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Unread 26th February, 2007, 01:29 PM
Ooops Ooops is offline
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Join Date: Feb 2006
Location: Vienna, Austria
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Quote:
Originally Posted by Azura View Post
[...] An added tip is to also change the pause bind to "pause | curtime".
Does this mean it correctly displays the actual ingame time which usually gets completely messed up once you press pause or use slomo in a demo?
That one has been a pain in the ass for me for a long time (especially for recording movie scenes).
If not, what does the "curtime" exactly do in the pause bind?
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