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  #81  
Unread 15th June, 2008, 09:18 PM
[ZSZ]Evil_Dragon's Avatar
[ZSZ]Evil_Dragon [ZSZ]Evil_Dragon is offline
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Ok, using this one for clientside demos and it works just great.

Now I tried a serverside demo and it works great also.
My only problem is that my server is running 451, but due to different reasons I would like to stick with 436 clientside.
So to watch the demo I need a second UT-installation patched to 451 + all the required files again.

Is there any way to avoid that?
Or do I now just want it too easy?
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  #82  
Unread 16th June, 2008, 04:09 AM
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Just copy your 4.36 System folder to say System451 and patch that. It'll save you having two separate installs. You can edit the ini file to point to a separate folder containing custom files used to be used by both versions. I use this approach for all my cache files as so :

Paths=../../cachefiles/*.u
Paths=../../cachefiles/*.unr
Paths=../../cachefiles/*.utx
Paths=../../cachefiles/*.uax
Paths=../../cachefiles/*.umx
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #83  
Unread 17th June, 2008, 06:45 PM
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Took a while but figured it out. Great!

Thanks you very much!
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  #84  
Unread 18th June, 2008, 10:14 AM
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Well...the problem I have now is that all serverside demos are crashing - on ACReplicationInfo. One I recorded serverside and clientside at the same time. Clientside plays back fine, the serverside one crashed.

If this happens to 1 of 10 I recorded clientside then fine, but each of the serverside ones crashing makes this useless.

This is in my udemo.ini
[udemo.DemoInterface]
IllegalActors[0]=UTDCNCheck
IllegalActors[1]=UTDCCheck
IllegalActors[2]=UTDCNCheck1
IllegalActors[3]=ACReplicationInfo
IllegalActors[4]=ACReplicationInfo0

I thought maybe adding the [4] would help but no.
Any other ideas?

Here is a screenshot:


Here is a log starting with the first ScriptWarning-Accessed None (different demo, but they look all the same)

Code:
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
Log: Possessed PlayerPawn: CHSpectator DM-BedroomSe.CHSpectator0
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: DemoRecSpectator DM-BedroomSe.DemoRecSpectator0 (Function Engine.DemoRecSpectator.Tick:0044) Accessed None
ScriptLog: Attached to player DM-BedroomSe.CHSpectator0
ScriptLog: ::: ZSZTempKickBan Mutator v2.2 HUD Modification initialized
ScriptLog: SplashLogo: Loading texture 
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Texture None.': Can't resolve package name
ScriptLog: SplashLogo: Can't load texture 
ScriptLog: ::: ZSZTempKickBan Mutator - Setting up HUD.  Warn at: 10  Kick at: 15
ScriptWarning: asc_client DM-BedroomSe.asc_client29 (Function asc760.asc_client.PostNetBeginPlay:002D) Accessed None
ScriptWarning: asc_login DM-BedroomSe.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
AnthChecker: AnthChecker v1.38 (Build 1)
AnthChecker: -----------------------------------------
AnthChecker: Checking Operating System
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.xxIC:00AF) Accessed None
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.xxIC:00B7) Accessed None
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.xxIC:010C) Accessed None
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.xxIC:0114) Accessed None
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Checking Paths
AnthChecker: Renderdevice Check - Stage 1
ScriptWarning:  Transient.0 (Function AnthCheckerC_v138..:0031) Accessed None
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Renderdevice Check - Stage 2
Log: WebServer: Unable to open include file ../System\.so
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Self Integrity Check - Stage 1
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Self Integrity Check - Stage 2
Log: WebServer: Unable to open include file ../System\UTDCv20c.b
Log: WebServer: Unable to open include file ../System\IUTDCv11.b
Log: WebServer: Unable to open include file ../System\AnthCheckerC_v138.b
Log: WebServer: Unable to open include file ../System\UTPureRC7G.b
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Self Integrity Check - Stage 3
ScriptWarning: ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.
	:0023) Accessed None
Critical: AStatLog::execInitialCheck
Critical: (ACReplicationInfo DM-BedroomSe.ACReplicationInfo0 @ Function AnthCheckerC_v138.ACReplicationInfo.
	 : 002C)
Critical: UObject::ProcessEvent
Critical: (ACReplicationInfo DM-BedroomSe.ACReplicationInfo0, Function AnthCheckerC_v138.ACReplicationInfo.xxIC)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor ACReplicationInfo0)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UDemoRecDriver::TickDispatch
Critical: UpdatePreDemoRec
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D8RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/18/08 10:36:34
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Last edited by [ZSZ]Evil_Dragon : 18th June, 2008 at 10:22 AM.
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  #85  
Unread 19th June, 2008, 01:52 AM
Azura's Avatar
Azura Azura is offline
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ACReplicationInfo0 is an instance of ACReplicationInfo so basically they're the same. I've no idea why the actor isn't being killed on serversides.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #86  
Unread 4th August, 2008, 04:25 PM
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hello i can't use UTdemonanager with all versions.... i have UTGoty v436

whan i setting it i got a critical error !


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Last edited by Letylove49 : 4th August, 2008 at 04:28 PM.
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  #87  
Unread 4th December, 2008, 09:47 AM
fidelito fidelito is offline
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i want to record a match in 3rd spectate in few server it work very well i can see all the player !
But when i try to record a dmeo in 3rd spectate on my server it dont work well , icant see all the players , when i click for see the other player the view camera is on me and on view mobil camera only i cant see the other players.
Can you help me please to fix that.

my udemo ini

[udemo.DemoSettings]
LastDemo=DM-(ZM)TrofaCityNorth_12-4_10-28-23
timing=2
SpecDemo=True
DemoPaths[0]=C:\UnrealTournament\System\
DemoPaths[1]=Empty
DemoPaths[2]=Empty
DemoPaths[3]=Empty
DemoPaths[4]=Empty
RecordingDir=0
SortColumn=0
bDescending=False
DisplayMode=2
LevelRecord=0
Format=%L_%M-%D_%H-%O-%S
DownloadType=2
RedirectServers[0]=uz.gameservers.net
RedirectServers[1]=unrealmafia.com/redirects/um
RedirectServers[2]=uz.clanzenkai.net/uz
RedirectServers[3]=utdownloads.online.no/redirect
RedirectServers[4]=arago5.tn.utwente.nl/unreal/Compressed
RedirectServers[5]=ucc.sobservers.net
RedirectServers[6]=www.icequake.net/ut/redirect
RedirectServers[7]=www.utctf.jolt.co.uk/downloads/redirect
RedirectServers[8]=www.cpti.org/uz
RedirectServers[9]=fragged.yerbox.org/UTfiles
RedirectServers[10]=dma.no-ip.org/ut
RedirectServers[11]=www.belgames.com/servers/utpackages
RedirectServers[12]=www.i4games.net/download/ut/redirect
RedirectServers[13]=www.organized-evolution.com/ucc
RedirectServers[14]=66.28.180.9
RedirectServers[15]=(Empty)
RedirectServers[16]=(Empty)
RedirectServers[17]=(Empty)
RedirectServers[18]=(Empty)
RedirectServers[19]=(Empty)
RedirectServers[20]=(Empty)
RedirectServers[21]=(Empty)
RedirectServers[22]=(Empty)
RedirectServers[23]=(Empty)
CacheSeconds=7.000000
TickSize=0.400000
InterpolateView=True

[udemo.DemoInterface]
IllegalActors[0]=UTDCNCheck
IllegalActors[1]=UTDCCheck
IllegalActors[2]=UTDCNCheck1
IllegalActors[3]=ACReplicationInfo

ty in advance
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  #88  
Unread 4th December, 2008, 06:29 PM
Azura's Avatar
Azura Azura is offline
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Quote:
Originally Posted by Letylove49 View Post
hello i can't use UTdemonanager with all versions.... i have UTGoty v436

whan i setting it i got a critical error !
Have you overwritten all the files ? What it's saying is that it can't find a function in the provided dll which might mean it's an outdated version.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #89  
Unread 4th December, 2008, 11:42 PM
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Letylove49 Letylove49 is offline
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i have make a new install of UT and that working now.



Thanks for your help.
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  #90  
Unread 11th December, 2008, 08:24 AM
fidelito fidelito is offline
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The problem come to my server , other guys tryed to record a demo and he have same problem of me , he cant see all the player in 3rd spectate !!

maybe i have a problem on the server, please how can i fix that problem?

ty in advance to help me.
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  #91  
Unread 12th January, 2009, 01:23 AM
kmthor kmthor is offline
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Default help please

hi guys
this is the error im getting



i have reinstalled demo manager and UT. this is the log file

Log: Startup time: 5.411510 seconds
DevMusic: Load music: Music utmenu23.utmenu23
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Bound to udemo.dll
udemo: Startup hack successful!
Log: Opening demo driver to read demo file 'aids botting-CTF-Control_1-8_23-20-32.dem'
Log: UDEMO: Successfully got list of demos
Log: UDEMO: Successfully got list of demos
Log: Opening demo driver to read demo file 'aids botting-CTF-Control_1-8_23-20-32.dem'
Log: Closing down demo driver.
NetComeGo: Close DemoRecConnection0 01/12/09 11:08:32
Log: Closing down demo driver.
Log: Closing down demo driver.
Log: Attempting to play demo aids.dem
NetComeGo: Close AdvancedConnection0 01/12/09 11:08:34
Critical: FMallocWindows::Free
Critical: DestroyServerConnection
Critical: UNetDriver:estroy
Critical: UObject::ConditionalDestroy
Critical: (uDemoDriver Transient.uDemoDriver0)
Critical: UDemoPlayPendingLevel::UDemoPlayPendingLevel
Critical: ULevel::Exec
Critical: UPlayer::Exec
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: APlayerPawn::execConsoleCommand
Critical: UObject:rocessEvent
Critical: (UTConsole Transient.UTConsole0, Function UTMenu.UTConsole.UWindow.KeyEvent)
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: WM_BUTTONUP
Critical: UWindowsViewport::ViewportWndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00770206 514
Critical: MessagePump
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/12/09 11:08:49


any help would be apreciated

km
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  #92  
Unread 13th January, 2009, 09:08 AM
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Azura Azura is offline
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No idea what causes that error. Try reducing the number of demos in your main directory.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #93  
Unread 13th January, 2009, 12:07 PM
kmthor kmthor is offline
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yer tried that. theres only 2 in there. could it be an opengl issue or vista?

km
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  #94  
Unread 13th January, 2009, 02:27 PM
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I got that "Critical: FMallocWindows::Free" line in the error sometimes when I accidentally tried to playback with 436 a demo that was recorded in 451.
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  #95  
Unread 3rd April, 2009, 04:31 PM
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any chance for an update to fix the hidden flag issue in ctf games?
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  #96  
Unread 20th April, 2009, 04:49 PM
SesioN SesioN is offline
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AnthraX would be cool to get an option that will prevent the auto-recording function to make demos while you spectate.

It's annoying to have demos recorded when you join as spectator only... Something simple where we can tick "Do not record spectator games" would do

Last edited by SesioN : 20th April, 2009 at 04:55 PM.
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  #97  
Unread 21st April, 2009, 04:05 PM
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AnthraX AnthraX is offline
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Quote:
Originally Posted by destination6 View Post
any chance for an update to fix the hidden flag issue in ctf games?
This was the next item on my todo list for demo manager. The auto-recording problem could also be fixed easily. Unfortunately I don't know when I'll have some time to work on udemo.
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  #98  
Unread 7th May, 2009, 08:44 AM
[ZSZ]Evil_Dragon's Avatar
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I need to watch a demo, but it keeps crashing as soon as I try to watch it in 3rd person mode. With 3rd person box unchecked it plays fine (unfortunately then it doesn't show the player I want to watch)
Here is the crashlog - any ideas?

Code:
ScriptWarning: asc_login DM-Eagles.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-Eagles.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-Eagles.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-Eagles.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
AnthChecker: AnthChecker v1.38 (Build 1)
AnthChecker: -----------------------------------------
AnthChecker: Checking Operating System
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.xxIC:00AF) Accessed None
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.xxIC:00B7) Accessed None
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.xxIC:010C) Accessed None
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.xxIC:0114) Accessed None
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Checking Paths
AnthChecker: Renderdevice Check - Stage 1
ScriptWarning:  Transient.0 (Function AnthCheckerC_v138..:0031) Accessed None
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Renderdevice Check - Stage 2
Log: WebServer: Unable to open include file ../System\.so
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Self Integrity Check - Stage 1
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Self Integrity Check - Stage 2
Log: WebServer: Unable to open include file ../System\UTDCv21.b
Log: WebServer: Unable to open include file ../System\IUTDCv12.b
Log: WebServer: Unable to open include file ../System\AnthCheckerC_v138.b
Log: WebServer: Unable to open include file ../System\UTPureRC7G.b
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.:00BA) Accessed None
AnthChecker: Self Integrity Check - Stage 3
ScriptWarning: ACReplicationInfo DM-Eagles.ACReplicationInfo0 (Function AnthCheckerC_v138.ACReplicationInfo.
	:0023) Accessed None
Critical: AStatLog::execInitialCheck
Critical: (ACReplicationInfo DM-Eagles.ACReplicationInfo0 @ Function AnthCheckerC_v138.ACReplicationInfo.
	 : 002C)
Critical: UObject::ProcessEvent
Critical: (ACReplicationInfo DM-Eagles.ACReplicationInfo0, Function AnthCheckerC_v138.ACReplicationInfo.xxIC)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor ACReplicationInfo0)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UDemoRecDriver::TickDispatch
Critical: UpdatePreDemoRec
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/07/09 09:11:31
This is from my Udemo.ini
[udemo.DemoInterface]
IllegalActors[0]=UTDCNCheck
IllegalActors[1]=UTDCCheck
IllegalActors[2]=UTDCNCheck1
IllegalActors[3]=ACReplicationInfo
IllegalActors[4]=UTDCv21.0438
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  #99  
Unread 7th May, 2009, 10:08 AM
[ZSZ]Evil_Dragon's Avatar
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Ok, found out it was because I installed UT on a new PC, also the demo player etc. but forgot to make the required changes in my UT.ini.

So I did that now, it now says
DemoRecordingDevice=udemo.uDemoDriver

The error from above is gone but now I have another:

ScriptWarning: asc_login DM-Eagles.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-Eagles.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptWarning: asc_login DM-Eagles.asc_login0 (Function asc760.asc_login.SpawnNotification:0053) Accessed None
ScriptLog: Getting SGirlSkins.Garf1T_1, SGirlSkins.Garf2T_1, SGirlSkins.Garf3, SGirlSkins.Garf4Isis
Critical: UuDemoDriver::GetProperName
Critical: UuDemoDriver:TickDispatch
Critical: UpdatePreDemoRec
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D8RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/07/09 11:03:4

Can anyone help me please?
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  #100  
Unread 7th May, 2009, 10:20 PM
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McNamara McNamara is offline
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try deleting all asc files in your ut system folder or try utcachecleaner3 and type flush into console might help.
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