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Unread 22nd October, 2006, 02:41 AM
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SuperApe SuperApe is offline
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Join Date: Oct 2005
Location: Inna Jungle
Posts: 9
Talking OSMT v1.2 released

This update adds a few new features, including:

ScriptedActions added:

- ACTION_SubTitleSwitch : Sets the currently active SceneSubtitles actor to help organize subtitled cutscenes.

Miscellaneous Actors added:

- HintItem : An actor that can be Used by players to toggle a Material HUDOverlay, as if they were closely inspecting it. Useful to give clues or hints in story-driven adventures.
- PlayerUseTrigger : Only allows Player Pawns to Use and activate. Toggled if triggered.

Features added:

- ScriptedCharacters now have override properties for Health and ShieldStrength.
- ScriptedCharacters can use AmmoPickups in their GoodieDrop array as well as WeaponPickups. As usual, the last item in the array is used first, so list ammo after the weapon.
- OSM Adventure maps may have a custom loading screen by naming an embedded (myLevel) texture "LoadingScreen". The map name and "Loading..." text are omitted when a custom screen is displayed. To keep this texture embedded and saved, assign it as a Skins property on any NavigationPoint or other hidden actor.
- OSMObjectiveManager includes a per Objective AdditionalEquipment property array to allow players to respawn with additional default equipment after that Objective is reached. This string array is defined the same way the DefaultEquipment property is: <PackageName>.<ItemName> (example, "XWeapons.LinkGun")

What works:

- Fixed Ambushing creatures to be associated with AmbushPoints via OrderTag.
- OSM Adventure default timelimit set to zero. (unlimited)
- Fixed OSM Adventure DeathScenes so that Broadcast Messages can be displayed afterwards.
- Mantas flight movement improved. They now climb and dive smoothly with banking turns.
- ScriptedCharacters prevented from crouching if DrawScale is set to small or too large, preventing reset of default CollisionHeight.
- ScriptedCharacters forced to stop firing animations when they die.
- Fixed ACTION_VehicleFireStop to prevent vehicle weapon removal.
- Fix to stock loading screen code so loading maps may now display the fourth "missing" image (Xan backlit). OSM Adventures only.
- Minor miscellaneous fixes to scoreboard and menu hints for OSM Adventure.

OSMT v1.2 (released Oct 30, 2006)

What works:

- Fixed ThingFactory and CreatureFactory bCovert property.
- Fixed ThingFactory and CreatureFactory to immediately attempt spawn when Touched.
- Fixed CreatureFactory bAutoRespawn to begin respawn interval upon creature death, not Pawn removal.


Enjoy!
__________________
- SuperApe


Last edited by SuperApe : 7th November, 2006 at 02:12 PM. Reason: OSMT v1.2 released
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