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14th September, 2005, 06:05 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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[Release] 2k4Sounds v1.0
Code:
1) What is it?
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2k4Sounds is a mod that will replace certain in-game sounds by the ones loaded
from the voicepack you install on your server.
2) What does it do?
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2k4Sounds can:
1. Dynamicaly load a voicepack
2. Replace the following ingame sounds:
* Spree sounds (killing spree, rampage,...)
* Combo sounds (double kill, multi kill,...)
* Time sounds (30 seconds left, 10, 9, 8,...)
* Headshot sound
* Firstblood sound
3. Broadcast combo's to everyone on the server (similar to MonsterAnnouncer)
!!! IMPORTANT: 2k4Sounds will NOT work if you don't install a voicepack
!!! You can find several voicepacks at:
!!! http://utgl.unrealadmin.org/2k4Sounds/
!!! or you can make your own packs...
3) Installation
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To install 2k4Sounds on your server:
1. Unzip the contents of this zip package in your server's system folder.
2. Choose the voicepack you want to use and unzip it to your server's sound folder.
3. Open your server's unrealtournament.ini file and find the line that reads "[Engine.GameEngine]".
4. Add these lines under it:
ServerActors=2k4Sounds.SoundsActor
ServerPackages=2k4Sounds
ServerPackages=<Insert the name of your voicepack here (without the .uax)>
5. Move to the end of your UT.ini file and add these lines
(you can find the explanation of the settings under 4) Settings):
[2k4Sounds.SoundsMutator]
VoicePack=<Insert the name of your voicepack here (without the .uax)>
bComboSounds=true
bSpreeSounds=true
bHeadshotSound=true
bFirstbloodSound=true
bTimeSounds=true
bAnnounceCombos=true
6. Restart your server
4) Settings
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bComboSounds : set this to false if you don't want to replace the combo sounds
bSpreeSounds : set this to false if you don't want to replace the spree sounds
bHeadshotSound : set this to false if you don't want to replace the headshot sound
bFirstbloodSound : set this to false if you don't want to replace the firstblood sound
bTimeSounds : set this to false if you don't want to replace the time sounds
bAnnounceCombos : set this to false if you don't want to broadcast the combo's
(similar to MonsterAnnouncer)
5) History
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v1.0:
* Initial release
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14th September, 2005, 07:48 PM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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Friggin Excellent!
Couldnt ask for anything better!
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14th September, 2005, 07:50 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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there's a good chance that there's some bugs in it cause most (if not all) of what it does is a hack
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16th September, 2005, 09:10 PM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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good work,i love it!
looks like i've found some minor bugs (they only occur when 2k4sounds active):
the first 2 problems occur ONLY when PLAYING AGAINST BOTS:
1.) in CTF: if u make a headshot on a bot carrying the flag, then instead of throwing it,the flag respawns with the bot (only when u kill with headshot..if u kill other ways then doesn't)
2.) sometimes when u make a headshot on a bot, it doesn't die but says 'headshot' and u can kill 2nd time too, leading to 'double kill'.Then it finally dies
the last i've found (and this happens playing vs real players,not bots too):sometimes the time announcer stays the original or u hear double announce (original+2k4 too) and doesn't work with mapvote-countdown
hope it's clear what I was trying to say.
Thanks for the great work again!
Last edited by [BSC]MasterJohnny : 16th September, 2005 at 09:32 PM.
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17th September, 2005, 09:25 AM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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Quote:
Originally Posted by [BSC]MasterJohnny
2.) sometimes when u make a headshot on a bot, it doesn't die but says 'headshot' and u can kill 2nd time too, leading to 'double kill'.Then it finally dies
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this seems to be some spawnprotection conflict (using eavyspawnnolog)
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17th September, 2005, 11:51 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: The Hague ,Holland
Posts: 1,001
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wooow Looks amazing gonna test it out
Liitle question can i only use UAX or also U file's ?
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17th September, 2005, 12:40 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by [BSC]MasterJohnny
the last i've found (and this happens playing vs real players,not bots too):sometimes the time announcer stays the original or u hear double announce (original+2k4 too) and doesn't work with mapvote-countdown
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I've had this in the betatest too, took me a while to get rid of those original announcer sounds. Are you trying to run this on a listenserver or something cause actually it should be gone
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17th September, 2005, 12:41 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by SixtSense
wooow Looks amazing gonna test it out
Liitle question can i only use UAX or also U file's ?
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.u works too, the only thing that really matters is the name of the sounds, you can see the syntax if you open one of the soundpackages with wotgrealexporter
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17th September, 2005, 07:51 PM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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The Idea of this Mutator is Friggin Wonderful and Excellent, but right now, its entirely too buggy to put on a Server. Especially with bots on them
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17th September, 2005, 10:19 PM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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not listenserver
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18th September, 2005, 04:13 PM
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Rampage
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Join Date: Sep 2004
Posts: 59
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nice one m8 its much better with the exsploding bodies fixed
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22nd September, 2005, 12:16 PM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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players complain that with 2k4sounds enabled, SmartCTF scoring system doesn't show the right score/frag+covermessages
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22nd September, 2005, 01:27 PM
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Rampage
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Join Date: Sep 2004
Posts: 59
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think its the headshot side that causes so much truble its linked to everything in the ut code
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22nd September, 2005, 02:47 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by [BSC]MasterJohnny
players complain that with 2k4sounds enabled, SmartCTF scoring system doesn't show the right score/frag+covermessages
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well to be honest, I did everything to maintain compatibility with other mods. If this is indeed the case it's because SmartCTF does things 2k4sounds also does or SmartCTF does things it shouldn't do.
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22nd September, 2005, 09:24 PM
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Godlike
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Join Date: Aug 2002
Location: Netherlands.gif
Posts: 377
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Good, remove SmartCTF, many problems will be solved then.
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23rd September, 2005, 05:54 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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if you're running SmartCTF and 2k4sounds then disable these SmartCTF settings:
Code:
bPlay30SecSound
bEnhancedMultiKill
EnhancedMultiKillBroadcast
bAfterGodLikeMsg
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23rd September, 2005, 07:23 PM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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no use, the problems are the same
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23rd September, 2005, 07:27 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Hm... I dont have these problems..
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23rd September, 2005, 07:33 PM
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Holy Shit!!
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Join Date: Apr 2005
Location: Hajdúszoboszló, Hungary
Posts: 823
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i disabled smartctf,and the bot problems+double announcement still occur
EDIT: i mean double announcement for time announce
Last edited by [BSC]MasterJohnny : 23rd September, 2005 at 07:43 PM.
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23rd September, 2005, 08:12 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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you're probably running a hudmutator that breaks the hudmutator chain. Try disabling all hud-addons like logothingies etc
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