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Unread 11th November, 2012, 04:42 AM
Tim-_- Tim-_- is offline
Killing Spree
 
Join Date: Nov 2012
Posts: 17
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Quote:
Originally Posted by Azura View Post
Are you mixing pure Objects and Actors ? This can be the source of issues as Actors are registered to be relevant in gameplay, spawning being actually a two-step process (create object then register). This is what Foxpaw is explaining. Also, you should avoid relying on garbage collection as it's managed natively. What you do instead is tag object and/or Actors in some way to determine whether they are no longer in use or are going to be disposed of.
I did originally have one object class mixed in but I replaced it with an actor and it still crashes.

As for someone going around crashing servers, I had considered that but the servers seem to crash too often and at any time of day for it to be true. And if they had some sort of script running to do it, it still wouldn't make sense as we use the same servers for tdm pugs/1v1s as we do ctf and it's only ctf that crashes.
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