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20th June, 2012, 11:30 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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UT99 Map making thread
So..................
I've decided to try my hand at map making.
Only 13 years or so after the game came out but hey - better late than never eh
I appreciate this is not a mapping forum but I know there are some clever folks here who will know the answers I need
Just to reiterate, I'm a complete beginner to mapping.
Yes I can make a cube, fill it with weapons and call it a "map".
But thats not really a map if you ask me. I'm drooling about making a map with many levels, lifts (movers), water/lava zones, secrets rooms, triggers, events, etc. But for now all my brain can comprehend in UED 2.0 is a single room and pretty textures
Anyway, gotta start somewhere.
First questions:
1. After making a cube/room, can you resize it and if so how?
2. I'm struggling to fully understand the add/subtract options. I know you create a room/cube and subtract it from the mass void. When would you use the add? I think its when you want to add something to the subtracted space? Yes? . I need some basic examples.
Many more questions to come but this is a small start.
Thank you.
Piley
Last edited by Pileyrei : 20th June, 2012 at 11:36 PM.
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21st June, 2012, 03:10 AM
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Godlike
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Join Date: Nov 2011
Posts: 339
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Go here:
http://www.birrabrothers.com/drac/index.php?dsps=3
The dude on the page is BBDrac and he's a super nice guy. He likes helping new mappers and he's been doing it a very long time.
UT99.org is also a fairly active mapper forum.
__________________
Retired.
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21st June, 2012, 01:11 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Quote:
Originally Posted by UTrustedPlayer
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Thanks, I've been using those tuts!
It looks like the only way to contact him is by email, no forums?
I could be his super new pest
Thanks again.
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22nd June, 2012, 07:14 PM
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Dominating
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Join Date: Jan 2012
Posts: 114
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I used to hang out at: http://www.unrealplayground.com/forums/index.php
I don't know if the mappers are still arround, but if they still are they are all you need
Quote:
Originally Posted by Pileyrei
1. After making a cube/room, can you resize it and if so how?
Yes, just go into the properties of the brush, go into Brush>MainScale>Scale , here you'll see the variables X,Y and Z. These are defaulted to 1.0, setting e.g 2.0 for the Z axis will make your brush twice as high. Remember that the brush will have to be rebuild in order to make the changes to the level.
2. I'm struggling to fully understand the add/subtract options. I know you create a room/cube and subtract it from the mass void. When would you use the add? I think its when you want to add something to the subtracted space? Yes? . I need some basic examples.
You got it right, many mapper (me as example) just subtract one big room, and then add the "decorations" to that room. e.g. you want to make a corridor with pillars, your subtract one big cube for the corridor, then you add brushes to that room afterwards. In short, the unreal universe is one big solid rock, you'll need to dig holes into it in order create space for the battleground.
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__________________
www.unrealtournament.info - my little dot on the internet. Serving UT from a neutral fans point of view. Sharing files, creating new mods, showrooms for developers and offering a free public redirect service with online upload feature = zero wait time for files to get online.
Last edited by YouKnowWho : 23rd June, 2012 at 06:30 AM.
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23rd June, 2012, 10:08 AM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Thanks very much
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23rd June, 2012, 10:00 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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welll......
Finally worked out how to make a simple lift, with thanks from bbdrac great tuts.
Simple stuff but not that simple IMO.
Didn't fully appreciate how hard mapping can be.
I have a long way to go
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24th June, 2012, 10:38 AM
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Dominating
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Join Date: Jan 2012
Posts: 114
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Mapping is one of the most time demanding aspects of ut development.... unless you ofcause settle for a funnel cube with a zillion weapons which is fun to play for about ..... 1 second (IMO!!)??
About the lifts(movers), they are not as simple as they appear, once you fiddle arround with it you'll se it can do quite a lot other than "just" to transport the player up/down :-)
__________________
www.unrealtournament.info - my little dot on the internet. Serving UT from a neutral fans point of view. Sharing files, creating new mods, showrooms for developers and offering a free public redirect service with online upload feature = zero wait time for files to get online.
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25th June, 2012, 02:02 AM
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Forum Newcomer
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Join Date: Jun 2007
Location: Minnesota USA
Posts: 9
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Hey, NOW is a very good time to make maps for UT99.
We can ALWAYS use new maps - especially maps made from fresh ideas and new viewpoints.
Mapping does not have to be difficult at all, or even that time consuming either.
It is only as difficult as YOU want to make it.
I find mapping rather easy, and after doing it a while, it will be for you also.
If you want, you can whip out a pretty darn good map in no time at all, at least after you know most of the basics.
So YES - just do it!
Thank you for starting to map! (anytime is a good time to start mapping)
PS: we have some good mapping tutorials and help on our site also.
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Hook's UT Place http://hooksutplace.freeforums.net (Since 8/11/2001)
UT99 Server - CROSSBONES Missile Madness {CMM} (PRO-Redeemer)
IP: 68.232.181.236:7777
Last edited by Hook : 25th June, 2012 at 02:06 AM.
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25th June, 2012, 07:22 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Hi Hook
Thanks for the nice post
I'm busy learning how to make simple lefts, water zones, etc.
Baby steps first!
I keep flooding my entire level and haven't worked out if you need to add or subtract a sheet to cover a cube of water I made in the ground.
Keeps the brain going!
Piley
Last edited by Pileyrei : 25th June, 2012 at 07:27 PM.
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26th June, 2012, 07:32 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Ok, worked out a simple water zone and how you have to ADD a sheet over the hole so as not to flood the map. I was subtracting it.
Now to work out a fun DM map, how it could flow,etc.
Hmmm!
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27th June, 2012, 08:16 AM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Simple door and lift working fine now.
BBDRAC's tuts are great!
Even if you dont get it right first time, the tuts give you enough info to work it out.
Messed around with a skyzone......bit trickier.
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1st July, 2012, 06:19 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Can anyone tell me the significance or use of the camera (eye symbol) when making a map? I see it's there by default but don't understand what its used for?
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1st July, 2012, 07:18 PM
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Dominating
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Join Date: Jan 2012
Posts: 114
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, i have made 50+ maps (DM/CTF/AS/MH/SV/DOM) from scratch and never cared/known about what to use the camera for, so my advice for you is to simply ignore it :-)
__________________
www.unrealtournament.info - my little dot on the internet. Serving UT from a neutral fans point of view. Sharing files, creating new mods, showrooms for developers and offering a free public redirect service with online upload feature = zero wait time for files to get online.
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1st July, 2012, 07:25 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Quote:
Originally Posted by YouKnowWho
, i have made 50+ maps (DM/CTF/AS/MH/SV/DOM) from scratch and never cared/known about what to use the camera for, so my advice for you is to simply ignore it :-)
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This is the kind of answer I was hoping for, one less thing to worry about
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2nd July, 2012, 09:18 AM
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Godlike
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Join Date: Sep 2008
Location: Germany
Posts: 488
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It's the actual point of view which the 3D viewport of the UnrealED uses
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2nd July, 2012, 10:35 AM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Quote:
Originally Posted by Sp0ngeb0b
It's the actual point of view which the 3D viewport of the UnrealED uses
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Nice!
That makes sense.
As long as it doesn't affect the map play so I'm happy. Thanks for the info
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2nd July, 2012, 10:38 AM
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Godlike
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Join Date: Mar 2005
Posts: 352
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I've worked out how to make jump pads using the kicker actor.
I want to put some jump boot sounds on it when the player jumps/is kicked.
I created a trigger to call a special event. In the special event I put the jump boots sound.I made sure the tags are correct. However when I hit the jump pad there is no jump sound. How is the trigger triggered?
I must be doing something wrong.
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2nd July, 2012, 12:35 PM
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Godlike
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Join Date: Sep 2008
Location: Germany
Posts: 488
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Did you set the InitialState of the SpecialEvent to 'PlaySoundEffect'?
I would advise, doesn't matter which problem you have, to think of maps/mods/whatever which achieved what you want and check how they did it
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2nd July, 2012, 02:32 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Quote:
Originally Posted by Sp0ngeb0b
Did you set the InitialState of the SpecialEvent to 'PlaySoundEffect'?
I would advise, doesn't matter which problem you have, to think of maps/mods/whatever which achieved what you want and check how they did it
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Thanks - I'll check that setting.
Also - I opened up Woot and had a look at how it was done. I think I may well have missed that simple setting you mention. Will confirm.
Thank you!
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2nd July, 2012, 05:26 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Woohoo!!
You were right Sp0ngebob, initial state was set to none *smacks forehead*
Thank you!!
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