View Single Post
  #1  
Unread 6th December, 2007, 07:55 PM
}TCP{Carnage's Avatar
}TCP{Carnage }TCP{Carnage is offline
Rampage
 
Join Date: May 2006
Location: Nightbar Rooie Oortjes Kromme weele 3 Middelburg
Posts: 68
Default UT Patch 1 (beta #3) Information

Epic has released details of Beta Patch #3.
This patch can be applied to both a client and a dedicated server.
Patched and non-patched clients and servers should be fully compatible.
There are no known issues with applying this patch on a Beta 1 or Beta 2 patched client/server, but if stability is critical, it's safest to reinstall the retail client/dedicated server prior to installing.

This patch includes all Beta 1 and Beta 2 fixes:

Gameplay:
  • Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues.
  • Fixed feigning death into/through ForcedDirVolumes.
  • Fixed grenade effects in water.
  • Increased hellbender rear turret damage.
  • Reduced Goliath machine gun spread, plus slight damage increase.
  • Fixed warfare scoring for locking down a prime node not called "prime node".
  • Slightly increased momentum taken for damage by mantas and vipers.
  • Flak, Rocket, and Shock do slightly more damage to manta and viper.
  • Made sure Hellfire SPMA cannon can't fire through walls.
  • Increased incoming SPMA fire sound radius.
  • Fixed impact jumping with hoverboard.
  • Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible
  • Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring.
  • Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
  • Disabled attenuation/spatialization on mission briefing sounds.

AI:
  • Improved bot AI with darkwalker.
  • Tweaked bot voice message frequencies.
  • Bot aiming tweaks.
  • Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle.
  • Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle.

Read the first reply for more details
__________________
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 16 slot 227f - }TCP{ Funhouse #5 [MonsterMash !!]-:: Go There ::-
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #6 [TeamArenaMaster !!] -:: Go There ::-


UT2004 - 32 slot }TCP{ Funhouse !! [4 Teams Freon Madness] !! -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! -:: Go There ::-
UT2004 - 2 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! -:: Go There ::-
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! -:: Go There ::-

Open Source Beer
The }TCP{ Website

Last edited by Azazel : 6th December, 2007 at 10:36 PM.
Reply With Quote