because PURE doesn't work right with SLV.

eZgR@nNy420 27th April, 2006 02:16 AM

I keep getting this error message...

Quote:

UTDC: [UTDCv18] [eZgR@nNy420420] Check Spawned!
UTDC: [UTDCv18] [eZgR@nNy420420] ERROR: Kicked because of native check didn't spawn
Here is my config..

Quote:

[UTDCv18.UTDCMut]
UTDCActive=True
ServerCheck=True
CheckFrequency=12
ClientCheck=True
ClientCheckFrequency=7
MemoryScan=True
ProcessCheck=True
PackageCheck=True
AllowWinampControl=True
SpeedHL=666
KickMsg=You have been kicked because a cheat have been detected
DownloadURL=http://www.tournament-ladder.com/utdc.html
BanPlayer=True
KickPlayer=True
KickForCorruptMemory=True
KickForCorruptFile=True
KickForHook=True
KickForTimer=True
KickForSpeedHack=False
KickForUBot=True
SafeKick=False
DisplayLogNotices=True
ExternalLog=True
LogPath=../Logs/
OSCare=True
ForceNativeSpawn=True
ShowLogo=True
ScreenShotWhenLog=True
LogoXpos=1
LogoYpos=10
ShotPassword=
bDisableTrace=True
bDetectTraceCalls=True
bDisableDraw=True
bDetectDrawCalls=True
TraceAllowList=richdecos.u,s_Sui.u,SFDeco.u,SFDeco s.u,SteyrAugPak.u,SteyrAugPack42.u,TearGasPack.u,T earGasPack42.u,TFModelsF.u,TOAS.u,TOCTF.u,TODM.u,T OExtra2.u,TOExtraModels.u,TOMA2.u,TOMAModels2.u,TO MapExt.u,TOPModels220.u,TOSTTOP3Client.u,TOSTTOP3S upport.u,TOSTWeapons.u,TOSTWeapons42.u,TOSTWeapons Client.u,TOSTWeaponsClient42.u,TOSTWeaponsServer.u ,TOSTWeaponsServer42.u,TOSTXPCheaterList.u,tovase. u,UBrowser.u,UMenu.u,UnrealI.u,UnrealShare.u,UTBro wser.u,UTServerAdmin.u,UWeb.u,UWindow.u,VIPTOMut.u
DrawAllowList=Engine.Weapon.RenderOverlays,UWindow .UWindowWindow.DrawClippedActor
Any ideas? This happens with ForceNativeSpawn both set on and off. Even if UTDC is set to off it still kicks everyone on the server with the message quoted above.

|KOA|The_Dave 27th April, 2006 02:18 AM

ForceNativeSpawn=False instead of True, it'll fix you up.

eZgR@nNy420 27th April, 2006 02:54 AM

It kicks with the same error no matter if forcenativespawn is true or false.

eZgR@nNy420 27th April, 2006 03:11 AM



Ok I hate to be a pain but now i'm getting an entire game crash. The message above is what I receive. This is my configuration now...

Quote:

[UTDCv18.UTDCMut]
UTDCActive=True
ServerCheck=True
CheckFrequency=12
ClientCheck=True
ClientCheckFrequency=7
MemoryScan=True
ProcessCheck=True
PackageCheck=True
AllowWinampControl=True
SpeedHL=666
KickMsg=You have been kicked because a cheat have been detected
DownloadURL=http://www.tournament-ladder.com/utdc.html
BanPlayer=True
KickPlayer=True
KickForCorruptMemory=True
KickForCorruptFile=True
KickForHook=True
KickForTimer=False
KickForSpeedHack=False
KickForUBot=False
SafeKick=True
DisplayLogNotices=True
ExternalLog=True
LogPath=../Logs/
OSCare=True
ForceNativeSpawn=False
ShowLogo=True
ScreenShotWhenLog=True
LogoXpos=1
LogoYpos=10
ShotPassword=
bDisableTrace=False
bDetectTraceCalls=False
bDisableDraw=False
bDetectDrawCalls=False
TraceAllowList=
DrawAllowList=
Allow440=True
Allow451a=True
Allow451b=True
CAddr[0]=0
CAddr[1]=0
CAddr[2]=0
CInst[0]=0
CInst[1]=0
CInst[2]=0
Addr436[0]=0
Addr436[1]=0
Addr436[2]=0
Inst436[0]=0
Inst436[1]=0
Inst436[2]=0
Addr451a[0]=0
Addr451a[1]=0
Addr451a[2]=0
Inst451a[0]=0
Inst451a[1]=0
Inst451a[2]=0
Addr451b[0]=0
Addr451b[1]=0
Addr451b[2]=0
Inst451b[0]=0
Inst451b[1]=0
Inst451b[2]=0
Addr440[0]=0
Addr440[1]=0
Addr440[2]=0
Inst440[0]=0
Inst440[1]=0
Inst440[2]=0
Package[0]=UTDCv18.u
Package[1]=UTDCv18.dll
Package[2]=
Package[3]=
Package[4]=
Package[5]=
Package[6]=
Package[7]=
MD5[0]=9182EF7B69E39CC1B1D6B8D675BA8E4E
MD5[1]=254B6CD14DEFB7BE47B5129C4D7F6EE2,62EF26A516BBE03F CED68B4E55403690
MD5[2]=
MD5[3]=
MD5[4]=
MD5[5]=
MD5[6]=
MD5[7]=
SendMode=0
ImageServerPort=8000
ImageServerIp=192.168.0.2
ConnectionTimeout=5
JpgQuality=50
P.S. I am trying to run this on a modded version of UT. Tactical Ops 3.4.

Matthew 27th April, 2006 03:33 AM

Troublesome you are a sexy man - I love you dude :D

Al 27th April, 2006 04:51 AM

AnthChecker kicks me for having the UTDCv18.dll file. If I delete it, I can connect fine. Do I need the new UTDCv18.dll file?

[edit] Even if I delete everything related to UTDC, it doesn't ask me to install the DLL file.

|KOA|The_Dave 27th April, 2006 05:28 AM

Irden, is the server empty? UTDC won't initialize you or ask you to install the DLL unless a second human player is present.

Also, probably you have to wait for Anthrax to add the latest UTDC DLL to the whitelist and for your server to update its whitelist from the web update thing.

Al 27th April, 2006 05:30 AM

Dave: Yep, it was empty.

Hopefully AnthraX will update it soon :)

Thanks for the info!

kawaii 27th April, 2006 06:17 AM

Nice work :>
edit: it's added to AC's whitelist now. :>

Shambler 27th April, 2006 09:51 AM

Nice work man:thumbup:

SixtSense 27th April, 2006 10:09 AM

Thx Trouble testing ASAP

Azura 28th April, 2006 12:44 AM

Quote:

Originally Posted by Troublesome
[FIXED] Duplicate native error.

n1 ^^ .

Troublesome 28th April, 2006 12:53 AM

Quote:

Originally Posted by eZgR@nNy420


Ok I hate to be a pain but now i'm getting an entire game crash. The message above is what I receive. This is my configuration now...

P.S. I am trying to run this on a modded version of UT. Tactical Ops 3.4.

utdc 1.8 will not work with tacops..i dont play that game but ill try make it work with in next version

Troublesome 28th April, 2006 12:58 AM

Quote:

Originally Posted by eZgR@nNy420
I keep getting this error message...

Any ideas? This happens with ForceNativeSpawn both set on and off. Even if UTDC is set to off it still kicks everyone on the server with the message quoted above.

you will get the error "ERROR: Kicked because of native check didn't spawn" if the traceallowlist or drawallowlist is too long. you should try write what is allowed at package or class level then though its less safe

|KOA|The_Dave 28th April, 2006 02:07 AM

Awesome release Troublesome :thumbup: Not getting any of those rampant false "memory corruption" logs anymore either.

Obsidian 28th April, 2006 10:04 AM

It seems to cause a never ending 100% cpu load on Windows x64. Is that a known issue?

[BSC]MasterJohnny 28th April, 2006 10:50 PM

Should the speedHL be set above 500 in this version too?


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