Has anyone had any luck using the compress commandlet with the linux dedicated server? I've tried all manner of path names and moving the files around, and always get basically the same thing. It doesn't create any files and just exits with an error. First it spits out a ton of warnings dealing with stock packages, then something like this:
Code:
Init: Version: 3542
Init: Epic Internal: 0
Init: Compiled: Feb 20 2008 00:51:27
Init: Command line: CTF-Haco.ut3
Init: Base directory: /home/haarg/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: Executing Class IpDrv.CompressCommandlet
Log: Initializing Game Engine...
Log: Encountered missing default brush - spawning new one
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log:
Developer Backtrace:
Log: [ 1] ./ut3-bin [0x8d584e2]
Log: [ 2] /lib/libpthread.so.0 [0xb7e26be5]
Log: [ 3] /lib/libc.so.6 [0xb7e95078]
Log: [ 4] ./ut3-bin [0x84cbd63]
Log: [ 5] ./ut3-bin [0x80535c9]
Log: [ 6] ./ut3-bin [0x804b772]
Log: [ 7] /lib/libc.so.6(__libc_start_main+0xc6) [0xb7e81936]
Log: [ 8] ./ut3-bin [0x804adb1]
Exit: Exiting.
Exit: Name subsystem shutting down
Am I just calling it wrong, is it an incompatibility, or is it broken?