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25th April, 2006, 11:06 PM
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Rampage
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Join Date: Apr 2003
Location: Austria
Posts: 63
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ZeroPingPlus
Code:
====================================================================================
ZeroPingPlus for UT99 by Cratos ([email protected]) http://www.utassault.net
====================================================================================
ZeroPingPlus is a Zeroping Mutator for Unreal Tournament
It is basically the same as ZPPure7G with following fixes/enhancements:
* No reference to UTPure. ZeroPingPlus runs independent from UTPure and therefore can
be used with mods that are incompatible with UTPure aswell
* Pawnfix: You can now shoot Non-Player Pawns like Assault Objectives, Miniguncannons,....
So unlike ZPPure you can use ZeroPingPlus with Assault, Bunnytrack,....
* In ColorAccuGib the Players now can disable the teamcolor beam clientside if desired
* Sniper can do LongRangeHits
* Some additional Clientside Commands
Clientside Commands:
====================
- mutate zp_On / mutate zp_Off
- mutate zp_status
- mutate zp_message_on / mutate zp_message_off
- mutate zp_teamcolors_on / mutate zp_teamcolors_off
- mutate zp_debug_on / mutate zp_debug_off
Installation:
=============
[Engine.GameEngine]
ServerPackages=ZeroPingPlus103
Version History:
================
- v103: 02.05.2006
* Fixed Deathmessages of zp-weapons
* Allowed InstaGIB detection for other mods (like utstats)
- v102: 25.04.2006
* Fixed Instagib-Beam-Direction-Bug when running UTPure
* Fixed ZP-SniperArea Mutator
- v101: 05.04.2006
* Initial Release
Support Thread on UTAssault.net: http://forums.utassault.net/showthread.php?t=58098
Temporarily downloadlocation for ZeroPingPlus103.zip on anticheat.co.uk: http://www.anticheat.co.uk/forums/do...&id=9&act=down
Last edited by Cratos : 7th May, 2006 at 02:53 PM.
Reason: New Version
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29th April, 2006, 08:07 PM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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Good job, works fine 
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29th April, 2006, 08:49 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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You rock Cratos!!
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29th April, 2006, 10:07 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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Cratos: I'm having trouble. Whenever I hold in my mouse button to fire, it stops firing. For it to work... I have to wait like 2 to 3 seconds before firing again. This happens for everything ZP.
[edit] I've determined that this happens only while playing online.
Last edited by Al : 29th April, 2006 at 11:51 PM.
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30th April, 2006, 06:54 PM
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Rampage
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Join Date: Apr 2003
Location: Austria
Posts: 63
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That's very strange, I just tested it again on my server and it works without any problems :/
What serversetup do you use?
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30th April, 2006, 09:22 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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EUT_1G, Anth 137, UTDC 1.8, and UTPureRC7G
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1st May, 2006, 09:13 PM
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Forum Newcomer
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Join Date: Apr 2005
Posts: 3
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Player boosts (useful in BT) aren't enough strong if you use ZP. Furthermore, boosted players don't raise in intended direction.
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2nd May, 2006, 11:07 PM
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Holy Shit!!
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Join Date: Apr 2003
Location: Texas
Posts: 1,157
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Quote:
Originally Posted by teleport
Player boosts (useful in BT) aren't enough strong if you use ZP. Furthermore, boosted players don't raise in intended direction.
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Cratos, can the above things be improved ? Again, I can arrange a meeting where teleport could show you these issues. It would be nice to have ZeroPingPlus as a 100% replacement for the normal InstaGib.
__________________
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2nd May, 2006, 03:13 PM
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Rampage
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Join Date: Apr 2003
Location: Austria
Posts: 63
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Quote:
Originally Posted by Idren
EUT_1G, Anth 137, UTDC 1.8, and UTPureRC7G
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I tested with EUT, UTDC and UTPure, but I can't reproduce your Problems... :/
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2nd May, 2006, 04:42 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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Quote:
Originally Posted by Cratos
I tested with EUT, UTDC and UTPure, but I can't reproduce your Problems... :/
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It must be something I have on my server. Thanks Cratos!
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2nd May, 2006, 04:47 PM
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Holy Shit!!
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Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
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maybe the package order?
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4th May, 2006, 05:41 AM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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Bump, ZeroPingPlus103 is pending approval 
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25th May, 2006, 09:19 AM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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Cratos: Any word on the translocator?
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25th May, 2006, 09:40 AM
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Rampage
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Join Date: Mar 2004
Location: Germany/Berlin
Posts: 67
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Quote:
Originally Posted by Idren
Cratos: Any word on the translocator?
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Yes, I still wait also for it... PLEASE !
BlackWolf
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25th May, 2006, 10:59 AM
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Rampage
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Join Date: Apr 2003
Location: Austria
Posts: 63
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I just tested it with EUT and with plain CTF and it works without any problems here.
Could you maybe post your Serverpackages/Serveractors and tell me exactly which mutators you are using?
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25th May, 2006, 11:34 AM
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Rampage
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Join Date: Mar 2004
Location: Germany/Berlin
Posts: 67
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Quote:
Originally Posted by Cratos
I just tested it with EUT and with plain CTF and it works without any problems here.
Could you maybe post your Serverpackages/Serveractors and tell me exactly which mutators you are using?
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I still posted this in this Thread :
http://www.unrealadmin.org/forums/sh...8275#post88275
BlackWolf
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25th May, 2006, 12:27 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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Cratos:
Where should I put ZPP in my ServerPackages?
Code:
[Engine.GameEngine]
ServerActors=EUT_1G.PureCRCLogger
ServerActors=SuperWebAdmin.SWAServer
ServerActors=UTPureRC7G.UTPureSA
ServerActors=UTDCv18.SMain
ServerActors=AnthCheckerS_v137.ACActor
ServerActors=UTStatsBeta4_2_Rev100.UTStatsSA
ServerActors=UTSTATS_Trigger.UTSTATS_Trigger
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master1.multiplay.co.uk MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=asc754.asc_server
ServerPackages=EUT_1G
ServerPackages=EUTIV
ServerPackages=EUT3
ServerPackages=UTPureRC7G
ServerPackages=asc754
ServerPackages=asc7cc
ServerPackages=VAHandler7G
ServerPackages=UTSAccuBeta4_2
ServerPackages=UTDCv18
ServerPackages=UTDCv18dll
ServerPackages=AnthCheckerC_v137
ServerPackages=DoubleJumpUT
ServerPackages=x3dfxMapVotev25d
ServerPackages=WhoPushedMe
ServerPackages=Revenge
ServerPackages=UnlimitedAmmo
ServerPackages=TIAllWeaponsV2
ServerPackages=TISuperZarkV2
ServerPackages=TISuperGibV3
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25th May, 2006, 04:59 PM
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Holy Shit!!
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Join Date: Aug 2005
Location: Philadelphia, PA
Posts: 815
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Dude, Cratos... I can't get this thing working for the life of me!
I commented out all my packages/actors except for EUT and the ZP weapons still shoot in random places when I hold down the fire button. And they shoot slow... like every 3-4 seconds it takes.
I've tried commenting out everything I have running and putting ServerPackages=ZeroPingPlus103 at the top AND bottom of the packages list. It works great client-side, but not on my server.
I have no idea what's going on!
I'd love to use it because it gets rid of 2 ServerPackages in my ini. Currently, I'm using ZP 2.1, but it's 3 ServerPackages and the color instagib isn't as good as Pure ZP (shoots red, but hits blue lol... plus long range sniping is a must).
Thanks!
Last edited by Al : 26th May, 2006 at 12:22 PM.
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28th May, 2006, 03:06 PM
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Rampage
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Join Date: Apr 2003
Location: Austria
Posts: 63
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I have no idea what's wrong there, but you should put the "ServerPackages=ZeroPingPlus103" line only once in your file. The position doesn't matter.
You can send me the Server's logfile to my email ( [email protected]). Maybe I'll see something....
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28th May, 2006, 03:15 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Cratos I sent you a PM a while back on forums.utassault.net - could you maybe get back to me on that 
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