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  #941  
Unread 4th December, 2014, 09:07 PM
medor medor is offline
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This is what is generally found

it is a question unanswered
this depends on too many parameters


40 for normal or zp and 65 for newnet
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  #942  
Unread 4th December, 2014, 09:31 PM
Sp0ngeb0b's Avatar
Sp0ngeb0b Sp0ngeb0b is offline
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Something different (and strange) stuff from my personal side:

I'm getting constant ACE timeouts for the last 2 days every 7 minutes into the game. I haven't changed anything at all, it used to work flawlessly before. But here comes the interesting part:
Connecting via my university's VPN gives me constant lag and packet loss, but no timeouts.
Connecting via my own network and provider gives me perfect ping and no lag issues, but timeouts.

I'm pretty clueless right now why this is happening and how I might be able to do something about it. It seems to be like this for ALL ACE servers so far... Any ideas?
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  #943  
Unread 5th December, 2014, 05:11 AM
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Kind of weird.
I added all the files but I keep getting an error message:

Log: Server Package: 2k4Combos
Log: Server Package: NewNetUnrealv0_9
Warning: Failed to load 'NewNetUnrealv0_9': Can't find file 'NewNetUnrealv0_9'
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  #944  
Unread 5th December, 2014, 07:23 AM
medor medor is offline
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Quote:
Originally Posted by qwerty View Post
I don't get why newnet uses 65 tic rate? shoot.. I cant even get newnet work.. its missing two files b1 and b4handler_9_2 or whatever.

so we are still using zp103

TickDemo for test server lag netspeed and tickrate http://unrealtournament.99.free.fr/u...e=TickDemo.zip
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  #945  
Unread 5th December, 2014, 07:27 AM
medor medor is offline
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Quote:
Originally Posted by Hidden View Post
Kind of weird.
I added all the files but I keep getting an error message:

Log: Server Package: 2k4Combos
Log: Server Package: NewNetUnrealv0_9
Warning: Failed to load 'NewNetUnrealv0_9': Can't find file 'NewNetUnrealv0_9'
NewNetUnrealv0_9
it's NewNetUnrealv0_9_2


So
ServerPackages=2k4Combos
ServerPackages=NewNetUnrealv0_9_2
ServerPackages=NewNetWeaponsv0_9_2
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  #946  
Unread 5th December, 2014, 08:37 AM
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Quote:
Originally Posted by admin View Post
NewNetUnrealv0_9
So
ServerPackages=NewNetUnrealv0_9_2
ServerPackages=NewNetWeaponsv0_9_2
Very frustrating because I added the _2 and got the same error message.
Then I kept going back and forth back and forth.
Until I saw (or didn't see what was wrong) a "space" right after the _2 _
I've done this before, a hit of the space bar when not needed.
Embarrassing
Alright, now it is working and my eyes are tired.
Testing tomorrow.
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  #947  
Unread 5th December, 2014, 05:22 PM
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Strange, while playing only a piece of my weapon (redeemer) is showing.
But still fires.
And not able to use scope to zoom in and out with.
Guessing there is a conflict of some sort.
I will keep playing around with it.
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  #948  
Unread 5th December, 2014, 07:14 PM
medor medor is offline
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Quote:
Originally Posted by Hidden View Post
Strange, while playing only a piece of my weapon (redeemer) is showing.
But still fires.
known bug





Quote:
Originally Posted by Hidden View Post
And not able to use scope to zoom in and out with.
Guessing there is a conflict of some sort.
I will keep playing around with it.

yes a conflict of some sort
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  #949  
Unread 6th December, 2014, 01:46 AM
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Was thinking it was only with my sever weapon but after some testing
it's with all weapons.
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  #950  
Unread 6th December, 2014, 10:45 PM
dablizz dablizz is offline
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Quote:
Originally Posted by Hidden View Post
Strange, while playing only a piece of my weapon (redeemer) is showing.
But still fires.
I will keep playing around with it.

Same problem here with direct3D9 driver.
Change ZRangeHack (in ini or preferences) to false did fix it here, not sure with opengl.
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  #951  
Unread 6th December, 2014, 11:16 PM
medor medor is offline
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In UnrealTournament.ini turn off the ZRangeHack at your render section.

Example.

[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=False
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  #952  
Unread 7th December, 2014, 01:18 AM
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I assume you're talking server side?
Then again I don't see ZRangeHack= on either server or player.
I'll add ZRangeHack=False on both and see what happens.
Currently running Direct 3D9 for my player.
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  #953  
Unread 7th December, 2014, 01:29 AM
medor medor is offline
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No ... player side

You need to ask with TimTim for that http://www.unrealkillers.com/member.php?u=2912
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  #954  
Unread 7th December, 2014, 01:56 AM
dablizz dablizz is offline
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Lol got nothing to do with timtim ZRangeHack - [True/False] is a part of
the the dx9 dirvers for ut.
http://www.cwdohnal.com/utglr/settings.html

Maybe u got an old driver

from.. http://www.cwdohnal.com/utglr/

ZRangeHack will be enabled by default for UT if not already present in the ini file, but this one may still need to be watched a little more closely. There are a couple cases I know of where it has minor side effects. However, with most video cards these days only supporting 24-bit but not 32-bit z-buffers, or unless modified other parts of the game engine to draw decals a little further away, it is needed to avoid decal flickering in the distance in many common cases.

Last edited by dablizz : 7th December, 2014 at 02:11 AM.
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  #955  
Unread 7th December, 2014, 02:36 AM
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Server is busy now.
Will test later.

Using Direct3D9 from game.

Thanks
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  #956  
Unread 7th December, 2014, 04:29 AM
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Yes I can see a weapon now !!!
Thank you.
But the beauty of this weapon is its scope and it's ability to zoom in and out.
The scope for some reason is not working.
Back to more testing for me.

Last edited by Hidden : 7th December, 2014 at 01:38 PM.
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  #957  
Unread 7th December, 2014, 10:24 AM
medor medor is offline
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Quote:
The scope for some reason is not working.
Back to more testing for me.
Have you set server side like i past up ?

[NewNetUnrealv0_9_2.UTPure]
EnforcerDamagePri=17
EnforcerDamageSec=17
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=40
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=4
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=9
MinigunDamageSec=14
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=45
HeadshotDamage=100
SniperSpeed=1.000000
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=2
bAllowMultiWeapon=True
bFastTeams=True
bUseClickboard=True
MinClientRate=15000
bAdvancedTeamSay=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=1
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
DefaultHitSound=2
DefaultTeamHitSound=3
bForceDefaultHitSounds=False
TeleRadius=210
ThrowVelocity=750
bForceDemo=False


If not work set 0 for TrackFOV
TrackFOV=2 to TrackFOV=0
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Last edited by medor : 7th December, 2014 at 10:26 AM.
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  #958  
Unread 7th December, 2014, 08:48 PM
Hidden Hidden is offline
Rampage
 
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Quote:
Originally Posted by admin View Post
Have you set server side like i past up ?
Yes
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  #959  
Unread 8th December, 2014, 12:15 AM
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TrackFOV=0





I think we are on to something.




I have a few players testing now.
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  #960  
Unread 8th December, 2014, 03:58 AM
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My latest find:

MapVoteLAvv: StartMutator: NewNetUnrealv0_9_2.NewNetServer
UTPure: !!! A PORTAL HAS BEEN PLACED INSIDE A WALL !!!
UTPure: !!! UNABLE TO MAKE IT A NEWNET PORTAL !!!
UTPure: !!! EDIT THE MAP TO FIX THIS !!!
UTPure: ###############################
UTPure: # NewNetUnreal #
UTPure: # Beta v0.9.2 #
UTPure: ###############################
UTPure:

Last edited by Hidden : 8th December, 2014 at 04:21 AM.
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