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13th December, 2005, 02:30 AM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Auto Settings
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Auto Settings
By MSuLL
Use:
*******
Enable / Disable INI options - such as turning off Master List Advertisement if your server gets full or over x players, then have it re-enabled when your count goes below x players!
Enable / Disable settings on your server every hour - maybe don't want UTStats-Trigger to run every game? Make this enable it for just every hour, or maybe every day.... your choice!
Flip options that are True to False and False to True every hour or day.
You can speed up your server when more than x players are playing... maybe 1-3 players can go at 110%, and then step it up to 150% when a fourth player joins!
... and a lot more!
about:
*********
This is a server actor that can pass commands to the server's console, with no admin interaction needed (it's all done automatically). I came up with the idea for this modifcation when trying to figure out how I could enable UTDC for an hour, and then disable UTDC for an hour, and start the process over again - automatically.
I'll be quite honest with you - the configuration may be confusing for first-time admins (as you'll be working with console commands like 'set filename.class bRunning True') You might want to know what you are doing before you start tinkering with things that mess with server settings. However if you have admin experience you shouldn't run into any difficulties.
Features Include:
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Hourly & Daily Bool Toggle
- If you have an option that you want switched from
True to False, or False to True every hour or
every day, you may specify the option, and Auto
Settings will automatically switch it over at
the beginning of the next match.
Hourly & Daily Commands
- If you have any commands you want to pass to the
server's console every hour or every day,
you can put them in here.
Number of Players Commands
- These commands run when you have at or above a specified
number of players on your server. Once the player count
drops below the specified number, another command can be
issued to return the options back to their defaults.
Auto Settings is a server-side actor, meaning two things:
1.) The clients (players) of your server will not have to download
anything special. All features are done server-side.
2.) Since it is an actor, as long as you add the appropriate line
into the server's INI file, this mod will start
automatically at every game, without any special
command-line options.
Last edited by Matthew : 15th December, 2005 at 08:15 PM.
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17th May, 2006, 11:55 AM
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Rampage
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Join Date: Feb 2004
Location: California, by the Beach
Posts: 76
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Thanks!
I will try this and see if it will do what I want.
Thanks
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17th May, 2006, 09:07 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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Can one set perhaps several different versions of protection on a server, and have it go from one to another at set times? Talk about great for tournaments and ladders! You could drop stuff no one has seen nor hacked on lamers right in the middle of a 5 map match.
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17th May, 2006, 09:58 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Not at the moment, no.
As mentioned above it was really created for only one purpose. Perhaps in a few days / weeks I will make a version 2.0 that can do stuff like that.
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3rd July, 2006, 07:04 AM
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Rampage
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Join Date: Feb 2004
Location: California, by the Beach
Posts: 76
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how could I set this so that I can add remove powerups and add remove deemer according to a set player limit?
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3rd July, 2006, 12:22 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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That would be great, matthew.
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3rd July, 2006, 01:33 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Quote:
Originally Posted by rob
how could I set this so that I can add remove powerups and add remove deemer according to a set player limit?
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Can't add / remove mutators during the middle of matches (well you can but not easily and not without very specific code).
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4th July, 2006, 02:52 AM
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Rampage
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Join Date: Feb 2004
Location: California, by the Beach
Posts: 76
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what about between maps?
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4th July, 2006, 02:55 AM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Possible, but you'd need something that can change the mutators that are used in the coming game. Mapvote LA might work...
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