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XMaps doesn't have this problem
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That's because XMaps doesn't store its images in the same place. In unrealtournament.ini you'll have this entry:
ApplicationPaths[0]="/images"
What that says to UT is "anything accessing the /images directory gets handled by Application[0]", which is UTImageServer. XMaps images are in the XMaps subdirectory, so get handled by XMaps.
ImageServer looks at the file type requested and sends the appropriate HTML images/jpg (or whatever) headers then the file.
The difference that UTImageServer adds is to check the username and password before allowing the request to be processed.