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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - Windows Specific

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  #1  
Unread 30th June, 2007, 03:03 AM
joeyz joeyz is offline
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Exclamation New Ut2004 3370 Patch?

Posted to wrong forum.

Topic was moved to epic's offical forum.

joeyz

Last edited by joeyz : 4th July, 2007 at 07:14 PM. Reason: typo
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  #2  
Unread 30th June, 2007, 06:42 PM
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Wormbo Wormbo is offline
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I disagree. We need people who configure their system enviroment reasonably. Also, the skins that don't exist are not related to the garbage collection crashes. The UObject::GetPathName function is not related to paths as in file system paths.
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<@Mych|Lockdown> ...and the award for the most creative spelling of "Jailbreak" goes to ... "Gandis Jealbrake Server"

Last edited by Wormbo : 30th June, 2007 at 06:47 PM.
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  #3  
Unread 1st July, 2007, 08:23 AM
joeyz joeyz is offline
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(1) Worbo, Not everyone is computer literate and know about system environment variables. They are not programmers like you and I.

(2) Some people don't have administrative rights to alter systems.

(3) Thanks for verifying that the system crash was not caused by garbage cleanup (related to skins). Please note that I stated, "...assume..."?

Danke fur das antwort

Last edited by joeyz : 1st July, 2007 at 08:26 AM.
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  #4  
Unread 1st July, 2007, 03:02 PM
Piglet Piglet is offline
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* Piglet looks at the thread title and bites his tongue
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Last edited by Piglet : 1st July, 2007 at 03:04 PM.
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  #5  
Unread 1st July, 2007, 03:29 PM
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buttpirate buttpirate is offline
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* Piglet looks at the thread title and bites his tongue
My thoughts also, False and Deceptive Advertising
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  #6  
Unread 1st July, 2007, 04:25 PM
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* Piglet looks at the thread title and bites his tongue
* Wormbo comforts Piglet
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<@Mych|Lockdown> ...and the award for the most creative spelling of "Jailbreak" goes to ... "Gandis Jealbrake Server"
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  #7  
Unread 6th October, 2020, 03:01 PM
Piglet Piglet is offline
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* Wormbo comforts Piglet
I know this is a mega-bump, but do you think there's any chance of code as it was left being made accessible (under NDA if needed) for a re-compile using latest compiler and CPU options?

This was arranged for UT99, but I know and there's a big difference between that and the UT2004 code & engine.

Still...worth asking....or asking who we might be able to ask...

I'm still hitting 100% CPU on a dedicated hardware machine with full 32 player "berserk server" and wondering whether a recompile might allow the engine to use the CPU better.
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