Yeah, thats the error I always used to get, inflated my log files very quickly. I'm not entirely sure how I got rid of it, but it doesn't happen any more for me. Are you running on a network of PC's (i.e. do you have an internal IP other than 127.0.0.1) or are you, like me, running on a completely isolated PC?
Edit: How many servers do you have running, and do they all run using different ports (UDP ports for the servers themselves, and different ports specified in the TCPServerPort setting?
My configuration:
Code:
[UniversalUnreal111-Build1.UniversalUnreal]
UniverseID=LSN Network
UniversePass=********
UniverseHost=10.101.149.66
UniverseFilePath=/utinterface.php
UniversePort=80
ServerURL=10.101.149.66:7880
TCPServerPort=7884
ShortServerName=LSN1
bDisableDuringMatchMode=False
bHideHUDForGuests=False
ServerListYOffset=0
UniverseAboutURL=http://10.101.149.66/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=10.101.149.66
bNeverPurgeAddress=False
bDebug=False