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21st April, 2007, 09:46 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Not at present. I can't find the exec function that does this. It's probably part of the engine.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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21st April, 2007, 10:35 PM
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Rampage
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Join Date: May 2006
Posts: 83
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ehh crap then... coz if it would be possible to use a command then I would just click the bind while a important game....
And since autodemorec dosn't always work, its shit :/
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21st April, 2007, 11:56 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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You could always try a switch bind where pressing a key changes the bind to another and then another and so on. As for autorecording, I'm sorry to say that I can't help since it could be due to anything.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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22nd April, 2007, 05:26 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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That's your ini file. The log file ends with *.log.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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22nd April, 2007, 05:56 PM
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UTPure Admin
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Join Date: Aug 2003
Posts: 457
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Use a console command "demorec"
Last edited by Just_Me : 22nd April, 2007 at 06:04 PM.
Reason: Was thinking serverside
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23rd April, 2007, 08:21 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Could you also post the contents of your udemo.ini file ? I see you're recording demos to a custom path.
Code:
Log: Opening demo driver to read demo file 'D:\Gry\UT99\AutoDemo\DM-Deck16][_2007-4_23__13-34.dem'
Also, this sort of line seems to be absent (example taken from my own logs) :
Code:
Log: Attempting to record demo F:\UnrealTournament\System\MH-KrallFortress110_4-23_18-39-54.dem
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Last edited by Azura : 23rd April, 2007 at 08:25 PM.
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23rd April, 2007, 11:07 PM
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Rampage
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Join Date: May 2006
Posts: 83
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[udemo.DemoSettings]
LastDemo=DM-Deck16][_2007-4_23__13-34
timing=1
SpecDemo=False
DemoPaths[0]=D:\Gry\UT99\AutoDemo\
DemoPaths[1]=Empty
DemoPaths[2]=Empty
DemoPaths[3]=Empty
DemoPaths[4]=Empty
RecordingDir=0
SortColumn=0
bDescending=False
DisplayMode=0
LevelRecord=1
Format=%L_%Y-%M_%D__%H-%O
DownloadType=2
RedirectServers[0]=uz.gameservers.net
RedirectServers[1]=unrealmafia.com/redirects/um
RedirectServers[2]=uz.clanzenkai.net/uz
RedirectServers[3]=utdownloads.online.no/redirect
RedirectServers[4]=arago5.tn.utwente.nl/unreal/Compressed
RedirectServers[5]=ucc.sobservers.net
RedirectServers[6]=www.icequake.net/ut/redirect
RedirectServers[7]=www.utctf.jolt.co.uk/downloads/redirect
RedirectServers[8]=www.cpti.org/uz
RedirectServers[9]=fragged.yerbox.org/UTfiles
RedirectServers[10]=dma.no-ip.org/ut
RedirectServers[11]=www.belgames.com/servers/utpackages
RedirectServers[12]=www.i4games.net/download/ut/redirect
RedirectServers[13]=www.organized-evolution.com/ucc
RedirectServers[14]=66.28.180.9
RedirectServers[15]=(Empty)
RedirectServers[16]=(Empty)
RedirectServers[17]=(Empty)
RedirectServers[18]=(Empty)
RedirectServers[19]=(Empty)
RedirectServers[20]=(Empty)
RedirectServers[21]=(Empty)
RedirectServers[22]=(Empty)
RedirectServers[23]=(Empty)
CacheSeconds=7.000000
TickSize=0.400000
InterpolateView=True
[udemo.DemoInterface]
IllegalActors[0]=UTDCNCheck
IllegalActors[1]=UTDCCheck
IllegalActors[2]=ACReplicationInfo
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24th April, 2007, 12:48 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Ok. The next time you play online, make sure you have a demorec bind handy to test whether a demo is already recording. Also have a look at your log to see if you have a line starting as follows :
Log: Attempting to record demo x:\UnrealTournament\System\blah.dem
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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24th April, 2007, 08:33 PM
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Rampage
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Join Date: May 2006
Posts: 83
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Quote:
Originally Posted by Azura
Ok. The next time you play online, make sure you have a demorec bind handy to test whether a demo is already recording. Also have a look at your log to see if you have a line starting as follows :
Log: Attempting to record demo x:\UnrealTournament\System\blah.dem
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Nothing new you're telling me, coz I know that befor.
I was asking if its possible to check the code becouse its bugged. Or if its possible to do a bind like "Record demo %MapName_%Year%Month%Day___%Hour%Minute"
Now thanks for your time, however don't anwser anymore if you can't help. Hope anyone else will care and know how to fix/deal with it
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30th April, 2007, 06:38 PM
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Dominating
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Join Date: Jul 2003
Posts: 111
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yes, it's starting to happen to me too, i always had auto demorec but sometimes it fails to demo.. anywayz:
me and a lot of guys have an error playing some specific demos, due to anthchecker actors: we've found out that by modeplaying the demo on console (demoplay frag.dem) it plays nicely. many other guys on IRC had that problem, so its not a specific server/ini issues.
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2nd May, 2007, 10:06 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Ok, well I'll attempt to be helpful with the very little information there is. I've heard that autorecording doesn't seem to work properly on EUT servers. Do you two happen to play on EUT servers ?
jamaica > There is an option since version 3.1 that allows you to "kill" any problematic actors. The options are in the udemo.ini file. At present the default ini will "zap" ACReplicationInfo. Have you encountered any other actors that cause a crash ?
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Last edited by Azura : 2nd May, 2007 at 10:13 PM.
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4th May, 2007, 05:42 PM
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Rampage
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Join Date: May 2006
Posts: 83
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Quote:
Originally Posted by Azura
Ok, well I'll attempt to be helpful with the very little information there is. I've heard that autorecording doesn't seem to work properly on EUT servers. Do you two happen to play on EUT servers ?
jamaica > There is an option since version 3.1 that allows you to "kill" any problematic actors. The options are in the udemo.ini file. At present the default ini will "zap" ACReplicationInfo. Have you encountered any other actors that cause a crash ?
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My server dosn't have EUT, and it happens often.
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4th May, 2007, 11:42 PM
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Dominating
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Join Date: Jul 2003
Posts: 111
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Quote:
Originally Posted by Azura
jamaica > There is an option since version 3.1 that allows you to "kill" any problematic actors. The options are in the udemo.ini file. At present the default ini will "zap" ACReplicationInfo. Have you encountered any other actors that cause a crash ?
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Solved!! but..
the option --> IllegalActors[2]=ACReplicationInfo isn't in the udemo.ini of the zip package in your post. maybe you should update it?
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5th May, 2007, 12:23 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Anthrax's post . I'm just the annoying git that got him to add a few updates to the original demo manager .
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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5th May, 2007, 11:49 PM
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Dominating
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Join Date: Jul 2003
Posts: 111
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you both own for making a bit of UT alive, so i guess i love ya guys =]
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22nd May, 2007, 06:04 AM
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Forum Newcomer
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Join Date: Feb 2007
Posts: 11
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Quote:
Originally Posted by jamaica
yes, it's starting to happen to me too, i always had auto demorec but sometimes it fails to demo.. anywayz:
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This may be common knowledge, but NBSP prevents demomanager from operating, and the only error message shows up in-game when trying to access the mod from the menu screen. If you have it set to auto-record there's likely no error message at all.
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22nd May, 2007, 03:00 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Indeed. Also, LeagueAS kicks players using demo manager because there's a reference to "oldskoolhack". I think it's this hack that makes autorecording possible.
jamaica > I've only seen that error once but can't remember what caused it.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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