Donations
|
If you wish to make a donation you can by clicking the image below.
|
|
|
|
15th June, 2004, 11:23 PM
|
|
Administrator
|
|
Join Date: Jul 2002
Location: UK
Posts: 2,408
|
|
Reserved Slots
This extension to Unreal Tournament 2004 (perhaps
even 2003; didn't try it) adds the functionality
of 'reserved slots' to a server.
A specified number of slots will be reserved for
people which can authenticate by password or unique
PlayerID. When the server is full and one of these
people logs in, MaxPlayers is increased. Once any
player leaves, MaxPlayers is decreased again, until
the original MaxPlayers is reached.
There is also an alternate mode in which
authenticated people permanently increase
MaxPlayers.
There are no requirements on the client-side.
A helper mutator is used, but isn't visible to the
clients and to server-queries, which makes it
'Standard Servers' compatible. It is loaded
automatically when ReservedSlots gets loaded.
With this mutator remote configuration through a
client's console is possible via 'mutate' commands.
Last edited by Azazel : 4th July, 2004 at 01:55 AM.
|
2nd July, 2004, 12:29 PM
|
Killing Spree
|
|
Join Date: Mar 2004
Location: Germany
Posts: 37
|
|
New version
http://x0z.de/ReservedSlots107e.zip
With the recent update the included mutator put the server off the 'Standard Servers' list.
This new version corrects this; ReservedSlots is once again 'Standard Servers'-compatible and the mutator is invisible.
Nothing else changed.
|
4th July, 2004, 01:55 AM
|
|
Administrator
|
|
Join Date: Jul 2002
Location: UK
Posts: 2,408
|
|
I've added it and updated ut2vote as well Cirr
Cheers matey
|
28th July, 2004, 09:21 PM
|
Forum Newcomer
|
|
Join Date: Jul 2004
Posts: 3
|
|
Quote:
Originally Posted by Cirr
http://x0z.de/ReservedSlots107e.zip
With the recent update the included mutator put the server off the 'Standard Servers' list.
This new version corrects this; ReservedSlots is once again 'Standard Servers'-compatible and the mutator is invisible.
Nothing else changed.
|
that link doesent work!! any1 got a new link??
|
1st August, 2004, 02:20 PM
|
|
Holy Shit!!
|
|
Join Date: Apr 2003
Posts: 4,029
|
|
The original post was updated .
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
|
9th August, 2004, 08:18 PM
|
Killing Spree
|
|
Join Date: Jul 2004
Location: Britain
Posts: 20
|
|
It doesn't mention if you can have 5 standard slots always there (say 4/5 open) and you join with a reserved slot... will it be 5/6 or 5/5 ?
Because I want a reserved slot mut that doesn't eat into normal slots but allows me to join / specate.
Thanks in advance
~ Lakie
|
22nd August, 2004, 04:00 PM
|
Killing Spree
|
|
Join Date: Jun 2003
Location: Holland
Posts: 15
|
|
Cirr,
Looks like patch 3270 makes server running 107e non-standard again :-(
|
8th September, 2004, 04:46 AM
|
Forum Newcomer
|
|
Join Date: Apr 2003
Location: USA.gif
Posts: 13
|
|
I cant get it to work..
did what the readme said..
do I have to have mutator=ReservedSlots.ReservedSlots in the command line to start the server ?
Last edited by chicago : 8th September, 2004 at 01:53 PM.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
All times are GMT +1. The time now is 06:38 PM.