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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

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  #1  
Unread 16th April, 2006, 02:07 AM
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Default ZeroPingPlus101

Cratos from utassault.com released this new version of Zeroping.

http://www.ut-files.com/Zeroping/ZeroPingPlus102.zip

Here is what it does :

Code:
====================================================================================
ZeroPingPlus for UT99 by Cratos ([email protected])  http://www.utassault.net
====================================================================================

ZeroPingPlus is a Zeroping Mutator for Unreal Tournament
It is basically the same as ZPPure7G with following fixes/enhancements:

* No reference to UTPure. ZeroPingPlus runs independent from UTPure and therefore can
  be used with mods that are incompatible with UTPure aswell
  
* Pawnfix: You can now shoot Non-Player Pawns like Assault Objectives, Miniguncannons,....
  So unlike ZPPure you can use ZeroPingPlus with Assault
  
* In ColorAccuGib the Players now can disable the teamcolor beam clientside if desired

* Sniper can do LongRangeHits

Now, I tried to load this on my server, and it loaded just fine.

But in the logs while loading it said this:

MapVoteLA: StartMutator: ZeroPingPlus101.ZP_SniperArena
Warning: Type mismatch in . of zp_SniperArena: file 13, class 6
Warning: Skipping 17 bytes of type 13
Warning: Type mismatch in . of zp_SniperArena: file 13, class 6
Warning: Skipping 19 bytes of type 13
ZeroPingPlus:
ZeroPingPlus: #########################################
ZeroPingPlus: # ZeroPingPlus101 #
ZeroPingPlus: # #
ZeroPingPlus: # http://www.utassault.net #
ZeroPingPlus: #########################################




It loaded, and I could shoot the walls from all away across the map. But if I shot at a bot or a person, blood came out, but they didnt die and no damage was dealt.


Any ideas guys?

Edit: New Version fixed it! Top link updated.
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Last edited by Baiter : 2nd May, 2006 at 10:34 PM.
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  #2  
Unread 16th April, 2006, 10:12 AM
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Quote:
Originally Posted by Baiter
Cratos from utassault.com released this new version of Zeroping.
It's utassault.net not utassault.com
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  #3  
Unread 16th April, 2006, 10:24 AM
[BSC]MasterJohnny [BSC]MasterJohnny is offline
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same here, Baiter
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  #4  
Unread 16th April, 2006, 12:31 PM
Cratos Cratos is offline
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I made this mod mainly for LeagueAssault cause ZPPure can't handle NonPlayer-Pawns. I didn't even try the zp-Sniperarena mod

However I can take a look to get that working aswell, I don't expect much problems

Last edited by Cratos : 16th April, 2006 at 12:33 PM.
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  #5  
Unread 16th April, 2006, 12:59 PM
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Quote:
Originally Posted by Cratos
I made this mod mainly for LeagueAssault cause ZPPure can't handle NonPlayer-Pawns. I didn't even try the zp-Sniperarena mod

However I can take a look to get that working aswell, I don't expect much problems
If you plz would have a look at it because i need it for sniperarena
thx in advanced m8
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  #6  
Unread 16th April, 2006, 06:21 PM
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Yeah, I'll be willing to use it instead of regular ZP.
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  #7  
Unread 16th April, 2006, 07:43 PM
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A long-range-kill message would be nice, like it was in SmartCTF4B
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  #8  
Unread 16th April, 2006, 08:14 PM
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Yes, indeed! ^
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  #9  
Unread 23rd April, 2006, 10:14 PM
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Sorry for my weird question, but ... is too much hard develop a ZP for a specific custom weapon non UT classic?.

Can anyone explain me why not, or why is too much hard?

Thank sr's.
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  #10  
Unread 28th April, 2006, 10:47 PM
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Cratos: Any word on these fixes?
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  #11  
Unread 29th April, 2006, 08:28 AM
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ZeroPingPlus102 Released.
http://forums.utassault.net/showthread.php?t=58098

Last edited by brajan : 29th April, 2006 at 12:53 PM.
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  #12  
Unread 29th April, 2006, 10:14 AM
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Finally great release thank you Cratos nr 1
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  #13  
Unread 29th April, 2006, 03:42 PM
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Added it to the Unrealadmin downloadsection aswell

http://www.unrealadmin.org/forums/sh...ad.php?t=14578
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  #14  
Unread 29th April, 2006, 04:01 PM
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Sweet, it's running on my BT server already. Free beer for Cratos.
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  #15  
Unread 1st May, 2006, 01:26 AM
DonutHunter DonutHunter is offline
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Cratos, would this be better than ZPPure7G for CTF? Does it offer any improved netcode or reason for CTF? And does it play nice with EUT and UTDC?

I currently use all three together with no problems but anything improve gameplay or reduce lag, I'm all for it.

Thanks,

DonutHunter
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  #16  
Unread 1st May, 2006, 02:16 AM
[BSC]MasterJohnny [BSC]MasterJohnny is offline
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It works fine for me with EUT, UTDC and AnthChecker. The only difference I noticed that maybe ZeroPingPlus has a little bit bigger headshot box than ZPPure7G. But it's just an impression, maybe I improved.
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  #17  
Unread 2nd May, 2006, 08:44 AM
Cratos Cratos is offline
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Read the first post and you will know the difference
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