Quote:
Originally Posted by Azura
[...] An added tip is to also change the pause bind to "pause | curtime".
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Does this mean it correctly displays the actual ingame time which usually gets completely messed up once you press pause or use slomo in a demo?
That one has been a pain in the ass for me for a long time (especially for recording movie scenes).
If not, what does the "curtime" exactly do in the pause bind?