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26th December, 2004, 06:04 PM
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Rampage
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Join Date: Aug 2004
Location: GERMANY
Posts: 62
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LamerBuster
Change log:
v1.06 - Fixed: RemoveNick command in console can now handle 200 nicks, not 64 like the previous versions. Damn, what a n00b bug!
- Added: little sort algorithm to speed up the remove lamer function, therefore the records in the BadNick[]-array have not to be sorted.
- Redesigned: timer() function for lower server performance usage. The remove lamer functions will now be called at least every 7 seconds, depending on if the value of the config var WaitDelay is not bigger, then WaitDelay defines the interval. I recommend 15 seconds.
v1.05 - Spawn protection
- Damage reflection for friendly fire in team-matches (like in Call of Duty, damage will be thrown back to killer. How much can be defined.)
- Keep unwanted players off the server by nick name, not IP
- Kick lamer automatically off the server, when a amount of violations against server rules is committed.
- Lamers stay off the server for the rest of a match, when they are kicked by LamerBuster. When a new match starts they can reconnect again.
- Punish lamer by setting them into Gandhi-mode, what means, that they have to be non-violent until the end of the match, because LamerBuster will make the lamer toss every picked-up weapon.

- Configure mutator options in UT console. No editing of ini file needs to be done.
Cheers!
+++crowbar+++
Last edited by Azazel : 30th December, 2004 at 07:16 PM.
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28th December, 2004, 08:37 PM
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Rampage
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Join Date: Aug 2004
Location: GERMANY
Posts: 62
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LamerBuster v1.06
I obviously had a lot of time over the hollidays ;-)
So I made a major review of the code an found one little bug (damn!). Once started, I decided to do a little optimization to the code. So, here you go!
Change log
v1.06 - Fixed: RemoveNick command in console can now handle 200 nicks, not 64 like the previous versions. Damn, what a n00b bug!
- Added: little sort algorithm to speed up the remove lamer function, therefore the records in the BadNick[]-array have not to be sorted.
- Redesigned: timer() function for lower server performance usage. The remove lamer functions will now be called at least every 7 seconds, depending on if the value of the config var WaitDelay is not bigger, then WaitDelay defines the interval. I recommend 15 seconds.
Download here:
http://www.1on1-server.de/mutator/LamerBuster106.zip
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28th December, 2004, 09:36 PM
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Holy Shit!!
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Join Date: Mar 2004
Posts: 740
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Quote:
Originally Posted by +++crowbar+++
I obviously had a lot of time over the hollidays ;-)
So I made a major review of the code an found one little bug (damn!). Once started, I decided to do a little optimization to the code. So, here you go!
Change log
v1.06 - Fixed: RemoveNick command in console can now handle 200 nicks, not 64 like the previous versions. Damn, what a n00b bug!
- Added: little sort algorithm to speed up the remove lamer function, therefore the records in the BadNick[]-array have not to be sorted.
- Redesigned: timer() function for lower server performance usage. The remove lamer functions will now be called at least every 7 seconds, depending on if the value of the config var WaitDelay is not bigger, then WaitDelay defines the interval. I recommend 15 seconds.
Download here:
http://www.1on1-server.de/mutator/LamerBuster106.zip
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Is there anything like this for UT2k4? , Please 
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5th May, 2005, 08:31 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,246
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I just tested this on my server and it is searching for a file called "LamerBuster105", not sure.
I checked the ServerPackages line, and it's set to 106 and in my start up script it's set to 106 as well.
Failed to load 'LamerBuster105': Can't find fiucc.initackage 'LamerBuster105'
Failed to load 'LamerBuster106': Can't find file for pStarting Unreal Tournament:
ucc.initalled:
Failed to load 'LamerBuster106': Can't find file for package 'LamerBuster105'
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5th May, 2005, 08:35 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,246
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After placing the LamerBuster105 file in the server, it loaded just fine and I was required to download both packages. So I am guessing that you forgot to change something when you recompiled version 106.
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5th May, 2005, 08:36 PM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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5th May, 2005, 08:41 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,246
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::double post?::
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5th May, 2005, 08:42 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,246
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Yea, version 105 is posted in the first post. 
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5th May, 2005, 09:53 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,246
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Nice. Thanks.
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5th August, 2010, 12:54 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Quote:
Originally Posted by +++crowbar+++
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is there another download link for the latest version?
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5th August, 2010, 02:00 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,848
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5th August, 2010, 02:39 PM
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Godlike
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Join Date: Mar 2005
Posts: 352
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Thank you 
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