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Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Addons & Mutators

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  #1  
Unread 1st August, 2004, 03:18 PM
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Default ZeroPing 2.10

ZeroPing 2.1 is a rewrite of the original ZeroPing modification by John Fraser. It has some addons which offer a few zp arena mutators as well as color instagib.

Quote:
ZeroPing V2.10 by [BWF]GrimReaper
--------------------------------

Zeroping is a ping masking modification which makes clients with slow connections seem as if they
are on a 0-ping server.

ZeroPing will only work for the following weaponry: Enforcer, ShockRifle, SuperShockRifle and the SniperRifle.
This is due to the ZeroPing concept which only works for instant hit weaponry.

ZeroPing will not make your ping go away. ZeroPing merely compensates using clientside hitscan and serverside
correction.

Have Fun.
Attached Files
File Type: zip ZPV210Pack.zip (552.5 KB, 1933 views)
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  #2  
Unread 22nd November, 2004, 07:33 AM
fugley fugley is offline
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does ANYONE know how to fix / resolve the double shots from happening full stop with ZP .. altho the readme states a possible fix for double shots ... they still turn up from time to time on our server … although we fix this by restarting the game full stop not all of our admin’s have this right and it can be annoying to be tracked down by heaps of ppls telling me of double shots on the server
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  #3  
Unread 22nd November, 2004, 07:51 AM
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Hmmm, try getting in touch with Iron Maiden of the BIG UT Sniper Team. He runs two ZP Sniper servers and probably knows of a solution.

http://www.bigut.too.it/
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UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
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  #4  
Unread 22nd November, 2004, 09:22 AM
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You have to delete zeroping.ini when that happens..
Btw this never happens with ZPPure.
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  #5  
Unread 22nd November, 2004, 02:01 PM
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how do u enable long-distance-shots in zppure?
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  #6  
Unread 22nd November, 2004, 02:31 PM
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You cant, thats the only thing I dont like about it. Would be cool if they could add that option in the next version.
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  #7  
Unread 22nd November, 2004, 09:53 PM
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I used 2.10.

I just replace the Zeroping.ini with the default one.

Long Distance can be enabled in the ini....

I think its bLongDistance=True
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  #8  
Unread 22nd November, 2004, 10:27 PM
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What add that line to ZPPure's ini?
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  #9  
Unread 22nd November, 2004, 10:40 PM
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guess baiter meant in 2.10
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  #10  
Unread 8th February, 2005, 11:07 PM
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maybe its possible 2 add the ZarkAssaultRifle as an ZP weapon

u can get the weapon here ZarkAssaultRifle

for everyone who dont know what it is ....

its an automatic fire version of the sniper rifle
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  #11  
Unread 8th February, 2005, 11:27 PM
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You can use it with zp, just add the general ZP mutator from the list. It wount be arena though. Also it seems like the first shot is ZP, and the following shots (if you hold the trigger) are less accurate.
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  #12  
Unread 9th February, 2005, 03:53 AM
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I think that's done by design. The mutator is probably coded so the shots are slightly inaccurate. This sort of tweak can be found in the script of other types of weapons.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #13  
Unread 9th February, 2005, 09:06 AM
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Explained it wrong I think. I didnt mean inaccurate with regards to aim, I ment that only the first shot seems to be ZP. Maybe because the zark fires too fast to get it right, I dont know.
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  #14  
Unread 14th February, 2005, 07:39 PM
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is it possible to change the default weapon
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  #15  
Unread 14th February, 2005, 09:02 PM
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Use this mutator.
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  #16  
Unread 27th February, 2005, 09:31 PM
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hmm i mean to use it with zp and to change the default weapon so its not the enforcer
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  #17  
Unread 26th December, 2008, 07:25 PM
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Default ZPv2.22?

anyone know anything about zpv2.22? i stumbled on a .rar file for it but there is no readme so i didn't want to mess with it. at the moment my server uses v1.03 because of a few maps with monsters that the v2.10 didn't work on and issues with weapons binds.

Last edited by markayia : 26th December, 2008 at 07:27 PM. Reason: added url
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  #18  
Unread 26th December, 2008, 07:53 PM
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Quote:
Originally Posted by markayia View Post
anyone know anything about zpv2.22? i stumbled on a .rar file for it but there is no readme so i didn't want to mess with it. at the moment my server uses v1.03 because of a few maps with monsters that the v2.10 didn't work on and issues with weapons binds.
2.22 is just a renamed 2.10 - at the time there was a mass murder hack for v2.10, there's more than likely one for 2.22 by now - that is the only difference
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  #19  
Unread 27th December, 2008, 12:43 AM
markayia markayia is offline
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Thanks for the info!
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