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  #12  
Unread 8th October, 2005, 08:08 PM
BLTicklemonster BLTicklemonster is offline
Holy Shit!!
 
Join Date: May 2004
Posts: 1,004
Default

WOW.

Apparently putting the uncompressed maps in the map folder did some good, but looky here:

Quote:
ticklemonster@ubuntumonster:~/ut/System$ ./ut-bin -log
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse: CityIntro.unr?Name={BL}Ticklemonster?Class=Botpack .TMale2?team=255?skin=SoldierSkins.blkt?Face=Soldi erSkins.Othello
LoadMap: CityIntro.unr?Name={BL}Ticklemonster?Class=Botpack .TMale2?team=255?skin=SoldierSkins.blkt?Face=Soldi erSkins.Othello
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16409->16408; refs: 224522
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame: ?Name={BL}Ticklemonster?Class=Botpack.TMale2?team= 255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othel lo
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: {BL}Ticklemonster
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to OpenGLDrv.so
Loaded render device class.
Initializing OpenGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
GL_VENDOR : Mesa project: www.mesa3d.org
GL_RENDERER : Mesa GLX Indirect
GL_VERSION : 1.2 (1.5 Mesa 6.2.1)
GL_EXTENSIONS : GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays Device supports: GL
Device supports: GL_EXT_bgra
Device supports: GL_EXT_texture_env_combine
Device supports: GL_ARB_texture_env_combine
Device supports: GL_SGIS_texture_lod
Device supports: GL_EXT_texture_lod_bias
Device supports: GL_EXT_secondary_color
Device supports: GL_ARB_multitexture
8 Texture Mapping Units found
MinLogTextureSize = 2
MaxLogTextureSize = 8
Bound to ALAudio.so
fcntl: Operation not permitted
fcntl: Operation not permitted
OpenAL Audio subsystem initialized.
Game engine initialized
Startup time: 1.634242 seconds.
Entering main loop.
OpenGL Error: GL_INVALID_ENUM (please report this bug)
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
Segmentation fault
ticklemonster@ubuntumonster:~/ut/System$
Now where in which ini file is where I set myself to using d3d I wonder... off to ini-ville it is for me!!!
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