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  #1  
Unread 18th November, 2009, 03:38 PM
nogginBasher nogginBasher is offline
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Default nogginBasher's UT mods

I wrote a lot of dodgy mods but never published them. It's almost 2010, I'll do it now!

The latest version of this README can be found at:

https://github.com/joeytwiddle/code/...ipt/README.txt



==== nogginBasher's Unreal Tournament mods ====

Downloads are available from:

http://neuralyte.org/~joey/ut_releases/
http://hwi.ath.cx/ut/dev/System/ (DEAD)

Other mods you will need to compile yourself! (Add the package name to
EditorActors= in UT.ini, and then run ucc.exe make.) Source code is available
from the PackageName/Classes folders beneath:

https://github.com/joeytwiddle/code/...e/unrealscript

Some of the later mods in this list are experimental. But let's start with the good ones:



=== GREAT ===

* AutoTeamBalance

The AutoTeamBalance thread is here

Tracks player scores in order to balance the teams at the beginning of each
game.

* FixWeaponBalance

Full documentation | Download

In ZeroPing with all weapons, hitscan weapons (sniper, enforcer and shock
primary) become more powerful than usual. That's why Siege games turn into a
sniper arena! This mutator attempts to restore the balance, by reducing
health damage suffered from hitscan shots. (In fact it lets you configure
damage for all the default weapons.)

Configurable, please experiment! Defaults may still be too high! They
reduce sniper damage in harcore mode to 102/52, so will still kill a 0:100
player with the same number of shots as normal.

Mutators cannot affect armour damage, but I managed a dirty hack that
works ok in general, but apparently does not work in SiegeUltimate.

(Earlier versions attempted to reduce the cylinder radius of the player's
head and body using trace - the ideal solution - but it failed horribly!)

* MapMuts

Collects stats on maps into one big file, including approximate size
(player-capacity) of map, number of times played, total frags, has it
crashed. Can also catch counts of players saying "good map" and "bad map".
Can automatically switch to the "ideal" next map for servers without
mapvote.

* MessageAdmin

Allows players to leave a message for the server admin by saying in game
"!admin xer0 just made me cry". Basically a cut-down copy of PostBox.
Not connected to IRC, Twitter or e-mail, just dumps the message in an ini
file which the admin must check and clear.

* PostBox

Allows players to leave messages for their friends which can be picked up
later.

* PubliciseScore

Add info to the server's title as displayed in the UT server list. Can show
the number of players, current team scores, and time remaining in the game.
Later versions can also cycle the server title.

* FairLMS

A mutator-style clone of the ELMS gametype from the No Downloads servers.
LastManStanding with a twist: your health is dropping, only frags can get you
more health, and 4 frags will give you a powerup! Great fun. Too bad the
jolt server is empty these days.

* kxGrapple

My advanced grappling hook for UT, with a realistic swinging and wrapping
line. Can offer players winch-in and wind-out ability. Based on Expert100,
inspired by No Downloads, lovingly refined. A fun substitute for the
Translocator on CTF maps with any headroom. Also available in rigid-line
mode (classic ND).

NOTE: You should not download kxGrapple.u since this is my development
version and subject to change (using this one is just asking for Version
Mismatch). Instead download the latest release, e.g. kxGrapple03.u

* kxWallJump

This one is a lot of fun! It's a mod of UT_DoubleJump restricted to work
only near walls. Trapped in a corner? Want to get on top of that box? Wall
jump like it's 2004!

* TeamSwitcher

Provides a few commands to players: !red !blue !green !spec !play !vote



=== GOOD ===

+ ActorEditor

Allows the admin to set some properties of game actors during play.
Only top-level text properties can be adjusted. (E.g. PlayerStart12.Team,
ZoneInfo3.Gravity, Bot5.Health)
Changes can be saved to be re-applied when map is next loaded. (Can
occasionally be used to fix small map bugs.)
No support yet for spawning new actors.

+ ChatMuts

Simple mutator ChatMuts.Ignore allows players to type !ignore KGB so they
won't receive further chat messages from KGB that game. Unfortunately does
not work on taunts. (For that try semiadmin mod EasyMute.)

+ ClientConsoleLogger

There are a couple of these already, but this one works in Linux! Well
actually it just logs to the standard log. You have to grep out the
[ChatLog] lines.

+ PainSounds

Hitsounds made from grunts and groans in the male and female sound packs.
Originally part of ELMS/FairLMS. (Some earlier versions caused players to
crash when I sent the sound on too many channels.)

+ RedirectPlayers

Put this mutator on your old server and players will be automatically sent to
the new server. (Does not update their favourites but it can display a
message.)

+ Resize

Resizes a map during play! Well actually it attempts to resize everything in
play except for the map, including physics. Has a few small bugs but does
work in most ways. Useful for mappers considering using MapScale but wanting
to test out some scale values first. Should not have been written as a
mutator: cannot increase splash radius.

+ ReduceBalls, PowerfulWeapons, NoPickups and RechargeAmmo

Four mutators I wrote on request for the ZeroPing ComboGib server.
Use it with ZP_ShockArena. Not as good as the non-zp ComboGib mod!
(There is another zp version now by iloveut99 on unrealadmin.)

ReduceBalls bugs: it only removes balls after they have spawned, so sometimes
you can see a ball briefly appear then disappear, and if you are standing
right next to someone, you can kill them with a ball before it is removed!
Increasing tickrate might help with this.

PowerfulWeapons bugs: increases strength of shock primary so it acts like
instagib, but also makes unpopped balls and landing on someone's heads
deadly!

Optional config for UnrealTournament.ini:

[PowerfulWeapons.PowerfulWeapons]
DamageScale=20.0



=== MAYBE ===

~ JLib

Some common functions I use in UnrealScripts.

~ PureSwitcher

Enables and disables UTPure when playing certain maps/modes/mutators.
Might be a fiddle to configure. But our server runs Pure whenever it can!

~ Resurector

If a player disconnects from the server, will bring them back with some of
their stats intact. Does not work for SmartCTF. I just fixed a couple of
bugs in this version, and stopped it from fragging AutoTeamBalance stats.

~ RocketArenaMutator

Allows you to boost yourself with your own weapons, like you can in
RocketArena. I actually changed some of the parameters so the boosts are
more like CTF warmup mode. Does not yet provide all weapons like RocketArena
maps do. Does not break the game up into 1v1 or 2v2 rounds, it's only a
simple damage/boost mutator.

~ ScreenExtensions

Provides triggers to switch or pause Screen slides. For embedding into maps.
(Used in SG-GlacierXXLp to fire through Siege tutorial slides.)

~ SiegeAnywhere

An attempt to provide Siege features into the default UT gametypes. This
makes no sense and isn't particularly fun. But the package *does* include
SiegeAnywhere.SiegeForever, a mutator which can be used to save and load the
buildings currently on the map! Last built for XXL2g.

~ SiegePlusDev

Attempts at ways of getting noobs out of the supplier *$&!*$"
Try SiegePlusDev.SupKick, SupBounce or SupFloat.
SupKick is version agnostic. Others you may need to recompile.

~ TrackMuts

TrackMuts.TrackDamage can show you how much damage you are inflicting on
other players, or how much you are receiving. Unfortunately this mutator
cannot see damage absorbed by armour/shield - you only see the final health
reduction.

TrackMuts.TrackPlayers can be used to display messages about your Flag
Carrier's location (ZoneName), for servers without SmartCTF. (Admins may
also be able to use it for more general player tracking.)

~ WeirdMuts

WeirdMuts.ForceBehindView - You can force everyone to play a map in
behindview mode!

(There's also a dodgy GrowthMutator which spawns a new piece of flora
wherever a player dies, sometimes half-embedded in the wall or floor.)

~ kxForceGun

A crazy weapon which allows you to pick up weapons, siege buildings and bots,
and move them to other places. Like the gun from Half Life. Still some
bugs in Siege (meshes do not update for other players).

~ sgGrapple

This patch to Siege provides build options for the kxGrapple, kxForceGun and
kxDoubleJump items.

~ sgGrapple2f

A build for SiegeXXL2d

~ sgGrappleXtreme02

A build for SiegeXtreme2



=== DODGY ===

- ArenaFallback

Instagib maps often don't include weapon pickups. If run in normal mode,
players have only enforcer and impact hammer. This mutator will only kick in
on maps where no weapons are provided, creating an instagib or flak arena.
(The mutator has been overdeveloped and broken, but one of the earlier
versions worked fine.)

- CrouchBlocksDamage

My first ever mutator, for protection against shock balls on XOL. Never
really tried it, you can boost over Face crouching with your own ripper.

- RandomMutators

Given a big list of mutators, will choose a random 3 to use at the beginning
of each map. This mutator is classically whack.

- ScreenEditor.deprecated

On maps using Mychael's Screen actor, allows players to write messages onto
the screens, or link nearby screens+teleporters to certain servers. In the
end I moved this into ActorEditor, and work on the code in ScreenEditor was
discontinued.

- TranslocBots

Makes bots translocate around a bit more. Not very well.

- nBAutoSpectate

My terrible modification of the fantastic AutoSpectate mod. Attempts to
setup interesting camera angles when spectating or replaying demos. Pretty
random, sometimes great, generally rubbish.
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Last edited by nogginBasher : 5th October, 2014 at 07:35 PM. Reason: Promoted FWB to the top, cleaned up some links
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  #2  
Unread 18th November, 2009, 10:41 PM
Killerbee Killerbee is offline
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Great

I am interested in one of them, only i cant download?
all the links seems to be broken.

I will PM u
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  #3  
Unread 19th November, 2009, 12:25 AM
TSQ TSQ is offline
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Yup, all the links are broken.
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  #4  
Unread 19th November, 2009, 04:22 AM
nogginBasher nogginBasher is offline
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Oh right yeah, that's cos I was playing UT! My webserver is down when I do that. Sorry, please try again later. I can't play more than 16 hours per day, honest.
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  #5  
Unread 19th November, 2009, 10:57 PM
Killerbee Killerbee is offline
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hi again, can u maybe fix the links, it seems still not to work is ther something
wrong with ure webserver?
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  #6  
Unread 20th November, 2009, 10:35 AM
nogginBasher nogginBasher is offline
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Yes I was playing UT again z! ;p

I've uploaded some of the compiled files to a remote server. See update in original post.
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  #7  
Unread 20th November, 2009, 03:46 PM
Killerbee Killerbee is offline
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thnx it works
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  #8  
Unread 7th August, 2010, 01:55 PM
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Question

few idea's popped up in regards to one of these mods in particular.

the chatmuts. ignore mod specifically

I like the concept and wonder if it is possible to make a new version of it which isnt so tricky to use and a little bit smarter..

for example:

say player #$#${dfjhdfj}{FFFF}xyz.,.,,,. joins the server and is being annoying..

it's goin to be a mission to type !ignore (that name)

next.. lets say that I successfully !ignore #$#${dfjhdfj}{FFFF}xyz.,.,,,.

and he/she or it.. changes there name and reconnects then ... it won't work.

and in cases of Dynamic Ip's well I dunno .

Finally the whole type into chat and publicly try to !ignore (that name) is kinda public.

is anyone interested in rewriting this mod so that it -
  • Produces a message upon connection to the players that the feature is enabled and can be used
  • allow the players to mute by number instead of name from a player list
  • is compatible with pure5+
  • is able to use player IP for the mutation to take effect as well as maybe nexgen/asc/ace id's instead of names.
  • have the capacity too run via console instead of through chat box
  • have the ability to be un-muted.
  • run as a ServerActor/No Downloads.

I see alot of benefits in this type of system... keep up the good work.

Cheers

Last edited by back4more : 7th August, 2010 at 01:58 PM. Reason: ...
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  #9  
Unread 7th August, 2010, 04:46 PM
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Some of these muts sound really innovative. I wish there were around few years go. :-)
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  #10  
Unread 27th August, 2010, 08:24 PM
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^_^ hehe the games coming back again Rush ... mainly because the new one's didn't quite follow through with what UT99 bought into the FPS arena many moons ago.theres even an upgrade due for release from epic I believe which is quite exciting... hoping 'fingers crossed' that they fix a few of the limitations in the old engine to bring it upto speed a little bit. As well as release a new Packaged version so that we may actually purchase a physical copy of and not just a down loadable steam Version..

Actually your BT++ Mod is now very very popular with both children and adults at least I notice that ppl are still downloading it from www.ut-files.com every time I frequent there



that reminds me I must update the website with the new information I was reading last night...

Last edited by back4more : 27th August, 2010 at 08:34 PM.
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  #11  
Unread 19th December, 2010, 07:25 AM
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regarding the redirect players thing where can I find the entry to update the server ip address that they are redirected to?

please.

edit: never-mind figured it out.. its a bit of a dodgy mod and sort-of works , but will do for now thanks

Code:
// TODO: mutate help, which should include: Type "admin set RedirectPlayers.RedirectPlayers TargetURL <other_server_address>" to change the redirect location.
defaultproperties
{
    bEnabled=True
    TargetURL="unreal://85.131.247.65:6666/"
    SecondsBeforeRedirection=5.00
    bTellPlayers=True
    bLog=True
}

Last edited by back4more : 19th December, 2010 at 07:56 AM.
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  #12  
Unread 19th December, 2010, 10:24 AM
iloveut99 iloveut99 is offline
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There are here some very interesting and useful mutators, thanks.
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  #13  
Unread 15th March, 2011, 03:34 AM
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domain down?

http://hwi.ath.cx
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  #14  
Unread 15th March, 2011, 02:39 PM
medor medor is offline
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Quote:
Originally Posted by back4more View Post
domain down?

http://hwi.ath.cx
http://neuralyte.org/~joey/ut_releases/
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  #15  
Unread 15th March, 2011, 05:03 PM
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^_^ yer the other domain had some extra files for mem.. ie; config files for the rocketarena mod.

which is what I was looking for.
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  #16  
Unread 15th March, 2011, 08:17 PM
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I think I siteripped him once b4m. Give me a day to look at my old computer and see if I can find it. If you can contact him and get his permission, I'd repost his stuff.
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  #17  
Unread 16th March, 2011, 02:57 AM
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Quote:
Originally Posted by back4more View Post
^_^ yer the other domain had some extra files for mem.. ie; config files for the rocketarena mod.

which is what I was looking for.

http://unrealtournament.99.free.fr/u...=&searchMode=f
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  #18  
Unread 16th March, 2011, 08:57 AM
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@gopostal ahh cheers mate yer I thought I had as well bummer.

@admin thanks m8 nah it's noggin bashers version I wanted to test. basically allows rocket boosting in normal rocketarena game instead of the RA gametype.
thanks anyways.

sure it had a .int file or .ini or something... let me know if you find it please postal
cheers.
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  #19  
Unread 17th March, 2011, 09:41 AM
medor medor is offline
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All repack here with separat .txt http://unrealtournament.99.free.fr/utfiles/




Quote:
I wrote a lot of dodgy mods but never published them. It's almost 2010, I'll do it now!

The latest version of this README can be found at:

http://hwi.ath.cx/ut/dev/README.txt



==== nogginBasher's Unreal Tournament mods ====

Some of my latest compiled .u and .int files are available from:

http://neuralyte.org/~joey/ut_releases/
http://hwi.ath.cx/ut/dev/System/

Other mods you will need to compile yourself! (Add the package name to
EditorActors= in UT.ini, and then run ucc.exe make.) Source code is available
from the PackageName/Classes folders beneath:

http://hwi.ath.cx/ut/dev/

Some of them are experimental. Some of them are overdeveloped, in which case
you may prefer to look for an earlier stable version from CVS:

http://hwi.ath.cx/cgi-bin/viewcvs.cg.../unrealscript/




=== GREAT ===

* ActorEditor

Allows the admin to set some properties of game actors during play.
Only top-level text properties can be adjusted. (E.g. PlayerStart12.Team,
ZoneInfo3.Gravity, Bot5.Health)
Changes can be saved to be re-applied when map is next loaded. (Can
occasionally be used to fix small map bugs.)
No support yet for spawning new actors.

* AutoTeamBalance

Tracks player scores in order to balance the teams at the beginning of each
game.

* MapMuts

Collects stats on maps into one big file, including approximate size
(player-capacity) of map, number of times played, total frags, has it
crashed. Can also catch counts of players saying "good map" and "bad map".
Can automatically switch to the "ideal" next map for servers without
mapvote.

* MessageAdmin

Allows players to leave a message for the server admin by saying in game
"!admin xer0 just made me cry". Basically a cut-down copy of PostBox.
Not connected to IRC, Twitter or e-mail, just dumps the message in an ini
file which the admin must check and clear.

* PostBox

Allows players to leave messages for their friends which can be picked up
later.

* PubliciseScore

Add info to the server's title as displayed in the UT server list. Can show
the number of players, current team scores, and time remaining in the game.

* FairLMS

A mutator-style copy of the ELMS gametype from the No Downloads servers.
LastManStanding with a twist: your health is dropping, only frags can get
you more health, and 4 frags will give you a powerup! Great fun. Too bad
the jolt server is empty these days.

* kxGrapple

My advanced grappling hook for UT, with a realistic swinging and wrapping
line. Can offer players winch-in and wind-out ability. Based on Expert100,
inspired by No Downloads, lovingly refined. A fun substitute for the
Translocator on CTF maps with any headroom. Also available in rigid-line
mode (classic ND).

* TeamSwitcher

Provides a few commands to players: !red !blue !green !spec !play !vote



=== GOOD ===

+ ChatMuts

Simple mutator ChatMuts.Ignore allows players to type !ignore KGB so they
won't receive further say messages from KGB that game. Unfortunately does
not work on taunts.

+ ClientConsoleLogger

There are a couple of these already, but this one works in Linux! Well
actually it just logs to the standard log. You have to grep out the
[ChatLog] lines.

+ CrouchBlocksDamage

My first ever mutator, for protection against shock balls on XOL. Never
really tried it, you can boost over Face crouching with your own ripper.

+ PainSounds

Hitsounds made from grunts and groans in the male and female sound packs.
Originally part of ELMS/FairLMS. (Some earlier versions caused players to
crash when I sent the sound on too many channels.)

+ RedirectPlayers

Put this mutator on your old server and players will be automatically sent
to the new server. (Does not update their favourites but I think it does
spam them.)

+ Resize

Resizes a map during play! Well actually it attempts to resize everything
in play except for the map. Has a few small bugs but does work in many
ways. Could be useful for mappers considering using MapScale and wanting to
test out some scale values. Should not be a mutator, cannot increate splash
radius.



=== MAYBE ===

~ JLib

Some common functions I use in UnrealScripts.

~ PureSwitcher

Enables and disables UTPure when playing certain maps/modes/mutators.
Might be a fiddle to configure.

~ Resurector

If a player disconnects from the server, will bring them back with some of
their stats intact. Does not work for SmartCTF. I just fixed a couple of
bugs in this version, and stopped it from fragging AutoTeamBalance stats.

~ RocketArenaMutator

Allows you to boost yourself with your own weapons, like you can in
RocketArena. I actually changed some of the parameters so the boosts are
more like CTF warmup mode. Does not yet provide all weapons like RocketArena
maps do. Does not break the game up into 1v1 or 2v2 rounds, it's only a
simple damage/boost mutator.

~ SiegeAnywhere

An attempt to provide Siege features into the default UT gametypes. This
makes no sense and isn't particularly fun. But the package *does* include
SiegeAnywhere.SiegeForever, a mutator which can be used to save and load the
buildings currently on the map! Last built for XXL2g.

~ SiegePlusDev

Attempts at ways of getting noobs out of the supplier *$&!*$"

~ TrackMuts

TrackMuts.TrackDamage can show you how much damage you are inflicting on
other players, or how much you are receiving. Unfortunately this mutator
cannot see damage absorbed by armour/shield - you only see the final health
reduction.

TrackMuts.TrackPlayers can be used to display messages about your Flag
Carrier's location (ZoneName), for servers without SmartCTF. (Admins may
also be able to use it for more general player tracking.)

~ WeirdMuts

WeirdMuts.ForceBehindView - You can force everyone to play a map in
behindview mode!

(There's also a dodgy GrowthMutator which spawns a new piece of flora
wherever a player dies, sometimes half-embedded in the wall or floor.)

~ kxForceGun

A crazy weapon which allows you to pick up weapons, siege buildings and bots,
and move them to other places. Like the gun from Half Life. Still some
bugs in Siege (meshes do not update for other players).

~ sgGrapple

This patch to Siege provides build options for the kxGrapple, kxForceGun and
kxDoubleJump items.

~ sgGrapple2f

A build for SiegeXXL2d

~ sgGrappleXtreme02

A build for SiegeXtreme2



=== DODGY ===

- ArenaFallback

Instagib maps often don't include weapon pickups. If run in normal mode,
players have only enforcer and impact hammer. This mutator will only kick in
on maps where no weapons are provided, creating an instagib or flak arena.
(The mutator has been overdeveloped and broken, but one of the earlier
versions worked fine.)

- FixWeaponBalance

In zeroping with all weapons, sniper and shock primary become more powerful
than the other weapons. This mutator attempted to restore the normal
balance, by reducing the cylinder radius of the player's head and body.
FAILED: Mutator cannot do this.

- RandomMutators

Given a big list of mutators, will choose a random 3 to use at the beginning
of each map. This mutator is classically whack.

- ScreenEditor.deprecated

On maps using Mychael's Screen actor, allows players to write messages onto
the screens, or link nearby screens+teleporters to certain servers. In the
end I moved this into ActorEditor, and work on the code in ScreenEditor was
discontinued.

- ScreenExtensions

Provides triggers to switch or pause Screen slides. For embedding into maps.

- TranslocBots

Makes bots translocate around a bit more. Not very well.

- nBAutoSpectate

My terrible modification of the fantastic AutoSpectate mod. Attempts to
setup interesting camera angles when spectating or replaying demos. Pretty
random, sometimes great, generally rubbish.
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  #20  
Unread 17th March, 2011, 06:48 PM
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you're the man Admin , thank you very much

ps your header banner for www.unrealtournament.ut99.free.fr if you would like a new banner
give us a shout with any idea's you have .. for eg; font/style www.dafont.com
I can make a nice .png (transparent) to make it look a little more modern for you



Atm I am working on a Master-Server-Controller for linux System's

once done you may that to your collection as well

A Slightly modified version of the buggy one I posted here

Last edited by back4more : 17th March, 2011 at 07:15 PM. Reason: will post bugs and new version there when done.
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