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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - Beta Only

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  #1  
Unread 15th October, 2007, 11:13 AM
KRIS_PL's Avatar
KRIS_PL KRIS_PL is offline
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Default ut3demo server linux - invisible

hi, here is my screenmessage from ut3server demobeta starts, system FC4.
All seems to be OK, but server is not reachable from internet and LAN, there is two interfaces public and LAN, public has open ports for ut cause i have also ut2k4 server on 7777 on the same machine and all works ok. From LAN ut3 also is not visible, any suggestions?

Code:
[root@pc2 games]# sh ut3start.sh
Init: Version: 3464
Init: Epic Internal: 0
Init: Compiled: Oct 13 2007 22:35:22
Init: Command line: server DM-Heatray?numplay=2?maxplayers=4?timelimit=20?goalsc                                                                             ore=40?botskill=4?game=UTGame.UTTamGame -login=xxxx -password=xxx
Init: Base directory: /usr/local/games/UT3-linux-server-betademo/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditorUserSettings.i                                                                             ni
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
Log: Deleting old log file Launch-backup-2007.10.15-11.22.47.log
Init: File handle limit is soft=(1024), hard=(1024).
Init: Computer: unknown
Init: User: root
Init: BSD Sockets initialized
DevStats: GSecondsPerCycle 1.000000e-06
Init: Sockets: I am pc2 (127.0.0.1:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: DEMOVERSION is defined.
Init: Startup System Settings:
Init: System Settings:
Init:   StaticDecals=true
Init:   DynamicDecals=true
Init:   DynamicLights=true
Init:   DynamicShadows=true
Init:   LightEnvironmentShadows=true
Init:   CompositeDynamicLights=false
Init:   DirectionalLightmaps=true
Init:   MotionBlur=true
Init:   DepthOfField=true
Init:   Bloom=true
Init:   QualityBloom=true
Init:   Distortion=true
Init:   DropParticleDistortion=false
Init:   SpeedTreeLeaves=true
Init:   SpeedTreeFronds=true
Init:   OnlyStreamInTextures=false
Init:   LensFlares=true
Init:   FogVolumes=true
Init:   FloatingPointRenderTargets=true
Init:   Trilinear=false
Init:   OneFrameThreadLag=true
Init:   UseVsync=false
Init:   UpscaleScreenPercentage=true
Init:   Fullscreen=false
Init:   AllowD3D10=true
Init:   EnableHighPolyChars=false
Init:   SkeletalMeshLODBias=0
Init:   ParticleLODBias=0
Init:   DetailMode=2
Init:   ShadowFilterQualityBias=0
Init:   MaxAnisotropy=4
Init:   MaxMultisamples=1
Init:   MinShadowResolution=32
Init:   MaxShadowResolution=512
Init:   ResX=800
Init:   ResY=600
Init:   ScreenPercentage=100.000
Init:   SceneCaptureStreamingMultiplier=1.000
Init:   FoliageDrawRadiusMultiplier=1.000
Init:   ShadowTexelsPerPixel=2.000
Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBia                                                                             s=0)
Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias                                                                             =0)
Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0                                                                             )
Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=                                                                             0)
Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0                                                                             )
Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias                                                                             =0)
Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init:   TextureDetail=Level5
Init:   WorldDetail=Level5
Init:   bUseVSync=0
Init:   bUseMSAA=0
Init:   ScreenPercentage=100
Init:   UpscaleScreenPercentage=1
Init:   ResX= 800
Init:   ResY= 600
Init:   Fullscreen=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:     version  1.710000
Log:     licensee Unreal Engine 3 Licensee
Log:     project  Unreal Engine 3 Project
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(5                                                                              legacy, 0 redundant), 2208 materials
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/UnrealScriptTest                                                                             .int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGame.int
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTWeapon.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTCustomChar.ini
Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTMap.ini
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/OnlineSubsystemG                                                                             ameSpy.int
Init: Version: 3464
Init: Epic Internal: 0
Init: Compiled: Oct 13 2007 22:40:32
Init: Command line:  DM-Heatray?numplay=2?maxplayers=4?timelimit=20?goalscore=40                                                                             ?botskill=4?game=UTGame.UTTamGame -login=thc.server -password=anolagay
Init: Base directory: /usr/local/games/UT3-linux-server-betademo/Binaries/
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Init: UEngine initialized
Log: Looking for PC DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: Browse: DM-Heatray?Name=Player?team=255?numplay=2?maxplayers=4?timelimit=20                                                                             ?goalscore=40?botskill=4?game=UTGame.UTTamGame
Log: LoadMap: DM-Heatray?Name=Player?team=255?numplay=2?maxplayers=4?timelimit=2                                                                             0?goalscore=40?botskill=4?game=UTGame.UTTamGame
Log: Virtual  memory allocation size: 123.14 MByte (129120156 Bytes)
Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGameContent.in                                                                             t
SpeedTreeRT Error: CSpeedTreeRT::LoadTree(Memory block) - threw an unknown syste                                                                             m exception
Warning: Failed to load 'Class UTGame.UTTamGame': Failed to find object 'Class U                                                                             TGame.UTTamGame'
Warning:

Log: Game class is 'UTDeathmatch'
Init: Sockets: Socket queue 262142 / 262142
Log: NetMode is now 1
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDK                                                                             s/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid()                                                                              fails!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDK                                                                             s/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid()                                                                              fails!
Log: Novodex Terrain Creation (Terrain_1): 48.757101 ms
PerfWarning: InstanceGeom: 69.726268 ms - 769 Convex, Terrain 48.479873 ms, PerT                                                                             riSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 53.076029 ms, Init                                                                             Body 362.579144 ms
PerfWarning: NxActor Creation: 242.266279 ms
Log: Bringing World DM-HeatRay.TheWorld up for play (30) at 2007.10.15-11.30.32
ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
Log: Bringing up level for play took: 2.940842
Log: ########### Finished loading level: 16.116230 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed

Last edited by KRIS_PL : 15th October, 2007 at 11:17 AM.
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  #2  
Unread 15th October, 2007, 11:32 AM
Naked_Ape's Avatar
Naked_Ape Naked_Ape is offline
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Using -multihome? That has been reported to not work very well.
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  #3  
Unread 15th October, 2007, 11:40 AM
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KRIS_PL KRIS_PL is offline
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Quote:
Originally Posted by Naked_Ape View Post
Using -multihome? That has been reported to not work very well.

Sory Ape but i don't know what u mean can You explain it?

Server is avaiable when i run game and write in console : open HERE_IP, on both interfaces, but on game browser not.
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  #4  
Unread 15th October, 2007, 11:46 AM
zoro zoro is offline
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Just an aside - you do realise you've a typo in the start command right?
You're running UTGame.UTTamGame instead of UTGame.UTTeamGame
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  #5  
Unread 15th October, 2007, 11:57 AM
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KRIS_PL KRIS_PL is offline
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Quote:
Originally Posted by zoro View Post
Just an aside - you do realise you've a typo in the start command right?
You're running UTGame.UTTamGame instead of UTGame.UTTeamGame
Yes i realized it thank u zoro, with that mistake server worked with default settings.
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  #6  
Unread 15th October, 2007, 12:05 PM
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Naked_Ape Naked_Ape is offline
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Quote:
Originally Posted by KRIS_PL View Post
Sory Ape but i don't know what u mean can You explain it?

Server is avaiable when i run game and write in console : open HERE_IP, on both interfaces, but on game browser not.
-multihome tells the server to bind to a specific IP which may be necessary if you have multiple interfaces on a machine.

From your description it seems like you're behind a router or other NAT device. The current version of the demo (and linux dedicated server) does not work with NAT.
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  #7  
Unread 15th October, 2007, 12:20 PM
KRIS_PL's Avatar
KRIS_PL KRIS_PL is offline
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Quote:
Originally Posted by Naked_Ape View Post
-multihome tells the server to bind to a specific IP which may be necessary if you have multiple interfaces on a machine.

From your description it seems like you're behind a router or other NAT device. The current version of the demo (and linux dedicated server) does not work with NAT.
One of server interfaces is public directly, maybe browser can't reach it cause lags or sth. Lan interface is in the same address space as my client PC, no matter after "open 80.48.5.5, works
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  #8  
Unread 15th October, 2007, 12:21 PM
apophis.ch apophis.ch is offline
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You want TDM? right?

change the following:
Class UTGame.UTTamGame -> Class UTGame.UTTeamGame
If you still cant see your server, look in the Deathmatch Section, since many servers are placed there even though another type is selected.

If your server is placed wrong:

Add
?GameMode=<value> AFAIK the value are as follows: (0=DM, 3=VCTF, 4=TDM) This is only affecting the Game Browser
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  #9  
Unread 15th October, 2007, 12:52 PM
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Quote:
Originally Posted by KRIS_PL View Post
One of server interfaces is public directly, maybe browser can't reach it cause lags or sth. Lan interface is in the same address space as my client PC, no matter after "open 80.48.5.5, works
Well, most likely the browser problems are a result of the server publishing the wrong interface address (the LAN interface) to the master server.
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  #10  
Unread 15th October, 2007, 02:09 PM
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Quote:
Originally Posted by Naked_Ape View Post
Well, most likely the browser problems are a result of the server publishing the wrong interface address (the LAN interface) to the master server.
after swith of lan int is the same,

I have also one more question, here my starting string:

./ut3demo server DM-Heatray?numplay=2?maxplayers=4?timelimit=20?goalsc ore=40?botskill=4?game=UTGame.UTTeamGame -login=xxxx -password=xxxx

and server runing without any password, also login is different - ideas?

also from time to time, in shell i see meny times:
ScriptWarning: UTWeap_LinkGun DM-HeatRay.TheWorldersistentLevel.UTWeap_LinkGun_31 (Function UTGame.UTWeap_LinkGun:GetLinkedToLocation:00F8) Accessed None 'BodyActor'

Last edited by KRIS_PL : 15th October, 2007 at 02:54 PM.
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